Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
This is from level 13. One level short
That's the one that gives disadvantage on spell saves while hidden, also it's level 9. I'm talking specifically about how sneak attack works with ANY attack rolls including spells but due to how it works in BG3 (it only works as four seperate things involving weapons - each using up a hidden charge that recharges each round) it won't work on spells.

It's pretty wonky how they implemented sneak attack honestly.
 
Started playing it with friends, got as far as level 4. Caster classes appear to be way weaker than melee.

Running with a frenzy barbarian/thief combo. Barbarian can use bonus actions for extra attacks, and you get 1 bonus acton by default, 1 additional bonus action from thief, 1 from a magic hat, and another 1 from rogue (though it can be used only for movement), and another attack when barbarian reaches level 5. That's total of 5 melee/thrown weapon attacks at level 8 AFTER a dash movement, and the rogue expertise with athletics and sleight of hand lets you destroy locks and midgets. Kiling goblins by throwing them into each other is fun.
 
The only strategy to survive the final Shadowheart quest fight is to immediately retreat to the entrance of the room and funnel them into a hunger of hadar puddle. That's if all of the enemy units don't already get to go first. I had to somewhat cheese it by turning off group mode, triggering the cutscene, and then hauling ass back up the stairs with the entire room aggroed on the character who started the conversation. Just like we practiced when we took out the entirety of the cashguard.
 
Última edición:
Outside of gameplay variation and seeing alternate outcomes to some side quests, doesn't the lack of ending slides and seeing the long term ramifications of your actions kill any sense of replayability? Even Mass Effect 3 had ending slides, albeit as DLC after a ton of backlash, but this game's near-universal praise means that that the devs probably won't amend it - unless the leap from Divinity 2 to the definitive edition shaked things up in a comparable way.
 
Outside of gameplay variation and seeing alternate outcomes to some side quests, doesn't the lack of ending slides and seeing the long term ramifications of your actions kill any sense of replayability? Even Mass Effect 3 had ending slides, albeit as DLC after a ton of backlash, but this game's near-universal praise means that that the devs probably won't amend it - unless the leap from Divinity 2 to the definitive edition shaked things up in a comparable way.
A girl from a recent pre-release interview promised "the game would have over 17 000 endings". I thought they would just count each combination of endging slides as a separate, but no, the game does not have any, Could she have lied? On the Internet?

Baldur’s Gate 3 Will Have a Whopping 17,000 Ending Possibilities
 
A girl from a recent pre-release interview promised "the game would have over 17 000 endings". I thought they would just count each combination of endging slides as a separate, but no, the game does not have any, Could she have lied? On the Internet?

Baldur’s Gate 3 Will Have a Whopping 17,000 Ending Possibilities
My optimistic, just created theory, is that she wasn't lying but the slides aren't in the game and they're gonna put them in the 'definitive edition' to give it a more content to justify its own existence.
 
More updates on BG3 differences from 5E:
-Bard Magical Secrets doesn't have ALL spells from all traditions anymore, no prayer sadly. It's not CoDZilla anymore either, Life Cleric really is just the best healer now bar none. But the tabletop meta of just spamming lvl 1 healing word to stop death saving throws is still rampant so there's that i guess.
-Summons don't require bonus actions from the summoner anymore to do anything for some reason. So summon away I guess? NPCs will run away though so maybe unsummon in a village.
-Rogue Sneak Attack is somehow even more retarded, flanking no longer works, and the tooltip lies, it isn't advantage, but advantage from very specific things, also no sneak attack from any magic - at all. So arcane trickster is bunk. Though meleebard works nice I guess.
-One levelled spell (ie noncantrip spells) per turn no longer applies, so if you have extra full actions you can just spam fireball. I spammed 4 (Action surge + elixir + haste) in one turn at some point. I think the haste potion and the haste spell might stack? idk.
-Also, there's no "extra action where you can attack once" it's just all full actions now. So haste is just insane now (minus lethargy, but whatever).
-There are no longer any time duration effects beyond "10" rounds it's only "until short rest" and "until long rest" also there's specific potions called elixirs that provide long rest duration buffs, but each person can only be influenced by one elixir at a time. One of it gives a free AP on kill so that's nice.
-No attunement limits, go nuts on magic items, it kind of expects you to HAVE magic items though, in comparison to tabletop games where a +1 item would essentially be a free ASI to you.
-No material costs for anything I've seen so far, so just spam rez on people. Speaking of it only works on your characters, no rezzing the guy you just killed just to kill him again.
*still pissed there's no inventor I wanted to be a battlesmith monk godddammit.

I recently learned that the game will allow you to dual-wield light crossbows too. Now I want to play an akimbo rogue.

I guess "17,000 possible permutations of obfuscated game-state flags" didn't have the same marketing power.

I can't wait until people get super technical and claim that any time your character dies, it counts as an "ending."
 
I'm considering getting this but a lot of what I've read has me hesitant. As someone who plays neutral/lawful good characters in these types of games, I really don't like that you have to be a dick to get Astarion's approval.
 
My optimistic, just created theory, is that she wasn't lying but the slides aren't in the game and they're gonna put them in the 'definitive edition' to give it a more content to justify its own existence.

Endless cope. Reminds of the old World of Warcraft refrain my guild mates used to say after every patch that didn't fix some ongoing issue.

"They'll fix it next patch." Which inevitably turns into, "They'll fix it next expansion."

And so on and so forth. I suspect devs today release stuff broken on purpose now just because they want to keep you hanging on the promise that they'll fix it. Maybe not tomorrow, maybe not next week, next month, or even next year. But just hang in there, consumer. It'll be fixed eventually...😜

I'm considering getting this but a lot of what I've read has me hesitant. As someone who plays neutral/lawful good characters in these types of games, I really don't like that you have to be a dick to get Astarion's approval.

Lae'zel is pretty much the same way. If you get side-tracked, she bitches at you. If you do nice things to people, she bitches at you. Only time she isn't bitching at you is when you're submitting to her demands and/or being a violent SOB.
 
Última edición:
Lae'zel is pretty much the same way. If you get side-tracked, she bitches at you. If you do nice things to people, she bitches at you. Only time she isn't bitching at you is when you're submitting to her demands and/or being a violent SOB.
I'm assuming they leave if you do enough they disapprove of? Or do they have to actually be in your party for them to get pissy over your choices? I've played Fallout 4 so I'm not new to this kind of system but it annoys me when more cold and violent party members judge you for doing the right thing. I was reviewing the romance options and Astarion caught my interest, but I guess that'd be a futile effort given my play style.
 
Are there any good elf waifus in BG3 or is Merril still best Elf?

There's a sexy drow if you like killing hippies and devil spawn.

I'm assuming they leave if you do enough they disapprove of? Or do they have to actually be in your party for them to get pissy over your choices?

I mean you have to do kind of a lot. Chaotic Good Boy Wyll has no issues with you consorting with devils, manipulating Mindflayer tadpoles, etc but will leave if you decide Hippies and Devil spawn are a good trade for sexy drow ladies. So in his case it literally requires a mass murder to get him to fuck off early on.

The characters are the characters though. Astarion's a elitist vampire prick and he acts the part. He does have moments of reflection though if you do good things that are significant. I have finished the first half of act 1 with my fiance and I am pleasantly surprised with all the companions.

I like all of them, even the assholes. Astarion's a prick, but at least he's funny about it.
 
seeing the long term ramifications of your actions kill any sense of replayability
Ehh. The gameplay is fun, and although you only get 12 levels, because of the way the system works and how impactful individual items can be, there's a lot of different, weird builds you can make. The choices you make also can cause some pretty seriously different playthroughs, and the difference between a socially-capable character and one that is socially retarded is also a huge boon IF you don't savescum and exclusively make use of the Inspiration system.

Honestly, ending slides are enjoyable but they're rarely a huge draw for me to a game. In Wrath of the Righteous (and most earlier CRPGs), the combat is boring and verymuch like pulling teeth - dispel, dispel, dispel, cheese, cheese, cheese. The fun in those games is building a completely busted character that eventually (and after the dispel bot uses dispel magic) shits on everything, and in the roleplaying aspect. WOTR (and honestly Kingmaker) utterly annihilate BG3 on the role-playing part. There are so many different ways to play out the character, and you find yourself in a position of power that further allows you to logically explore all kinds of different solutions to problems... from a morality/alignment perspective.

By contrast, BG3 gives you 90,000 different ways to enter and approach a goblin camp, but about 3 different moral arcs that run the gamut of good guy - neutral mercenary guy - crazy murderer guy. It verymuch feels in the writing department like a competent Bioware game - limited expression, cinematic presentation, competent-but-not-that-exciting companions. The gameplay, the fact that you can tell Lae'Zell to fucking fly around the map, kick an explosive barrel into some goblins, vacuum-suck the gobbos all into the middle of the fire, then force-push them all off of a cliff to certain death is the charm. Kindof been Larian's deal since D:OS1 - passable writing, fantastic gameplay.
 
I'm considering getting this but a lot of what I've read has me hesitant. As someone who plays neutral/lawful good characters in these types of games, I really don't like that you have to be a dick to get Astarion's approval.
If you play neutral / lawful good, why do you wish to have sinister/evil characters accompany you and approve of your actions? Not being cynical, just curious. The alternative would be that all characters approve of you, no matter how you play - which renders the whole system somewhat pointless: Why would the chaotic neutral hedonist approve of lawful good behaviour?
 
If you play neutral / lawful good, why do you wish to have sinister/evil characters accompany you? Not being cynical, just curious. The alternative would be that all characters approve of you, no matter how you play - which renders the whole system somewhat pointless: Why would the chaotic neutral hedonist approve of lawful good behaviour?
I don't like leaving anyone out if I can help it, that's why.
 
Or do they have to actually be in your party for them to get pissy over your choices?
Overall - yes. You can go out of your way to annoy them at camp but for the most part they have to be with you to earn your disapproval.
I don't like leaving anyone out if I can help it, that's why.
That's fair. All potential companions (bar an utterly evil drow paladin that I did not care about aligning myself with) are still with me and their questlines mostly active and I'm towards the end of the game - that includes Astarion. There is a tendency in Larian Games (including BG3) to be able to turn evil characters towards good paths if you take it slow.
 
I don't like leaving anyone out if I can help it, that's why.
Having a bunch of people in your camp is pretty good from a gameplay standpoint. Like if there's a bunch of mooks in a big fight I know that's coming up, I'll swap out someone like Astarion and bring Gale along to recklessly burn all of his spell slots. Or if Karloch has used all her rages so I'll just sub in Lae'zel to use superiority dice almost every turn. You get so many magic items in that game that you can afford to equip everyone so it's fun to pass loot around. Really wish they made it easier to deal with inventory but it is what it is.
 
Though the game really wants paladins to use warhammers or else they hit like a wet noodle and are more in danger of stabbing themselves in the face by accident than actually hitting anything.
My sword-and-board paladin is the #1 most accurate swinger in the party - there's a set of gloves early on that give you advantage if there are 2 (or more) enemies around you: Which in my case meant he's been having advantage for pretty much the entire game. With divine sense and vow of enmity, that tends to extend to bosses and other single targets as well.

Really wish they made it easier to deal with inventory but it is what it is.
Larian games have been mod friendly, so I'm hoping someone fixes at some point.

Also Karlach best companion, I will die on that hill.
 
Atrás
Top Abajo