The problem is that the troons have more time they can spend on making games than tasteful, skilled people do. And not only that, they [troons] do not want to go through a full development cycle - they just want to push out their product, since no matter how well they'll make it, it'll somehow involve pushing their identity.
LilithCumSucker69 wakes up at 2PM, does not hold a job, and can spend the day's remainder on browsing 'cord and drawing pixelated textures for his epic retro project, modelling low polygon anime girls with huge breasts and composing kewl breakcore in FL Studio. He never actually thought about developing a game, he learned what game engines are and how to make PSX-style models in Blender last week - because he saw a 'cord mutual of his post some footage of his own amazing, gender-affirming video game.
Meanwhile, some John, a software engineer - who dreamed of making a game since childhood, is busy 9-5, working with data processing systems in a company. He comes home, cooks for himself, maybe reads a book, maybe walks his dog, if he has one - does some chores, checks his E-mail and perhaps goes to sleep, if there is no additional work.
There's next to no demand on retro troon games, but an almost never-ending supply, due to the demographic that makes them being unemployed and prevelent on the web.
Called it.