Your Game of the Year 2018

Spider (the card game).

And if that doesn't count...

Warriors Orochi 4 - The eternal story of ancient Asians fighting gods with pointy sticks.

Soul Calibur 6 - The eternal story of Asians and a handful of Europeans fighting each other with pointy sticks.

Just Cause 4 - The eternal story of the flying Mexican Medician systematically making countries run by dictators exponentially worse by blowing up everything.

Hitman 2 - The eternal story of introverted bald man trying to find love through all the wrong places.

Dad of Boy - Bought it, but honestly haven't even played it yet. Threw this on here because it's one of the few games I played that doesn't end in a number.
 
Soul Calibur 6 which worked well as a reboot, and it allowed me to have fun playing with some donut steels, at least until Libra of Soul starts having cheating AI and BS level conditions.

HITMAN 2 appealed to my hunger for a stealth game, especially since I wanted to knock people out with cans of cola and expired spaghetti.

Buggy and hard to fight as it was, not to mention seeing the sperging against it because "muh autistic screeching in vidya", Kingdom Come: Deliverance was a fun romp, even if I haven't beaten it or played it in a while. Would want to start all over again though,
 
So, I only played 4 games from 2018, namely God of War, Monster Hunter World, Far Cry 5, and Red Dead Redemption 2.

FC5 is the worst out of the lot (for obvious reasons).

I enjoyed RDR2's main story quite a bit, though the side content was a mixed bag. The challenges are pretty bad (fuck Gambler challenge 8 ) and it certainly doesn't help that they aren't retroactive. Hunting is rarely worth the vast amount of work and preparation you have to do for it. Reloading my game multiple times so I can get a moose to appear, of which might not even have a perfect quality pelt when it spawns, just so I can craft a pair of purely cosmetic gloves is fucking ridiculous. Also, L2/LT being both the "aim" button and the "lock-on in order to talk to NPC" button caused so many problems for me and screwed up a lot of interactions with people.

GoW ranks a bit higher mainly because I was nowhere near as frustrated playing it as I was with RDR2. It had a few bumps along the way, though there were a couple of things that really stood out to me. First off, we have the way Muspelheim and Niflheim were handled. Rather than two entirely new areas with quests, loot, etc. that you could explore, you have a set of arena challenges and an randomly generated area that changes each time you enter it. To me, it feels like they were tacked on to the game to give the player more stuff to do simply for the heck of it. Secondly, we have the valkyries. I wasn't really a fan of the decision to make the player fight the same boss 9 times with minor alterations.

MHW is the best of the four. It's a game where you hunt monsters... and that's it. The game has a very simple vision, but what matters is that it realizes that vision. You might say that it REALLY MAKES YOU FEEL LIKE A MONSTER HUNTER.

...but yeah. I liked it. The main appeal for me is probably the weapon variety. Being able to choose from different 12 weapon types (longswords and dual blades are a myth and if you disagree then you should kill yourself, you weaboo piece of shit) that each have an entirely unique feel to them is radical. The only thing I hated about MHW was the arena... balancing the arena for people who play on their own was apparently too much work for Cap-ca-pom, so grinding for a set of armor with shitty internet is an absolute chore.

tl;dr - Monster Hunter World is my GOTY
I honestly haven't had the hunting problem yet in RDR2, but everything else is spot on.
 
I honestly haven't had the hunting problem yet in RDR2, but everything else is spot on.
Let me put it like this - here are all the things in the game that require you to hunt:

- finding all the feathers/plumes for the "Duchesses and other Animals" quest
- crafting all the clothing and saddles at the trapper
- crafting all decorations and satchels in camp
- completing the hunting requests... obviously
- complete certain challenges that require you to kill animals in certain ways
- unlocking the "Skin Deep" and "Zoologist" achievements/trophies (which shouldn't actually count because normal people don't care about 100% completion in games)
 
Última edición:
Let me put it like this - here are all the things in the game that require you to hunt:

- finding all the feathers/plumes for the "Duchesses and other Animals" quest
- crafting all the clothing and saddles at the trapper
- crafting all decorations and satchels in camp
- completing the hunting requests... obviously
- complete certain challenges that require you to kill animals in certain ways
- unlocking the "Skin Deep" and "Zoologist" achievements/trophies (which shouldn't actually count because normal people don't care about 100% completion in games)
Yeah that's true. I grind a lot in games so I guess it didn't seem that bad
 
While I have loved Smash, I am one of those people who find it difficult to call something my "Game of the Year" when it came out in December.

This year, I spent a ton of time with Dragon Ball FighterZ so I'm leaning towards it or maybe even Spider-Man.
 
Piglet's Gaming Year In Review

Hello, good evening, and bollocks. This is my year in review of all the vidya that came out in 2018 that I bought and what I thought of them, roughly in the order I got them.

- Kingdom Come Deliverance. Aside from triggering REEEEEEEsetera something chronic by its very existence (apparently we're supposed to believe that bumfuck rural Bohemia in 1403 was a melting pot of diversity and cosmopolitanism) this was really good. The attention to detail really got to me the most; the towns and villages are roughly where they are in the modern Czech Republic but there's a few alterations to make it less of a pain to travel etc. It felt like a living, breathing world and I hadn't been stuck to a single-player RPG this much since Witcher 3. Not perfect; swords are clearly the weapon of choice because of their reach and some of the DLC was really a bit underwhelming. Most of the quests are excellently written and designed and can be solved either by combat, diplomacy, or stealth so there's many ways to approach it. Also, BRIAN BLESSED. Ending felt a bit rushed and too much of a sequel hook though.

- Surviving Mars. I just didn't gel with this too much. Yes, I like building games but this felt a bit meh. I had a go and put it aside and I haven't quite had the motivation to grab it again.

- Frostpunk. This was excellent. Steampunk city building in which the only enemy is the fact that the temperature is gradually getting colder and colder and colder. Felt a bit short when it first came out but with super-hard Survival mode and Endless mode I can envisage playing a single game of this constantly until all my people freeze to death or overthrow me for lack of a plan. Also makes you feel like an utter bastard. In my first run I was shanghaied into signing Triage (basically euthanasing anyone who can't be treated fairly quickly) in order to keep my hope meter high enough on the last day not to be fired and exiled. I can only hope for more scenarios and levels as 3 scenarios at launch was not enough (the Sim games in the 1990s generally had over 20 scenarios.)

- The Pillars of the Earth, vols. 2 and 3. Vol 1 came out in 2017 and did a sterling job of adapting Ken Follett's epic cathedral-building tale but stopped just as things were getting juicy. Volume 2 rectified that and I loved it. I also liked that you seemed to be able to deviate from the plot of the novel. Unfortunately Volume 3 then managed to go totally off the rails and railroad you into a single ending with only minor variations. I thought the big draw of these Telltale-style adventures was that your choices mattered??? Volume 3 was also far too short and cheated by having the last chapter basically be a slightly playable epilogue. I also was annoyed that they cut off the subplot about William Hamleigh being one of the knights who murdered Thomas á Beckett.

- Vampyr. I really wanted to like this. Being a vampire doctor in London at the height of the Spanish Flu epidemic? No thanks. Instead of being the spiritual successor to VTMB that I was promised, I was running backwards and forward through identical looking slums killing respawning mooks doing endless fucking fetch quests. Whatever happened to the idea of being one of the damned, and having to balance one's need to nom the population with one's principles to save lives? Nope, just fetch quests. The world also seemed extremely empty. This is a thumbs down from me I'm afraid.

- Unavowed. Monster-hunting urban fantasy adventure from the creators of the Blackwell saga and set in the same world. This was excellent. A proper episodic style adventure game with multiple solutions based on your choices of companion. Who were also generally pretty tasty, such as a half-genie swordswoman and walking lie detector, an accountant pyromancer, a recovering alcoholic and his bratty ghost child companion, and a tough cop with a serious case of Staten Island Rage. Definitely worth getting.

- Ion Maiden (early access). Not just a FPS in the style of the 1990s, but actually a 1990s FPS. As in, uses the Build engine and takes everything out of the playbook of the great 1990s shooters like Duke 3D, Shadow Warrior (1997), Quake, Doom, etc. Apparently it's so faithfully a 1990s game that you can run it on an original Pentium with Windows 95. Ridiculous weapons? Check. Hordes of bad guys? Check. Expansive levels with secrets round every corner? Check. Pre- and post-mortem one liners? Check. Heavy metal soundtrack? Check. I'm definitely getting the full version of this; the Early Access has a five-level demo episode but I really want more...

- Lamplight City. Another adventure game, this time you're a steampunk alternative history detective. Quite good because it's a game in which failure doesn't automatically result in the end of the game but works into a branching narrative structure. Gorgeous pixel art even if it feels a little bit too like Gabriel Knight at times, right down to being set in alternate!steampunk!Nawlins. I'd love to see a sequel to this which explores some of the other aspects of the setting that were only touched on.

- Star Control: Origins. Not a prequel to Star Control 1 and 2, but an "alternate" prequel. This is because the name Star Control was validly transferred to Stardock but the rights to all the alien races ended up vesting in Activision (spit). That, and Toys for Bob had a slapfight with Stardock as well. But this is definitely worth it. The galaxy feels less underpopulated than in Starcon 2 and the alien races are just as ridiculous. I particularly liked the Measured, an intelligent coral hive of bureaucrats who literally fire reels of red tape at you to gum up your ship's systems; the Mu'kay, intelligent squids who enjoy meeting new life and new civilisations and trading and sharing with them, unless they're fish; and the Phamysht, a race of ceiling-clinging toothy sloth beasts who enjoy high art, culture, philosophy, and eating other sentient lifeforms. A good game.

- Pillars of Eternity II: Deadfire. The best game of the year bar none. Think Baldur's Gate with pirates. Main story a bit tangential at times but the world is so incredibly vivid and colourful and it actually feels like a breath of brisk sea air after the rather generic and po-faced setting of Pillars 1. Proper moral decisions as well and companions make their own choices and have their own lives and things to attend to. The romance was very ropy but I suspect they kept it short and sweet to try and discourage Biowastes from getting too into it. Such a pity it sod roughly the square root of fuck all.

- Shadow of the Tomb Raider. The platforming was fun. The stealth was fun. The run and gun segments were iffy. The storyline was hampered by the millstone around its neck of having everything be the fault of some giant secret conspiracy. That might have worked for the previous game but here, Trinity's existence felt shoehorned beyond belief. Also, Lara should still not be in terrified gap year student mode as she was a bit too much here. People who are hardcore enough badasses to smear crap on their face, hide amongst tree roots, then trepan a passing mook with an ice axe before melting back into the foliage don't say "I can do this" in a non-confident manner before attempting a series of jumps. That being said, the stealth was fun as stated and one of the best bits was a no-weaponry level in which you had to pass heavily armed enemy mooks using improvised kills or just avoiding them.

In short, 2018's been quite a good year really. I'm looking forward to 2019 though. Doom Eternal, Outer Worlds, Rage 2, Cyberpunk 2077 (:optimistic:), full version of Ion Maiden...
 
Dragon Quest XI

A stunningly coherent jrpg that is both conventional and innovative at the same time. Its like the anti-Final Fantasy. Any question you may have about the world is directly addressed and answered in the game's narrative. Even things that you're sure the game has forgotten about are brought up and explained when you least expect it. You don't have to buy a prequel DVD or read hundreds of codices to understand the story. Its all right there! The game really does feel like an answer to all the complaints people have had about jrpgs over the years.

Two downsides:

1) The music is terrible. Like headache-inducing bad.
2) Some of the accent work in this game is atrocious (most of it is delightful, though).
 
Fallout 76, for providing me with endless amusement and showing me how a gaming company can fuck up at every single step of the way. It succeeded at literally nothing, it failed at every step of the way.
 
I only this year realized how far Sega Saturn emulation has come, and it's been a long time gaming dream come true to finally play old exclusives that Sega doesn't care to re-release.

So I've played a lot of great stuff this year, but I'm going to have to pick Panzer Dragoon Saga. Because even after years of buildup to its legendary status, it has completely lived up to its reputation. What a great game.
 
I only played three games released this year: Far Cry 5, God of War, and Red Dead Redemption II. Of those three, Red Dead Redemption II is my favorite. The first one is my favorite game of all time, so its sequel had a lot riding on it for it to be worth the eight-year wait. Thankfully, it more than delivered with an incredible open world and engaging story. The main criteria that I use to assess the quality of an open-world game is how long it takes me to complete the main storyline while I'm busy exploring the world and doing side-quests, and I took one and a half months to fully finish this game's (in contrast, I finished the first Red Dead in one and a half weeks).
 
Game of the year that came out in 2018?

Tied between Dead Cells and Dusk.

Game of the Year that didn't come out in 2018?

Metro Last Light.
 
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