Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

  • 🔧 Site instability resolved. You can report double-posts and broken attachments. For bigger issues, use the Technical Grievances thread.
    🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Saw this on youtube and immediately thought, yep thats a tranny game. even has a rainbow avatar.
https://youtube.com/watch?v=Lt007oFurBYedit: and this pic is right there on the store page
Ver archivo adjunto 9157587
This is just insterspecies reviewer except as a shitty game.

Its a gooner anime about a dude and a "hermaphrodite" givin ratings to monster girls on how good they are as prostitutes.

1781773330660.png

Blatant copy ✓
of japanese ✓
male aimed media ✓
but everyone is lesbian ✓
and the joke is porn ✓
 
Sam Hyde dog
Ver archivo adjunto 9161915
Lost media is such a stupid concept for horror.
Ah yes, my tape of Bluey which contains haunted gore and is connected to a streak of murders that happened back in 2007, how frightening
I dunno, it's an interesting premise, that can be done well (e.g. Inscryption).
 
Got recommended this on Steam and immediately clocked it as troonslop, it's called Sinner Maker:

Ver archivo adjunto 9132985Ver archivo adjunto 9132990

It's got a lot of the hallmarks of troonslop:
  1. Poor or inappropriate use of religious imagery
  2. 1990's-2000's era technology (OMG GUYS REMEMBER FLIP PHONES AND CD PLAYERS?)
  3. Low res or pixelated art style
  4. Referencing past media/nostalgia-bait (REMEMBER MII'S??!!!??)
  5. Use of highly detailed, grotesque, or real images in the game's graphics (as seen in the character creation menu)
  6. Fucking discord on the in-game cellphone
If I looked up gameplay of this game I'm sure there would be even more troon red flags but I'm sure you get it at this point.
This game just look like friendslop. Some youtubers will play it and that's It. Also there is something that just annoys me with troonslop aesthetics I don't what it is but it annoys me.
I dunno, it's an interesting premise, that can be done well (e.g. Inscryption).
The problem is that most of the time is just lazy. They expect to be terrorific because they believe that the fact that characters from your childhood do bad things is scary by itself when most of the time is cringe or give this impresion of trying too hard to be gore and over the top.
 
The problem is that most of the time is just lazy. They expect to be terrorific because they believe that the fact that characters from your childhood do bad things is scary by itself when most of the time is cringe or give this impresion of trying too hard to be gore and over the top.
Yeah, I watched a playthrough of this game's demo and nothing about it looks high-effort. The game that was supposed to be released in 2002 (the same year BF1942 and Morrowind came out) doesn't even have texture filtering, something that by that time was an industry standard for years. It has generic analog horror monsters, it has no subtlety (the dog almost immediately goes "whoops, we're out of kibble, now you'll have to feed me people, ha-ha!") and doesn't do anything interesting about its premise (the game is lost media in-universe, you're playing as a youtuber who discovered it), like having your action in the game have effect on you in "real life".
 
Lost media only works in horror if it somehow ties back to a real (or fabricated, but existing) thing that the player\viewer can then check out when he's done playing. And until then can be regarded as potentially real. The key is that the player or viewer will have no idea until he investigates further.

There's this old text game - "Pale Luna", which can still be found online. Developer unknown. The gist of it is that it's a text adventure about hiding gold, or something similar. It was unbelieveably clunky for an 80's text adventure, but one guy - Michale Nevines - decided to beat it through and through. After hours of restarts and troubleshooting, he reached the end where the game gave him the option of digging and hiding the treasure. Coordinates were displayed in the final message, along with "PALE LUNA SMILES WIDE". After a day or two the man followed those coordinates, eventually reaching the Lassen Volcanic park. There he dug up the unmarked bump in the earth the coordinates pointed at. He found a wooden box, containing the decomposing head of a young girl. Her hair was a light blonde colour, like gold. He called the police afterwards.

I hope that it's obvious that all of this is fiction - but there was suspense when the story was created! It was written in 2011, \x\ ate it up rather quickly, people decided to investigate the coordinates and information about any murders happening in that area. Of course, nothing was found - but it all felt real until there was proof that it isn't.

There are probably other even better examples - but basically, to summarise: Lost Media needs to feel tangible, until the point where the users find out that it isn't. It will be scary, as most things, when there is uncertainty. Uncertainty whether it's real or not. And whether anything connected to it is real as well. Lost Media story and game makers right now are shooting themselves in the foot by making their stuff EXPLICITLY fictional, like that dog game.
 
...goddamn, all I wanted to do was shoot stuff and watch it explode. I fell in with these games because I liked Wing Commander as a teenager, shit. Didn't realize how srs bizness this genre seems to be.

Liked Project Wingman regardless, even if it was diet Ace.
 
Sam Hyde dog
Ver archivo adjunto 9161915
Lost media is such a stupid concept for horror.
Ah yes, my tape of Bluey which contains haunted gore and is connected to a streak of murders that happened back in 2007, how frightening
Lost media creepypastas were meant to scare 7 year olds, but unfortunately they appear to also scare 27 year old gender-confused manchildren.
 
The problem is that the troons have more time they can spend on making games than tasteful, skilled people do. And not only that, they [troons] do not want to go through a full development cycle - they just want to push out their product, since no matter how well they'll make it, it'll somehow involve pushing their identity.

LilithCumSucker69 wakes up at 2PM, does not hold a job, and can spend the day's remainder on browsing 'cord and drawing pixelated textures for his epic retro project, modelling low polygon anime girls with huge breasts and composing kewl breakcore in FL Studio. He never actually thought about developing a game, he learned what game engines are and how to make PSX-style models in Blender last week - because he saw a 'cord mutual of his post some footage of his own amazing, gender-affirming video game.

Meanwhile, some John, a software engineer - who dreamed of making a game since childhood, is busy 9-5, working with data processing systems in a company. He comes home, cooks for himself, maybe reads a book, maybe walks his dog, if he has one - does some chores, checks his E-mail and perhaps goes to sleep, if there is no additional work.

There's next to no demand on retro troon games, but an almost never-ending supply, due to the demographic that makes them being unemployed and prevelent on the web.


Called it.
John you're a wagecuck how does it feel to get mogged by a tranny? I bet she has a better jawline than you Johnny
 
Lost media creepypastas were meant to scare 7 year olds, but unfortunately they appear to also scare 27 year old gender-confused manchildren.
Most horror media is not intended to be scary anymore. As a broader industry trend, this is because people learned that people are interested in horror even though most people hate being scared. Horror aims to be scary enough that people think it's horror, but without being scary enough to scare people. For troon media, this is because a lot of troons are fascinated with horror because they hate themselves.
 
Lost media only works in horror if it somehow ties back to a real (or fabricated, but existing) thing that the player\viewer can then check out when he's done playing. And until then can be regarded as potentially real. The key is that the player or viewer will have no idea until he investigates further.

There's this old text game - "Pale Luna", which can still be found online. Developer unknown. The gist of it is that it's a text adventure about hiding gold, or something similar. It was unbelieveably clunky for an 80's text adventure, but one guy - Michale Nevines - decided to beat it through and through. After hours of restarts and troubleshooting, he reached the end where the game gave him the option of digging and hiding the treasure. Coordinates were displayed in the final message, along with "PALE LUNA SMILES WIDE". After a day or two the man followed those coordinates, eventually reaching the Lassen Volcanic park. There he dug up the unmarked bump in the earth the coordinates pointed at. He found a wooden box, containing the decomposing head of a young girl. Her hair was a light blonde colour, like gold. He called the police afterwards.

I hope that it's obvious that all of this is fiction - but there was suspense when the story was created! It was written in 2011, \x\ ate it up rather quickly, people decided to investigate the coordinates and information about any murders happening in that area. Of course, nothing was found - but it all felt real until there was proof that it isn't.

There are probably other even better examples - but basically, to summarise: Lost Media needs to feel tangible, until the point where the users find out that it isn't. It will be scary, as most things, when there is uncertainty. Uncertainty whether it's real or not. And whether anything connected to it is real as well. Lost Media story and game makers right now are shooting themselves in the foot by making their stuff EXPLICITLY fictional, like that dog game.
I remember talking about this on the Youtube horror thread here but I feel like this is how most internet horror from creepypasta to Analog Horror lost its appeal. The fiction is believable by just doing basic things like the creator being relatively unknown and not just some art twitter person trying to hop on trends (usually for attention and bonus if they're a troon or in the process of trooning out). If people knew who the person who made Pale Luna was and they were just there either talking or always available to talk it would ruin the investigation a little because my analogy is it's the magician that tells you how every trick before the show starts but still wants you to be shocked during the performance.

TL;DR - Unfiction sort of ruined itself by having a lot of these same types of people that make these samey types of indie games who don't know how to do anything different or don't understand the point of what they're making besides surface value.
 
I remember buying Ultrakill for $5 or whatever on a deep discount because people kept saying it was the best boomer shooter and as someone who actually plays that genre it's genuinely one of the most boring and mid ones I have ever played. It's the most overhyped game in the genre, which is saying a lot with how much slop is pushed out in the genre at this point (in large part due to UltraKill's success). Ultrakill isn't even the best boomer shooter published by New Blood, Dusk is way better than it and actually feels unique in a lot of ways and not just generic.
 
Atrás
Top Abajo