More updates on BG3 differences from 5E:
-Bard Magical Secrets doesn't have ALL spells from all traditions anymore, no prayer sadly. It's not CoDZilla anymore either, Life Cleric really is just the best healer now bar none. But the tabletop meta of just spamming lvl 1 healing word to stop death saving throws is still rampant so there's that i guess.
-Summons don't require bonus actions from the summoner anymore to do anything for some reason. So summon away I guess? NPCs will run away though so maybe unsummon in a village.
-Rogue Sneak Attack is somehow even more retarded, flanking no longer works, and the tooltip lies, it isn't advantage, but advantage from very specific things, also no sneak attack from any magic - at all. So arcane trickster is bunk. Though meleebard works nice I guess.
-One levelled spell (ie noncantrip spells) per turn no longer applies, so if you have extra full actions you can just spam fireball. I spammed 4 (Action surge + elixir + haste) in one turn at some point. I think the haste potion and the haste spell might stack? idk.
-Also, there's no "extra action where you can attack once" it's just all full actions now. So haste is just insane now (minus lethargy, but whatever).
-There are no longer any time duration effects beyond "10" rounds it's only "until short rest" and "until long rest" also there's specific potions called elixirs that provide long rest duration buffs, but each person can only be influenced by one elixir at a time. One of it gives a free AP on kill so that's nice.
-No attunement limits, go nuts on magic items, it kind of expects you to HAVE magic items though, in comparison to tabletop games where a +1 item would essentially be a free ASI to you.
-No material costs for anything I've seen so far, so just spam rez on people. Speaking of it only works on your characters, no rezzing the guy you just killed just to kill him again.
*still pissed there's no inventor I wanted to be a battlesmith monk godddammit.