Roguelikes and Roguelites General - Discussion, recommendations, and suggestions

Figured I'd stop by and recommend Cube Chaos for anyone who hasn't already checked it out.
Dev describes it as "a unique rogue-lite mix of rts, autobattler and towerdefense" and it's every bit as autistic as it sounds. Below is a screenshot from a run I completed a few hours ago:
cube chaos.png
The goal is to destroy the blue angry-face cube on the far right before your "leader" cube on the left is destroyed (in this case it was the green squiggles with the red "1" damage indicator on it). Do a few cycles of that in a pretty "standard" branching rogue-lite map and you win.
This was a pyromaniac-plant run. What that means is detailed in the screenshot below:
cube chaos0.png
There's also class/species-unique perks you can pick up like the pyromaniac's one where there's a chance enemies drop bombs when you kill them which is why half of the map was blown up. I went deep into infinite mode with this build until a bad combo of perks and curses resulted in enough self-damage to just nuke myself off rip. Good game regardless.
 
Playing Enter the Gungeon. The Marine’s past is giving me trouble due to the weapon you get in it being kind of shitty.
 
The god of wine/good times being a sex pervert is nothing new and honestly might be the closest to the actual descriptions compared to every one looking like a floppy tranny.

The balls and dick didn't need to glow through.
 
Early ASCII art programmers used to hide routines that'd print blank paper out of the dot matrix, in case you had to blow your nose or something.
 
Play some nethack bitch.
the last time i played Nethack was 2016. i downloaded the latest version this morning and i created a character randomly. He was a good chap. i saw stairs and try to descent into the lower levels, only to find that i am a dumb fuck and i exited the dungeon thus finish the game. fuck me.
 
I got around to playing FTL. Fun game, except for 'INTRUDERS ONBOARD'. It's not a hard mechanic, I just vent all my rooms except medical and they die after like, 45 seconds. It's just a tedium. You get no reward for doing it faster, it takes no real skill to hold off, it isn't a particularly punishing effect to have, and there's no counterplay.
It's just kind of like a 'pay the toll' moment. Are there any mods that add like, defensive turrets? Or mix up the way boarding works?
 
I got around to playing FTL. Fun game, except for 'INTRUDERS ONBOARD'. It's not a hard mechanic, I just vent all my rooms except medical and they die after like, 45 seconds. It's just a tedium. You get no reward for doing it faster, it takes no real skill to hold off, it isn't a particularly punishing effect to have, and there's no counterplay.
It's just kind of like a 'pay the toll' moment. Are there any mods that add like, defensive turrets? Or mix up the way boarding works?
There's fully another game called Shortest Trip to Earth which has defensive turrets and different boarding.

Besides intruders could be deadly if you have weak crew, no door control or something other going on.
 
You niggers convinced me to play NetHack. Any starting advice? I'm still figuring out controls right now.

I got around to playing FTL. Fun game, except for 'INTRUDERS ONBOARD'. It's not a hard mechanic, I just vent all my rooms except medical and they die after like, 45 seconds. It's just a tedium. You get no reward for doing it faster, it takes no real skill to hold off, it isn't a particularly punishing effect to have, and there's no counterplay.
It's just kind of like a 'pay the toll' moment. Are there any mods that add like, defensive turrets? Or mix up the way boarding works?
They're a good opportunity to train up your crews melee skill which can be underrated in mantis sectors, flagship phase 3 or if you're keeping an open mind about pivoting in to a teleporter build (the most fun build IMO).

Also, don't upgrade doors. Just use melee + medbay and wait until you get another crew member to man the door module instead. The 25 scrap saved this way often makes a big difference later. Once piloting, weapons and engines are manned, it's best IMO to ignore manning your shield first and instead put your next crewmember on doors. If you enter a battle where upgraded doors aren't necessary, then send him to surveillance or shields.
 
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