Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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I really have to wonder who in their right mind thought that having to talk to separate characters was a better solution than just telling one character "Join my party" and then having a screen where you select whom to kick out. Is it because it's more "immersive" to hear the same dialogue every time you want to drag Astarion over to a locked chest? I didn't play the early access, but this seems like something that would come up (unless there just weren't enough party members back then.)
I think it is another vestige from divinity. But there you had only 3 companions.
 
'Aight, I'm done with the game.
Not in the "I finished it"-way. The frustrating parts just overweight the fun ones, which is easy when your game uses a non-deterministic battle system, and I therefore stop playing it. I'm stuck somewhere in Act 2, and combat is just a tiresome repetition of quicksaving and -loading until the dices stop beeing retarded. Not even cheat engine offers me an option to just land my fucking attacks. The "tactical" layer of this games combat boils down to deal as much damage as possible more than anything else. You have a cleric in your party that can only do one useless thing instead of an warrior that can attack up to 4 times? What, are you retarded?

Armor classes are fucking gay. Just have proper damage reduction instead of negating it entirely randomly.
This game is hyped for some of the characters, voiced dialogue and overall rather cinematic feeling. And a movie it probably should have been more than a game. The mechanics are entirely yesteryear annoying trash.
 
Última edición:
If it makes you feel any better I didn't like the combat either. Like you said it's just too tedious. Lots of reloading and in any fight with more then like 5 enemies it feels like it takes forever for the computer to do their turn.
 
'Aight, I'm done with the game.
Not in the "I finished it"-way. The frustrating parts just overweight the fun ones, which is easy when your game uses a non-deterministic battle system, and I therefore stop playing it. I'm stuck somewhere in Act 2, and combat is just a tiresome repetition of quicksaving and -loading until the dices stop beeing retarded. Not even cheat engine offers me an option to just land my fucking attacks. The "tactical" layer of this games combat boils down to deal as much damage as possible more than anything else. You have a cleric in your party that can only do one useless thing instead of an warrior that can attack up to 4 times? What, are you retarded?

Armor classes are fucking gay. Just have proper damage reduction instead of negating it entirely randomly.
This game is hyped for some of the characters, voiced dialogue and overall rather cinematic feeling. And a movie it probably should have been more than a game. The mechanics are entirely yesteryear annoying trash.
Sounds like you're just a bitch
 
Are 'Karmic dice' enabled in your settings? If so, there's the devil in disguise - absolutely ruins the game.
AC and to-hit are made irrelevant since the game just fudges rolls if you have it enabled. 11 AC clothie or 21 AC platie? You get hit equally when 'Karmic dice' are turned on.
Turn it off, play a few battles, and discover the joy of actual RPG-gaming. If that isn't the case, well, then it
Sounds like you're just a bitch
 
Are 'Karmic dice' enabled in your settings? If so, there's the devil in disguise - absolutely ruins the game.
AC and to-hit are made irrelevant since the game just fudges rolls if you have it enabled. 11 AC clothie or 21 AC platie? You get hit equally when 'Karmic dice' are turned on.
Turn it off, play a few battles, and discover the joy of actual RPG-gaming. If that isn't the case, well, then it
iirc karmic dice only affects the player positively it doesn't even out with negatives or anything
 
just finished house of hope. it was pretty cool moment and the Raphael fight was tight. felt like you were fighting a super boss. still killed him on my first try. warrior/potions/elixir are just to op. its kinda broken you can trade potions for free during battle.

the game realize this and bugs the alchemy vender and i can no longer trade with him. now i have to steal shit if i want to make more potions/elixir.
 
Are 'Karmic dice' enabled in your settings? If so, there's the devil in disguise - absolutely ruins the game.
AC and to-hit are made irrelevant since the game just fudges rolls if you have it enabled. 11 AC clothie or 21 AC platie? You get hit equally when 'Karmic dice' are turned on.
Turn it off, play a few battles, and discover the joy of actual RPG-gaming. If that isn't the case, well, then it
Karmic Dice is a hand holding RNG to help even out consecutive bad rolls, like when you use an inspiration point to re-roll. After completing the game twice, I think my biggest complaint is when dies hit a natural 1. I could have a character with all the extra modifiers and roll a 1 and fail a normally impossible to fail roll; which is bullshit. More recently, I found that the Moon Druid's bear form doesn't natively get divine strike if you multi-classed paladin and druid; which is allowed in 5e. Had to get a mod to get it to work properly. Hello Tanky, smiting, polar bear that will soon be able to rage as well.

'Aight, I'm done with the game.
Not in the "I finished it"-way. The frustrating parts just overweight the fun ones, which is easy when your game uses a non-deterministic battle system, and I therefore stop playing it. ...The mechanics are entirely yesteryear annoying trash.

I get it you don't like the mechanics of DND 5e, which is fine. Personally I'm not a fan of the normal RPG mechanics like Rockstar games and Bethesda. When you get to a certain level, it feels just as tedious to just click and fire at enemies. The strength, IMO, in BG3 is that it relies heavily on strategy and synergy. For instance, in my first play through I played a Storm Sorcerer (Cleric/Sorcerer) wanting to get quickened meta magic to cast two spells on one turn. Quickened doesn't come for a long while so in the early game I would have everyone in my party have either barrels of water or bottles of water on them. When initiative solidifies I'm able to gage how many enemies are between myself and other party members. I'd pick the closest clump of enemies and douse them in water before using lightning to deal a ton of damage at once along with a sustained AOE. It is just different, I get it.
 
I'm still not sure if it's worth trying the game and things like this or coomer posts from the account of the developers doesn't really help
>erect/flaccid
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Baldur's Gate 3 is a game for trannies and zoophiles. If you are a user of this site who has at any point been enraged by the acts of the furry zoophile faggots and you are playing this game then you lack a consistent morality. Besides being packed with various tiers of the standard wokeisms, BG3 literally has a scene where you can have sex with a druid who has transformed into a bear. An actual bear. Not a cartoon bear. Not a person wearing a anthropomorphic bear suit (which would be degenerate enough as it is), but an actual fucking bear. In the furry community such degeneracy is called "feral" porn and is near unanimously looked down upon even by those faggots, so why is this an exception? The argument that "it's really a human tho so it's totes fine" is not a valid argument and to those who make that argument I ask you: Would you say the same if instead of transforming into a bear they transformed into a toddler? Philosophically, there is very little difference between the two.

Edit: Just as I assumed. You will negrate & seethe but not a single one of you can provide a viable counter-argument to my point. You have inconsistent morals at best. All you know is "consoom product". You'll talk a big game about how "based" you are and post on "le Internet terrorist forum", but all that goes out the window the second it comes between you and new product. What complete and utter faggots you are. What complete and utter Redditors you are.
 
Última edición:
just finished house of hope. it was pretty cool moment and the Raphael fight was tight. felt like you were fighting a super boss. still killed him on my first try. warrior/potions/elixir are just to op. its kinda broken you can trade potions for free during battle.

the game realize this and bugs the alchemy vender and i can no longer trade with him. now i have to steal shit if i want to make more potions/elixir.
I brought a fire sorcerer, a cleric with buffed radiant damage and RedditGirl with her bonus fire damage.
Everything was immune to fire, and reflected radiant damage.

Luckily Hope could tell a demon a turn to fuck off, two if she was hasted.
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been fighting Bhaal cultist but some only take one damage from all of my attack's. what's up with that?
Each ignores the first three attacks, so start with a magic missile barrage or the like.
 
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