Roguelikes and Roguelites General - Discussion, recommendations, and suggestions

I got around to playing FTL. Fun game, except for 'INTRUDERS ONBOARD'. It's not a hard mechanic, I just vent all my rooms except medical and they die after like, 45 seconds. It's just a tedium. You get no reward for doing it faster, it takes no real skill to hold off, it isn't a particularly punishing effect to have, and there's no counterplay.
It's just kind of like a 'pay the toll' moment. Are there any mods that add like, defensive turrets? Or mix up the way boarding works?
If you like FTL you should give Convoy a shot when it goes on sale. Sort of a fun combo of Mad Max and FTL with it only knock is that you can tell its a bunch of college kids first game. Really fun to bang around for a bit in.
 
open the guide book on the backround and have the wiki open(only for mechancal things) then just play it. fgure it out as you go. and always use random chars for extra fun!!
Got to level 3, broke my foot kicking a statue then died trying to drink from a fountain of snakes. Good fun!
 
I have to ask what the deal is with the directional controls.

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Is this not counter-intuitive as fuck? I've been using numpad on desktop, but now am learning yuhjklbn for my shitty Unix laptop that doesn't have a numpad or recognise arrow keys. It's nice to finally have a game that runs on it in any case.
 
I have to ask what the deal is with the directional controls.

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Is this not counter-intuitive as fuck? I've been using numpad on desktop, but now am learning yuhjklbn for my shitty Unix laptop that doesn't have a numpad or recognise arrow keys. It's nice to finally have a game that runs on it in any case.
They're vim keybindings with diagonal movement keys tacked on to be pressed with your index and middle finger, except the row stagger on any normal keyboard makes it an unintuitive pain in the ass anyway.
 
They're vim keybindings with diagonal movement keys tacked on to be pressed with your index and middle finger, except the row stagger on any normal keyboard makes it an unintuitive pain in the ass anyway.
Getting the hang of it now and it's actually fine, it was just alien to me. It's pretty neat having access to all cardinal directions without even moving your fingers.

Is it a default effect for a spellbook you don't understand to teleport you to a random tile on the floor? Or did I really just find 2 books with that same effect?
 
Is it a default effect for a spellbook you don't understand to teleport you to a random tile on the floor? Or did I really just find 2 books with that same effect?
That's a fail trying to learn the spell. First you're paralyzed then another random effect is added.

The paralysis is longer for the level of the spell so you should be really careful about reading unknown spellbooks. You can be paralyzed as long as 80 turns which is a death sentence if anything wanders by or you're teleported next to something bad.

A blessed spellbook is autosucceed so if you're reading an unknown or overleveled spellbook, dip it in holy water first.
 
That's a fail trying to learn the spell. First you're paralyzed then another random effect is added.

The paralysis is longer for the level of the spell so you should be really careful about reading unknown spellbooks. You can be paralyzed as long as 80 turns which is a death sentence if anything wanders by or you're teleported next to something bad.

A blessed spellbook is autosucceed so if you're reading an unknown or overleveled spellbook, dip it in holy water first.
Where get Holy water? I've lost many spellbooks dipping them in to wells like a retard.

Also I've turned in to a werejackal in my current run, what do.

Edit: The answer was die early because no more armour.
 
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Where get Holy water? I've lost many spellbooks dipping them in to wells like a retard.
You sometimes find it but otherwise stack normal water on an altar (of appropriate alignment) and pray over it. Or of inappropriate alignment if you want unholy water (at the penalty of pissing off your god and if already mad at you possibly suffering immediate punishment). You can also get water by dipping other potions in a fountain or in water if you're levitating over it (or jump in it and have objects rust and potions dilute and maybe drown).
 
Interesting, does it have voxel graphics like Noita?

Anyway, I figured out how to win Ananias. That game keep beating my ass hundreds of times. Lately I've been addicted to the point I actually shelled out 5 bucks for Fellowship Edition that unlocks all the classes and item spawns. If you want to play then check out the in-game manual for classes, magic school progression and especially alchemy recipies.

Alchemist is the strongest class overall because he starts with the best weapon in the game and can reuse crafting ingredients, which can make you some seriously broken shit. How it works is there's a base ingredient (antimony, arsenic) to mix with 4 secondary ingredients (herbolaria, malaria, borax, sulphur, mercuria). Alchemist can use them 3 times while every other class than Witch can only use 1. Antimony mixes give you buffing potions, arsenic mixes give potions you can either load into the gun or throw for ~100 damage, which is enough to kill everything including bosses. In practice, you mix arsenic with malaria for acid potions, which nothing resists, and antimony (in order) with borax for invisibility pots, herbolaria for healing pots, mercuria for +10 max hp pots, and sulphur for strength pots. Invisibility is broken in this game; it gives you 25 turns of enemies, even bosses, just standing there and not fighting back. You shouldn't spend arsenic on anything other than malaria, 'cause arsenic options are but elemental variations of acid and every other secondary than malaria can cook something much better with antimony. Borax and arsenic mix into MP restore pot but as an alchemist you have no use for it, alchemist' spells are not worth spending levelups on.

Alchemist can cook a shitload of +max hp and +strength pots from the beginning, which is nuts.

For the first few levels the best levelup investment is the +2 carry capacity one, because you can't go back to previous levels and loot is totally random. Priority is healing items, especially bandages for the 4th stage will all those fucking fencers giving you and your pet the bleeding status, pots, alchemy ingredients and healing/status effect scrolls. You can go without a spare weapon if you have some spare acid. Gun works just fine in melee range.

If the enemy is outside melee then always set your stance on Charge. It gives more accuracy and damage for all attacks exept magic. On late game levels, especially at the start, you're better off hanging around the edges and waiting for enemies to come for you. If you enter a zone and you're surrounded, the best play is to set stance on Defense and retreat - they will come for you in a line and be easy to plink down with the gun.

Pets: either dog or lynx, frog is a joke option. Both dog and lynx have a light/dark Pokemon evolution pots you'll get from an NPC on levels 5 and 9 IIRC but they're random, so you get randomly a light/light, dark/dark or mixed evo. Dog has more hp than lynx but his dark evo sucks ass - a warg that spends more time uselessly paralyzing almost dead enemies than actually fucking killing them on its turn. Lynx is a bit fragile but both of his evolutions rock. With dog, you're gambling on getting 2 light pots, this one is actually great as it allows it to attack while standing on your tile. Rarely an evolution pot spawns randomly. Oh, there's also the pony which upgrades to horse with IIRC both pots, but all it is good for is a meatshield and as a bag of holding.

The way HP/MP restoration works is you get half of your MISSING mp/hp back on entering a new level, so it's optimal to delay healing for both you and your pet until you finish the level if you're sure you're gonna make it. If pet is badly hurt, tell it to Stay and force through the level yourself.

Game plays a bit like chess, you rarely miss and damage rolls are consistent so if you can calculate in how many hits the enemies will go down, on average, and bother with tactically positioning your pet, most fights can be won without even taking a hit and you will have to learn that or else you lose by attrition.

Weapon degradation is turned off by default and I did not play with it on, armor wears down extremely fast and I can't imagine how much of a pain in the ass it would be with weapons, too. Throwing weapons is very strong through all the game, but throwing them will degrade them quickly.

I could write guides for other classes if anyone's interested, I've won all except hunter and shepherd by now. Classes in general are very unbalanced. Alchemist, barbarian, monster slayer are piss easy. Arcane master, paladin, lunar witch are good if you know what you're doing. Hunter, monk, sage suffer from spells/abilities that unfortunately suck major ass and shepherd is shepherd.
 
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Interesting, does it have voxel graphics like Noita?
It looks similar to minecraft.

If you get it, definitely grab the dlc too. Its not alot, but it lets you play as different races and adds some new classes.

Ive been playing as a skeleton summoner that summons other skeletons which is really fun. The incubus and succubus are also really interesting to play, but the devs forgot to add the ability to have sex and eat peoples souls unfortunately.
 
Path of Achra.
Always tried to try it, but man do I have no idea what is going on, and I'm the guy who played campaigns in his own home-modded dwarf fortress settings. Can you give any pointers, or is there are guides out there for total noobs like there is lparchive.org/angband for Angband?
Thanks for remembering me of PoA, btw.
 
Always tried to try it, but man do I have no idea what is going on, and I'm the guy who played campaigns in his own home-modded dwarf fortress settings. Can you give any pointers, or is there are guides out there for total noobs like there is lparchive.org/angband for Angband?
Thanks for remembering me of PoA, btw.
There are various guides on Youtube and on Steam, but the fun part about this game is about coming up with your own overpowered BS to counter overpowered BS that the game throws at you.

What little success I got was combining fire healing, other source of healing with skill that causes death damage when healed to closest enemy, while choosing a deity which gave extra fire damage on attacks with fully charged blessings.
 
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