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- 16 de Dic, 2019
What the fuck is that abomination on the left? It looks like an industrial safety outfit like from Dead Space, not a super-advanced suit of power armor worn by a super-soldier.
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Just goes to show how fucked Halo 4/5's artstyle got. Even when they brought back armor sets from the Bungie Halo games in 5, it still looks awkward and wrong. The armor design leaned too far into feeling like something out of an anime, lacking the gritty militaristic feel of the Bungie years. I mean, I like my Mongolian flipbooks as much as the next guy, but it just doesn't work with Halo's artstyle. Hell, the Halo Legends anime anthology stuck to the realistic designs (even Odd One Out) and didn't redesign everything to look like it came out of an entirely different universe.What the fuck is that abomination on the left? It looks like an industrial safety outfit like from Dead Space, not a super-advanced suit of power armor worn by a super-soldier.
I liked the Halo 5 gameplay, I think it's the right evolution. Reach and 4 got it wrong, everybody should have the same abilities. I hated what I saw in the Infinite demo, sure it's funny to throw a fusion coil at an enemy but the grappling hook doesn't fit in Halo, it's like some higher-up saw Doom Eternal and wanted the same thing.Infinite looks like it'll at least look good if the recent screens are anything to go by, but for gameplay? I think its just gonna be halo 5's again with slight obvious changes. Music will be nice probably, but other sounds seem really bland.
To be fair, I stopped expecting anything spectacular from 343 over the years
Well the best way to do it would be to return to Halo 3's way of doing it and have no abilities whatsoever. They're not going to do that, though, because Infinite's multiplayer being free-to-play signals pretty heavily that they want it to be an e-sport shooter.I liked the Halo 5 gameplay, I think it's the right evolution. Reach and 4 got it wrong, everybody should have the same abilities. I hated what I saw in the Infinite demo, sure it's funny to throw a fusion coil at an enemy but the grappling hook doesn't fit in Halo, it's like some higher-up saw Doom Eternal and wanted the same thing.
I'll be honest, looking back on it, 5's gameplay was leagues better than 4 and Reach and I had more fun with it, but the story was grating to play so it soured my experience some. Though i'm also more of a fan of faster paced FPS games and Doom Eternal has spoiled me... On a similar note, if they do it right, it could be rather fun... but this is 343 we're talking about.I liked the Halo 5 gameplay, I think it's the right evolution. Reach and 4 got it wrong, everybody should have the same abilities. I hated what I saw in the Infinite demo, sure it's funny to throw a fusion coil at an enemy but the grappling hook doesn't fit in Halo, it's like some higher-up saw Doom Eternal and wanted the same thing.
Reach feels to random with the weapon bloom making fights seem luck based, 4 has so many missteps and flaws it's honestly shocking they thought it was a good idea. Halo 5 just feels different to me where I don't exactly hate it, but I struggle to even think of it like Halo.liked the Halo 5 gameplay, I think it's the right evolution. Reach and 4 got it wrong, everybody should have the same abilities.
Which orbital descent sequence?I'm glad they shortened the orbital descent sequence down, but damn I wish we could have gotten the Chief doing a dynamic entry into the Pelican, just without Johnson breaking his arm.
supposedly? I don't think there was anything of it that remained in 2's files thoughOh, I thought you were talking about the recent patch and I was confused. And yeah, from what I remember that was going to be the mission set on a Covenant carrier, right?
From what I can tell, they're all original, but many have the appearance of prototype versions of 4/5 armors. Agreed that they don't really fit with the Halo 3 sets, especially the chest pieces. I don't see any option in the settings to disable them, and there isn't going to be another game update before the next season, so it looks like the answer is no. I'm guessing that models probably can't be disabled in the same way that skins can; one's just a simple texture swap (or rather, turning off a texture swap), while the other would require changing players' models during the game. I mean, it might be possible, I don't know the intricacies of the Halo 3 code. Might be something to bring up as a feature request.The new armors they imported from Halo Online for Halo 3 are from 4/5, right? God, I hope we can disable them when they come out. They look completely out of place.
I don't know how they'd do it, maybe either randomize the pieces, randomize it but keep it a consistent set, or set it to the default Mark VI. The new helmets for Reach look much more in line with its artstyle and were going to be DLC anyways, so I don't mind them being added. I'm gonna be pissed if they include weapon skins for Reach with the new season and we can't disable those, though.From what I can tell, they're all original, but many have the appearance of prototype versions of 4/5 armors. Agreed that they don't really fit with the Halo 3 sets, especially the chest pieces. I don't see any option in the settings to disable them, and there isn't going to be another game update before the next season, so it looks like the answer is no. I'm guessing that models probably can't be disabled in the same way that skins can; one's just a simple texture swap (or rather, turning off a texture swap), while the other would require changing players' models during the game. I mean, it might be possible, I don't know the intricacies of the Halo 3 code. Might be something to bring up as a feature request.
It also might not be a huge problem overall. I imagine most players will probably keep using the old Halo 3 armors since they look much better. I'm gonna keep using my old set from the last time I played back in 2010 myself.