Interesting, does it have voxel graphics like Noita?
Anyway, I figured out how to win Ananias. That game keep beating my ass hundreds of times. Lately I've been addicted to the point I actually shelled out 5 bucks for Fellowship Edition that unlocks all the classes and item spawns. If you want to play then check out the in-game manual for classes, magic school progression and especially alchemy recipies.
Alchemist is the strongest class overall because he starts with the best weapon in the game and can reuse crafting ingredients, which can make you some seriously broken shit. How it works is there's a base ingredient (antimony, arsenic) to mix with 4 secondary ingredients (herbolaria, malaria, borax, sulphur, mercuria). Alchemist can use them 3 times while every other class than Witch can only use 1. Antimony mixes give you buffing potions, arsenic mixes give potions you can either load into the gun or throw for ~100 damage, which is enough to kill everything including bosses. In practice, you mix arsenic with malaria for acid potions, which nothing resists, and antimony (in order) with borax for invisibility pots, herbolaria for healing pots, mercuria for +10 max hp pots, and sulphur for strength pots. Invisibility is broken in this game; it gives you 25 turns of enemies, even bosses, just standing there and not fighting back. You shouldn't spend arsenic on anything other than malaria, 'cause arsenic options are but elemental variations of acid and every other secondary than malaria can cook something much better with antimony. Borax and arsenic mix into MP restore pot but as an alchemist you have no use for it, alchemist' spells are not worth spending levelups on.
Alchemist can cook a shitload of +max hp and +strength pots from the beginning, which is nuts.
For the first few levels the best levelup investment is the +2 carry capacity one, because you can't go back to previous levels and loot is totally random. Priority is healing items, especially bandages for the 4th stage will all those fucking fencers giving you and your pet the bleeding status, pots, alchemy ingredients and healing/status effect scrolls. You can go without a spare weapon if you have some spare acid. Gun works just fine in melee range.
If the enemy is outside melee then always set your stance on Charge. It gives more accuracy and damage for all attacks exept magic. On late game levels, especially at the start, you're better off hanging around the edges and waiting for enemies to come for you. If you enter a zone and you're surrounded, the best play is to set stance on Defense and retreat - they will come for you in a line and be easy to plink down with the gun.
Pets: either dog or lynx, frog is a joke option. Both dog and lynx have a light/dark Pokemon evolution pots you'll get from an NPC on levels 5 and 9 IIRC but they're random, so you get randomly a light/light, dark/dark or mixed evo. Dog has more hp than lynx but his dark evo sucks ass - a warg that spends more time uselessly paralyzing almost dead enemies than actually fucking killing them on its turn. Lynx is a bit fragile but both of his evolutions rock. With dog, you're gambling on getting 2 light pots, this one is actually great as it allows it to attack while standing on your tile. Rarely an evolution pot spawns randomly. Oh, there's also the pony which upgrades to horse with IIRC both pots, but all it is good for is a meatshield and as a bag of holding.
The way HP/MP restoration works is you get half of your MISSING mp/hp back on entering a new level, so it's optimal to delay healing for both you and your pet until you finish the level if you're sure you're gonna make it. If pet is badly hurt, tell it to Stay and force through the level yourself.
Game plays a bit like chess, you rarely miss and damage rolls are consistent so if you can calculate in how many hits the enemies will go down, on average, and bother with tactically positioning your pet, most fights can be won without even taking a hit and you will have to learn that or else you lose by attrition.
Weapon degradation is turned off by default and I did not play with it on, armor wears down extremely fast and I can't imagine how much of a pain in the ass it would be with weapons, too. Throwing weapons is very strong through all the game, but throwing them will degrade them quickly.
I could write guides for other classes if anyone's interested, I've won all except hunter and shepherd by now. Classes in general are
very unbalanced. Alchemist, barbarian, monster slayer are piss easy. Arcane master, paladin, lunar witch are good if you know what you're doing. Hunter, monk, sage suffer from spells/abilities that unfortunately suck major ass and shepherd is shepherd.