Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Can't believe people are complaining about AC in this game. You want bullshit AC go play Pathfinder Wraith of the Righteous. Late game normal enemies have AC of 70.
So basically natural 20s only. That's a bit unfair.

I got a full gaming PC/moniter/desk/chair. The works.
Great choice on the PC, everything will run so smooth.
I paused when I thought you bought a 'gamer' chair, as they are terrible, but you made the smart choice in getting something more conventional.

The game ran decently on my GTX1080, outside of the big city.
 
Great choice on the PC, everything will run so smooth.
I paused when I thought you bought a 'gamer' chair, as they are terrible, but you made the smart choice in getting something more conventional.

The game ran decently on my GTX1080, outside of the big city.
Yeah, the difference between how it plays on my new one vs my basic one is like night and day, it’s great. Loving it so far.
 
What were your old specs?
Trash lol.

Really, it’s good for just a basic computer and minor stuff, but it was an absolute miracle I go the game running at all on my old one.
IMG_1780.jpeg

No graphics card at all and its PWU is only like 350.
 
So I beat it on tactician about a week ago. Solid 6.5-7 out of ten overall, with certain splits here and there.

The presentation? Best in any RPG to date. Voice acting may be the best in any game to date, if only for specific characters (Astarion being the standout). The facial animations seem weird at first, but they grow on you - and they're phenomenal. Voice acting and facial animations carry so much water for the writing, which is... bad.

Not even mediocre, but bad. The writing is not good. It's -passable- at the best of times, and makes you feel like you're playing a classic '90s RPG. The thing is, the '90s were fucking 30 years ago. We've learned a lot since then. CRPGs had a renaissance since then. Larian has made CRPGs since then. Being passable is a very low bar, and when the game isn't passable it's amateur. So much effort was poured into making your choices and decisions re-emerge in callbacks here and there, so much effort was put into making your companions chime in here and there, so much effort was put into making your race-class relevant to certain interactions here and there... and yet, apparently, none of it could be spared for the core design of the characters or the story.

The story has pacing issues out of the gate and a serious issue with feeling like you're being railroaded along - because you are. Your Dream Visitor is a DMPC. Of course, you can rest nigh-infinitely with no real consequence so there isn't actual railroading, but you're supposed to feel that you are on a time limit. Act I on the whole totally works and is a stellar, fantastic experience that ranges from 8.5 to 9. Act II starts to show cracks, and Act III - despite having perhaps the most engaging overall setting and amount of content to engage with - shits the bed. The pacing becomes so jarbled and nonsensical that it's impossible to feel the sense of urgency the game wants you to have. The companion quests end with such wet, empty farts that you wonder if the journey wasn't better without the destination. The combat was stale about six levels ago, and it's been stale since - and it's going to be stale, since although you have no more levels to gain you've still got 80,000 side quests that seem more appropriate for an Act II to do.

And the characters are flat. They're serviceable. What they express in reactionary dialogue is great - there's so, so much personality baked right in there. The issue is, they're flat and one-dimensional otherwise, and each screams 'the writer genuinely couldn't grasp how to write a character that wasn't super-special-mega-super-duper-awesome.' It's fine, and nothing more.
The combat... works for about six levels super well, is boring for the rest of the game. 5e is shallow. The gear that has properties doesn't do enough to really spice the game up in a meaningful way. The staff that gives you infinite blights and infinite circle of deaths breaks the game completely.
 
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Question: if I rolled a rogue but wanted to multi class so I could pick up the “Talk to Animals” spell, what would be the best class to go with? I’m learning toward either Bard or Ranger.
 
Do they turn up often enough?
They are like 32 gold and plenty of places sell them.
The story has pacing issues out of the gate and a serious issue with feeling like you're being railroaded along - because you are. Your Dream Visitor is a DMPC. Of course, you can rest nigh-infinitely with no real consequence so there isn't actual railroading, but you're supposed to feel that you are on a time limit. Act I on the whole totally works and is a stellar, fantastic experience that ranges from 8.5 to 9. Act II starts to show cracks, and Act III - despite having perhaps the most engaging overall setting and amount of content to engage with - shits the bed. The pacing becomes so jarbled and nonsensical that it's impossible to feel the sense of urgency the game wants you to have. The companion quests end with such wet, empty farts that you wonder if the journey wasn't better without the destination.
A time limit would make people worry about missing content. I get what you are saying about the last act though, the massive army of the absolute was meant to be converging on the city, but it seemed like you had all the time in the world. Since both sides were initially controlled by the same group of people, it kind of make sense things speed up as you succeed.
As for the companion quests, I liked Wyll and Shadowheart's, and Gale's wizard tower was a good puzzle. Karlach's was just following the main story, so no wonder it felt so empty.

Hopefully they'll add epilogues in the enchanced edition.
 
A time limit would make people worry about missing content.
Yeah, but that's why the writing is just weak. The end-sequence didn't need all of the impending time-crises bearing down on it - so they should've either split the third act into an at-peace segment and a rush-rush-rush segment... or just not structured it such that the army is on the way and there's a sense of urgency. I'm still not entirely sure how you even arrive in the city before the army does, since if you try to leave Act II early the army is sitting right there on the pathway you take out.

I'm also pretty sure at some point, the army is defeated off-screen. When you first meet the trio of big bads, suave man says that he'll swoop in and save the day with his robots and be promoted to mega-president, which I think is supposed to be what happens. Somewhere between the outskirts of the city and the city proper, it seems like the entire point about the army fades into the background and is just totally forgotten about.
As for the companion quests, I liked Wyll and Shadowheart's, and Gale's wizard tower was a good puzzle.
I like a lot of the themes at play, but something about them just rubbed me the wrong way. Wyll's concluded in that really fun boss fight with the big twist-reveal... except that reveal doesn't go anywhere. You can mention it to Wyll's pops if you saved him (he can throw those bomb-spiders), and he goes "dude no way" and that's kindof it. Shadowheart's has Nocturne, which is just the most absolutely insufferable bit of writing in the game - fuck me it's so bad. Like, the game has a drag queen character and the character is totally fine: in charge of some weird circus of oddballs, totally fits.

But the tranny, oh the tranny has to be super-special-awesome and actually has a kind heart of gold amidst a heartless coven of assassins and killers worshipping a god of subterfuge, who is -really- thankful that everyone isn't deadnaming despite the fact that they literally have a giant mirror that makes people forget whatever they want. And its been bestest-friends with Shart all this time and at no point did that coven make use of the giant FORGET-THINGS mirror to, I don't know, make the idiot forget about Shart so they'd be prepared to murderize her like is supposed to be what everyone there has trained their entire life to do.

Lae'Zel's arc is really the only one that I more wholly enjoyed, but the problem is that her story feels so disconnected from the main plot - it's this thing that awkwardly runs parallel with it. You get these moments of character development sparingly, and her personality seems to do these giant whiplashes because they try to stuff all of it into a five-minute sequence amidst a thirty-hour act. It makes sense within the time frame for her to have those changes of heart, but they have to speed through everything just in case you visit the creche late into Act II. It's sortof like a repeat of a Garrus issue in Mass Effect 1: if you don't keep up with him the entire game and instead wait until the point in the game where he would reveal his companion quest, you can speed through his entire dialogue arc in one sitting and from there convince him to be a good cop or a bad cop abruptly. Talk to him after every mission and it feels like a little more natural of a progression, but it's easy to forget and get a rushed experience.
 
thinking about what to do for a 2nd run could I use a swords bard as a replacement for Swashbuckler if/until Larian decides to add Swashbuckler?
 
beat the game myself a few hours ago. i liked it alot more then i thought i would. act 1 is the perfect interdiction too the game while act 2, as dark and gloomy as it was, is a good middle point. i say act 3 is where the game falls a bit short with the massive load times, bugs, cringe sub-plots, boring enemy encounters (other then the house of hope, that part was awesome) and upper city being cut from the game while capping your level at twelve. i thought the story was ok but the ending felt so rushed and out of place. "YEAH! WE BEAT THE BIG BRAIN! LETS PARTY OUR HEARTS OUT!" and it just ends there.

overall, it was a good game. a very good game and i hope we will get more games like this with how popular it has gotten. gonna save the dark urge run for when the game gets fixed and has more content.
 
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Alright, after reading the thread I decided to buy and play it.

We're going for a full dark-side, collect all the std's, slay all the orphans play through.

My character will be named CARLOR. He'll be 18 feet tall and have giant wings, like an angels' but also like a demons'. Carlor can fuck ANYTHING, and he WILL, and HAS! Women, Devils, Angels, Animals! If you meet Carlor online, he will be by Grubb's tavern, he will show you where the treasure is hidden.
IT'S IN HIS PANTS
 
works for about six levels super well, is boring for the rest of the game. 5e is shallow. The gear that has properties doesn't do enough to really spice the game up in a meaningful way. The staff that gives you infinite blights and infinite circle of deaths breaks the game completely.
??? That's a weird take, everyone knows 5E games pop off AFTER le
vel 5. To have the exact opposite opinion's weird.
Just drink a "Talk to animals" potion, it lasts all day and doesn't affect your elixirs.
Or take druid initiate for the free produce flame + guidance and speak with animals.
You can lower their AC with spells and abilities. So you don't need to pray for crits.
And almost all buffs/debuffs stack, and it has BAB so you'll eventually hit.
There's also the spells that never miss, spells that ignore DEX AC bonuses, and then save or die spells.

Don't forget that there's mythic levels where you become literally joker/demon doomguy/an actual lich/jesus/crystal dragon jesus/literally five people at once/nerfing time lord.

At a certain point you get enough mythic levels that you count as a god for clerics to draw power from. And the literal god that created everything MIGHT be scared shitless of you.

Like with enough buffs in bg3 you can make like ~25 attacks every "6 seconds" but WoTR is RTWP and you will make 10 attacks every 2 - alongside 3 spells if you want.
 
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