Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

RETVRN 2 sequenced SOVL (TrackerGODS and .midDEITIES MOGS the FLtranny)
Ah yes, FastTracker II by Triton — from the scene for the scene. Anyone here remember Impulse Tracker, Scream Tracker, Composer 669? Those were the days.

All the Doom source ports support their barely-used formats although everyone seems to think either MIDI (which sounds different on every system) or MP3 (or OGG) were the only options for music. Sad.
 
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>Five usages of the rule of three.
>Em-dash.
>Dotted lists.
>Strange emphasis (Why do we gloss over the enemies to talk about your potential actions for the second time?)


It's so obvious that this is generated by ShitGPT with hasty edits from the troonslop creator. As these elements are deceitful, subversive, progressive, and devoid of spirituality, them eventually attracting to each other is sensical.
My hope is that they'll finally stop pretending to be different, and consequently collapse into one incompetent mass of soullessness that can't enforce their rules on regular people any longer.

I'm actually starting to feel relieved after writing about what I truly feel about these freaks. Maybe I'll become more positive when all of that's out of my system.
 
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Ah yes, FastTracker II by Triton — from the scene for the scene. Anyone here remember Impulse Tracker, Scream Tracker, Composer 669? Those were the days.
sometimes i fondly recall milkytracker. never learned how to use it but i loved watching the run throughs of the demo songs
 
Got recommended this on Steam and immediately clocked it as troonslop, it's called Sinner Maker:

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It's got a lot of the hallmarks of troonslop:
  1. Poor or inappropriate use of religious imagery
  2. 1990's-2000's era technology (OMG GUYS REMEMBER FLIP PHONES AND CD PLAYERS?)
  3. Low res or pixelated art style
  4. Referencing past media/nostalgia-bait (REMEMBER MII'S??!!!??)
  5. Use of highly detailed, grotesque, or real images in the game's graphics (as seen in the character creation menu)
  6. Fucking discord on the in-game cellphone
If I looked up gameplay of this game I'm sure there would be even more troon red flags but I'm sure you get it at this point.
 
Ah yes, FastTracker II by Triton — from the scene for the scene. Anyone here remember Impulse Tracker, Scream Tracker, Composer 669? Those were the days.

All the Doom source ports support their barely-used formats although everyone seems to think either MIDI (which sounds different on every system) or MP3 (or OGG) were the only options for music. Sad.
I guess I'll be the one to post the obligatory Stuart Brown video:
 
I guess I'll be the one to post the obligatory Stuart Brown video:
https://youtube.com/watch?v=roBkg-iPrbw
Overall good video, it even mentions Lizardking of Triton and 4mat of Anarchy — they made some of my favorite MODs.

There are a few errors, though, like the claim that all tracker music is considered chiptunes nowadays. Well, perhaps it is by people who don't have a clue what they're talking about, but chiptunes really are little programs for the SID chip, creating the whole sound at runtime, very unlike MIDI and MOD that use stored samples as their basis.

The video also misrepresents MIDI on the PC in an entirely wrong way, conflating AdLib with simple Wavetable cards as well as the GUS.

The strenght of the GUS was its on-board memory that you could fill with both the Gravis-provided and your own samples, and you could expand that memory, if needed. I did that using my graphics card's DRAMs, they were compatible. But you could also replace the samples of other sound cards that used wavetable sets, just not on the single patch level, like with the GUS that had its own directory for the sample files.

BTW, I've never managed to create proper music in a tracker. Instead, I made these:
 

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Got recommended this on Steam and immediately clocked it as troonslop, it's called Sinner Maker:

Ver archivo adjunto 9132985Ver archivo adjunto 9132990

It's got a lot of the hallmarks of troonslop:
  1. Poor or inappropriate use of religious imagery
  2. 1990's-2000's era technology (OMG GUYS REMEMBER FLIP PHONES AND CD PLAYERS?)
  3. Low res or pixelated art style
  4. Referencing past media/nostalgia-bait (REMEMBER MII'S??!!!??)
  5. Use of highly detailed, grotesque, or real images in the game's graphics (as seen in the character creation menu)
  6. Fucking discord on the in-game cellphone
If I looked up gameplay of this game I'm sure there would be even more troon red flags but I'm sure you get it at this point.
Will say it again and since i do play around with A.I image generators this REALLY looks like an A.I made a game if you just told it "Can you make a game inspired by the PS1 era of gaming?"
 
BTW, I've never managed to create proper music in a tracker. Instead, I made these:
The main thing I tend to struggle with in trackers is the lack of any clear visualization of what I am writing, It makes it difficult to really think of things spontaneously and I often have to already have my idea thought out when I get into the tracker.
 
The main thing I tend to struggle with in trackers is the lack of any clear visualization of what I am writing, It makes it difficult to really think of things spontaneously and I often have to already have my idea thought out when I get into the tracker.
It is certainly easier to have an additional horizontal timeline with the waveforms of the tracks, but the general concept of a tracker a is very simple one:

You have your instruments and the sheet; you insert an instrument with a note, volume level, and maybe some effect (panning, vibrato, etc.), on one track; then, insert another instrument with a note, volume level, and maybe some effect, on another track.

FT2 was really easy to use, but I would recommend OpenMPT today, as it automatically gives you a MIDI library with all the instruments, and lets your import MIDI soundfonts easily, so you have a good base to start with. It supports MIDI and all kinds of MOD formats, and you can create a MIDI track and save it as a mod with the instrument patches included, so you can make a MIDI track sound the same on all systems.
 
Self proclaimed "American Otaku".
Take a guess what type of women he's into.
The game. Christ my eyes. :cryblood:
https://youtube.com/watch?v=lZgUj_Lvk-sThe gameplay.
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Could be a troon in waiting. Safe to say this is trying to get by based on aesthetics to mask for the mediocre-to-shit gameplay. Also is anyone else getting Evaxephon's Lunar Scyth vibes from this? lol
i saw this the other day and it looked cool at first but you could immediately tell it was troons
all i want is a real y2k game that's not made by deranged mentally ill psychopaths but that's apparently too much to ask for in current year + 10
 
all i want is a real y2k game that's not made by deranged mentally ill psychopaths but that's apparently too much to ask for in current year + 10
Playing ZDoom 1.17b right now, dated Mar 19, 1999. It was made by a guy who trooned out some time later. It already contains the gender settings male, female, and cyborg.
 
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I've known about this for around a year but never thought to post it ITT. Here's what the "Spyro in Half-Life 1" guy is doing these days - He's making Sly Cooper x Halo!
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We know pretty much nothing about the main character or plot but (assuming that the flannel shirt and earring aren't coincidental) we absolutely 100% know that she's a lesbian. Another perfect indie game moment.
 
I've known about this for around a year but never thought to post it ITT. Here's what the "Spyro in Half-Life 1" guy is doing these days - He's making Sly Cooper x Halo!
https://youtube.com/watch?v=BmK6Q_0Z9i8https://youtube.com/watch?v=AmbVN1A0MogVer archivo adjunto 9136725
We know pretty much nothing about the main character or plot but (assuming that the flannel shirt and earring aren't coincidental) we absolutely 100% know that she's a lesbian. Another perfect indie game moment.
Kind of reminds me of Rachet: Deadlocked
 
It's not far fetched to imagine an indie game ouroboros. A faux 8-bit game made by somebody nostalgic for previous faux 8-bit games. Interesting times.
This already happened multiple times, and continues to happen. One good example is Undertale fan-games and copies (Think of Omori and such): Undertale is a game based on the developer's memories of Earthbound, but warped through his own vision of how an RPG should be played; All games copying Undertale's style are a regurgitated, augmented vision of old RPG's with the basic mechanics twisted even further.

I don't know concrete examples regarding platformers.

Overall, the fact that indie developers hopped on the trend of 8-16-bit games is a testament to a lack of creativity in itself. They don't even stick to the bit most of the time - they have music, sound effects, level\resource sizes far bigger and higher quality than games back in the day allowed for.
 
Where else are they gonna groom, AIM?
Welcome to Shmorky's Skype Chat, how may I help you?
This already happened multiple times, and continues to happen. One good example is Undertale fan-games and copies (Think of Omori and such): Undertale is a game based on the developer's memories of Earthbound, but warped through his own vision of how an RPG should be played; All games copying Undertale's style are a regurgitated, augmented vision of old RPG's with the basic mechanics twisted even further.
A: Omori was developed concurrently with UNDERTALE. Their kickstarters were about a year apart
B: I fucking wish that developers "twisted basic mechanics". The real problem with indie RPGs is that they're content to do a poor man's Dragon Quest with absolutely 0 additions except the author's embarrassing worldview.
 
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