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- 24 de Ene, 2015
Who in their right mind would look at that and think, "yes, this is the best job I could have possibly done"?
Someone who thinks that everything that they do is the best thing they've ever done.
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Who in their right mind would look at that and think, "yes, this is the best job I could have possibly done"?
That's an insult to porcelain dolls.Normally I wouldn't care much for complaints about a game's graphics but in this case I think they're valid. Revolution60 is nothing short of ugly.
Stupidly exaggerated models that look like more like porcelain dolls than humans stuck in flat and uninteresting areas without even any lighting to bring out some depth? Who in their right mind would look at that and think, "yes, this is the best job I could have possibly done"?
Everything about this joke of a project shows Wu puts the absolute minimum amount of effort into it as possible, clearly more concerned with being a "game designer" than actually designing games. Anyone who gave a positive review to this piece of shit should be ashamed of themselves for outright lying to their audience. They are whores and the number of straight-faced good reviews of this junk say a lot about "ethics in game journalism."
What exactly are you enjoying about it? From the 'trying too hard' snarky dialogue to the lobotomized Megaman Battle Network combat to the painful music and nonsense story, I found no positives at all in the experienceI've been tempted to download the free version to try it. Looked at some reviews and it's difficult to see for the bias - particularly user reviews on Metacritic. The main criticisms I see are for the combat style being pretty boring. Overall it makes the game seem like a linear cinematic game, with some choices, but ultimately playing through a cinematic game, and asked occasionally to hit things until they die. Looks like an average game that picked-up some high reviews, along with some average reviews, and a bunch of angry low reviews from the general public. Meh. It's a combination of game reviews being shit and some vote brigading on account of Wu being a nasty piece of work.
But, yes. The lighting is shit.
Edit: I downloaded the demo. Visually it's okay for iOS, but the lack of lighting is really weird. I don't see that being a stylistic decision - more an artefact of a weird world where light comes from everywhere and nowhere, except when characters need shadows. To me it makes everything too bright - there's not enough contrast, even by comic book standards. Skippable sequences would be nice - some of them drag on a bit, but I think they more wanted to make a cartoon than a game. Seems the game wants me to get more hours out of it by having me sitting around waiting for the stuff to play. I can see combat becoming pretty dull later - I was bored after three fights.
I've no idea what it's like long-term. It's not a terrible game. It's not great, and I'm fine with disliking Wu without needing to hate this game.
What exactly are you enjoying about it? From the 'trying too hard' snarky dialogue to the lobotomized Megaman Battle Network combat to the painful music and nonsense story, I found no positives at all in the experience
I just feel confused because you don't view it as terrible, which implies that it has redeeming points to all the glaring flaws in its gameplay and storytelling. Saying it has good animations is nice and all, but it doesn't really explain the leap from an awful game to a pedestrian game. It was an absolutely joyless experience for me, so I'm just quite baffled to hear that someone actually got some enjoyment out of it.The animation isn't bad for an indy title. I got bored with drawing circles. I didn't say I enjoyed it. I think it's not a terrible game if I'm honest - just too pedestrian to be "game of the year", as rated by the site where one of Wu's podcast collaborators also works. If Hitler made Witcher I'd still think Witcher's a good game, although I'd probably ask him to make the combat a little more varied and make it less difficult to end up stuck in quest limbo.
I just feel confused because you don't view it as terrible, which implies that it has redeeming points to all the glaring flaws in its gameplay and storytelling. Saying it has good animations is nice and all, but it doesn't really explain the leap from an awful game to a pedestrian game. It was an absolutely joyless experience for me, so I'm just quite baffled to hear that someone actually got some enjoyment out of it.
You're missing a few key points of why people are ragging on it:The animation isn't bad for an indy title. I got bored with drawing circles. I didn't say I enjoyed it. I think it's not a terrible game if I'm honest - just too pedestrian to be "game of the year", as rated by the site where one of Wu's podcast collaborators also works. If Hitler made Witcher I'd still think Witcher's a good game, although I'd probably ask him to make the combat a little more varied and make it less difficult to end up stuck in quest limbo.
The animation isn't bad for an indy title. I got bored with drawing circles. I didn't say I enjoyed it. I think it's not a terrible game if I'm honest - just too pedestrian to be "game of the year", as rated by the site where one of Wu's podcast collaborators also works. If Hitler made Witcher I'd still think Witcher's a good game, although I'd probably ask him to make the combat a little more varied and make it less difficult to end up stuck in quest limbo.
I've noticed that "gameplay" never seems to enter into any of Wu's statements about games. There's only "story" and "tasks you complete to unlock the next bit of story." It's a bad way to design games, and not even a very good way to play them, but she's convinced she's cracked the formula and just has to wait for the world to get on her level.Ah yes, prioritize story and fuck gameplay.
I'm sure that worked well for FF13 and it's endless hallways of boredom.
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The animation isn't bad for an indy title. I got bored with drawing circles. I didn't say I enjoyed it. I think it's not a terrible game if I'm honest - just too pedestrian to be "game of the year", as rated by the site where one of Wu's podcast collaborators also works. If Hitler made Witcher I'd still think Witcher's a good game, although I'd probably ask him to make the combat a little more varied and make it less difficult to end up stuck in quest limbo.
I've noticed that "gameplay" never seems to enter into any of Wu's statements about games. There's only "story" and "tasks you complete to unlock the next bit of story." It's a bad way to design games, and not even a very good way to play them, but she's convinced she's cracked the formula and just has to wait for the world to get on her level.
You'd be hard pressed to find a critic who enjoys the "long string of unlockable cutscenes" style of gameplay, and I'm sure Wu would blame that on all the critics being posers who want to sound smart and/or "hardcore." Sort of like she's been doing with Bloodborne.
Oddly enough, DarkSydePhil says the same thing about MGS. The parallels between all these people never get less weird.
I'm a bio student that deals with people that have P.H.D.s constantly. Whether a person has one or not doesn't matter unless they're operating within their field. An insufferable cunt is always an insufferable cunt.1. Wu's husband skills.... in the very first level in Super Mario Bros.
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Top videogame manufacturers, including Nintendo and Sega, are already developing new systems on which consumers will be able to play astonishingly crisp, ultra-realistic versions of the same old stupid videogame in which two guys pound the shit out of each other.
Designed with an eye to the future, HDTVs will be also able to accomodate yet-to-be-unveiled cable-TV systems, which promise to bring more than 1,000 channels of unwatchable tripe into the home.
"We have seen the future," FCC chair Reed Hundt said, "and it is sharp. And it is crap."