Unpopular Opinions about Video Games

For a cRPG that does levels well, I've been replaying Divinity: Original Sin 2. Big maps with enemies all over the place that do not scale to your level, so you are free to bash your head against guys who can one shot you and then go back to fight guys 3 levels weaker than you and gank them easily. Lets you feel overpowered and underpowered at the same time.

For an unpopular opinion, Larian (DOS2 and Baldurs Gate 3) are shit at stories. Spoilers for both if you care: DOS2 ends with the canonical good ending being the guys you've been fighting the whole game being a kind of lesser evil you're supposed to side with to fight a greater evil. Which is neat, except for the part where these lesser evil guys having literally committed genocide and they weaponize lobotomized innocents the entire game (as in, they mindblank them, then turn them into grotesque doglike attack hounds). Forgive me if I don't try and find a different solution than fantasy Hitler with worse fashion and more animal cruelty. In BG3, the guy who's protecting you from transforming into a mindflayer is an "akshually he's a good one" mindflayer who continually guilt trips and manipulates you (poorly) into doing what he wants. He will admit to brainwashing and raping his self-declared best friend; and will also try to seduce you in one of the weirdest scenes I've ever seen. This guy is supposed to be morally grey.

IDK, maybe its all too big-brained for me, but I really don't know why Larian keeps wanting me to sympathize with absolutely godawful people who aren't going to get better. Good sandboxes, but some retarded morals.
 
I dislike level scaling in cRPGs. It takes feel of achivement and motivation - why even bother with gaining experience, if it makes enemies stronger?
I don't mind level scaling as it helps keep combat engaging (especially when mopping up old side quests) and let's me grind loot and XP easily. Besides in an ideal RPG your power isn't just from health and raw damage, but you grow your toolbox of abilities too. So level 1 player vs a level 1 bandit is a a bit of a challenge as all the player can really do is basic attacks. But a level 10 player vs a level 10 bandit is a cakewalk in comparison because you have so much more you can do in terms of options to deal with him and has loot to sell.
 
I need to make a "tap the sign" meme about how D&D-style leveling assumes an adventure that dives deeper and deeper into an increasingly dangerous dungeon. It does not work and was not ever intended to work for a story-style adventure where, no matter how much you level up, street bandits are still a problem for you.
Well, solution is simple - let the street bandits to be no more problem for you.
 
I dislike level scaling in cRPGs. It takes feel of achivement and motivation - why even bother with gaining experience, if it makes enemies stronger?
It can work when lvling up gives new toys to play with. It is a steady increase in complexity and thus how engaging the game is.
Big maps with enemies all over the place that do not scale to your level, so you are free to bash your head against guys who can one shot you and then go back to fight guys 3 levels weaker than you and gank them easily.
I don't know what was worse, the scarecrows near the entrance area, or the witch
For an unpopular opinion, Larian (DOS2 and Baldurs Gate 3) are shit at stories.
DoS2 gives a wide variety of bitter endings. And a few horrible ones. Letting the Shadow king or the Doctor possess Divine Lohse. The most interesting was Fane's choice of sacrificing the world to restore his own.

As for BG3, I think we are meant to end up hating Squidboy, in most playthroughts he ends up being the final boss to beat. Did you know he actually mind controls you alongside everyone else if you convince him he'll be safe if he takes control of the Brain.
 
For a cRPG that does levels well, I've been replaying Divinity: Original Sin 2.

This game does levels completely wrong. A stray dog should never have more hit points and combat abilities than an elite warrior. A god-king's legendary armor should not be outclassed by a soup pot.

I don't mind level scaling as it helps keep combat engaging

There's no reason to have hit points and damage increase with level if enemies are going to scale up. Just, get this, don't increase hit points and damage. Don't tell the player some aspect of his character is getting more powerful when it's not. There's no rule that an RPG has to have your hit points go up when you level up. Level scaling is just evidence that whoever made the RPG put zero thought into his system's rules.
 
Once I finish a game, I'm not interested in going back to it for at least a couple years and if I tried to, I'd spend the whole DLC saying "So wait, what was happening in the plot? How do these gameplay mechanics work again?" My brain purges that kind of useless information if I haven't played a game in more than a week or so.
I want to agree, but then I remember real DLC like Fallout 3 Point Lookout, or Fallout New Vegas Old World Blues. Those DLCs were great.
 
I want to agree, but then I remember real DLC like Fallout 3 Point Lookout, or Fallout New Vegas Old World Blues. Those DLCs were great.
It's not that the quality of DLC is bad - I'd just never play a game piecemeal like that. If DLC comes out, I'll play it in 3-5 years when replaying that game seems like a good idea again.
 
It was already pretty fuckin' weird back in 2001.
Example?

There's a lot wrong with Sonic '06 (for obvious reasons.) I just don't think it's THE worst Sonic game out there. Well, I can see how it could've been decent if Sega gave them more manpower and time.
 
I dislike level scaling in cRPGs. It takes feel of achivement and motivation - why even bother with gaining experience, if it makes enemies stronger?
Level scaling in general is absolutely ass. It completely ruins any sense of progression and those sweet sweet dopamine hits of seeing your numbers be so much bigger than that of the enemy.

One of my favorite memories was during Classic WoW serving as my guild's levelling guide for newcomers and helping them breeze through zone after zone, getting them gear by solo'ing dungeons I was way over levelled for, etc. So rewarding one shotting those defias pillager shitheads after they gave me quite some trouble during my own levelling process.
In retail that shit was gone since legion I believe.
 
Level scaling in general is absolutely ass. It completely ruins any sense of progression and those sweet sweet dopamine hits of seeing your numbers be so much bigger than that of the enemy.
It's also one of the most powerful immersion killers. I can not get immersed in a world that bends over sideways to accommodate my power level.

I'm immediately taken out of the experience and it feels like the 4th wall is broken in a strange way. I'm suddenly observing the game from the outside, thinking about the devs' intentions, instead of being engaged in some good old escapism.

Some games can be subtle and/or smart with enemy scaling, but whenever I notice it, it will bother me until I uninstall the damn thing.
 
I wish integer scaling with very low resolutions were more natively supported, like 540p or even lower.

540p is pretty easy to achieve even on modern heavy games; but without third-party software like CRU you're stuck with modern upscalers, which are nice to have but come with a host of pros and cons that the user might not want to deal with.
 
The Sonic/Elise backstory from Sonic the Hedgehog ('06) is not the worst thing about the game. In itself. I recall Shadow having to protect a young girl named Maria in HIS spinoff. Of course NOW, with current trends, it looks disturbing in retrospect.
Shadow's didnt have romantic themes. It was a kid he was in charge of protecting.

06 has several romantic references and a scene where sonic has to kiss her.
 
Mobile Game is an acceptable way to play games.
Games should have stopped envolving in terms of graphics at the seventh generation.
MMOs could be best genre IF they stopped copying WoW.
Mario, Pokemon and Zelda are too overrated.
Fortnite gameplay is okay.
Lootboxes are okay in a world where Gacha exists.
 
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