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Say what you want about EA games from the mid-00s, but when you bought one, even if it was bland, it at least worked as advertised, and many of their games from that era were not bland at all. Burnout, Def Jam (best nigger simulator), LOTR, Need for Speed: Underground, KOTOR 1 etc. - plenty of good games that are still fondly remembered to this day, and play well.Licensed games, slop by current standards right. But they look back on the games and their work fondly. Def Jam, NBA Street those 007 and LOTR games these guys had pride in and you can get genuine insight from.
Because the industry is infested from top to bottom by leftist activists that despise games and the audience, and the only reason they work at a game developer is to take control over the medium and use it as another pulpit for their dogshit Marxist agenda.Then on the other extremes, other cancelled vanity projects with 1000 man teams."Wow remember the times we worked on that cancelled Perfect Dark game, real proud of the bullshot trailers we put together".
And this isnt a modern vs vintage debate. Its the guys MS hired. You can tell when people have passion for the projects they put out, actual passion. That shit comes through.
Nope. If leftists were capable of introspection and learning, they wouldn't be leftists.I wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
Hope they learned the phrase, “you want fries with that”.I wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
Ver archivo adjunto 9212223
That's the appeal to me because I already have a decade's worth of games in my Steam library, but will console peasants who've been building their digital libraries since the PS3/360 abandon all that and make the jump to start over?the draw is that there are hundreds of thousands of games on Steam and 99.9% of them don't need that powerful of a machine to play.
>stop catering to the majority demographic who buys your productI wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
35% is not enough.Rumors are 35% cuts at Xbox.
I cant even imagined the budget for Brutal Legend. The licensed music and all those celebrities voice actors must have been the majority of the budget. That game is only remembered for the soundtrack so If you don't like Metal then this game isn't for you cause the gameplay was meh. People thought it was going to be a God of War knock off and we got a RTS.This is the whole Schafer vs Kotick fiasco all over again.
For those not in the known, Tim Schafer was bitching about how unfair his then-publisher, Activision was, how they were stifling creative freedom in favor of making money etc., to which Kotick replied that he had no fucking idea who Schafer even was.
Now, say what you want about Kotick and his methods, but it's notable that since Tim Schafer left his corpo job and went indie, his development track record has been abysmal. He was given everything he claimed he wanted/needed on a silver platter, and delivered shit.
I am of the belief that game devs, and especially of modern leftist/woke variety, are lazy niggers that will faff about or iterate on their dogshit game endlessly so long as corpo daddy isn't in the room to parent them.
If Microsoft couldn't manage to sell off the Xbox division in 2010 due to the disastrous financial numbers for the division, why the fuck would anyone buy it now?Ver archivo adjunto 9178717
Reuters article says "While no restructuring is imminent, all the options remain on the table, the Information reported." so ignore that comment. They'll sell Xbox if it gives Microsoft more money for AI data centers.
The really funny part of it is Spencer failed upwards the whole time he was involved with Xbox.The damage Phil Spencer has done to the brand is horrific. Far worse than Don Mattrick. But, the fanboys will never admit to it. Xbox just needs to dedicate themselves to a lane and stick to it. Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying. Yet they kept flip flopping back and forth. Shameful display for a company filled with ivy league graduates. What good is their education if it leads to outcomes like this?
Just wait until they start making some money with their knockoff steam deck before deciding you know what, we DON'T like money and killing it on the crib....againThe damage Phil Spencer has done to the brand is horrific. Far worse than Don Mattrick. But, the fanboys will never admit to it. Xbox just needs to dedicate themselves to a lane and stick to it. Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying. Yet they kept flip flopping back and forth. Shameful display for a company filled with ivy league graduates. What good is their education if it leads to outcomes like this?
It gets even better.
I think that's the draw for consumer.That's the appeal to me because I already have a decade's worth of games in my Steam library, but will console peasants who've been building their digital libraries since the PS3/360 abandon all that and make the jump to start over?
I'd like to hope so, but consumer habits can be very hard to break.
It is always funny when some Gabeslave shows off how uninformed they are about consoles.I think that's the draw for consumer.
Instead of being locked into an ecosystem that has a very limited number of games at extremely high prices - you have a much wider and cheaper selection (and Steam has existed for 17 years and has not wiped out any libraries unlike Sony, Nintendo, or Xbox). Even if you were gifted a PS5 for free - a used copy of Astrobot runs $50.
If you're new to the gaming scene - Steam is a phenomenal place to build a library. Generally speaking you'll spend 50% or less for the same games and those games move with you across devices (your PC, a steam deck, etc) where as PS/Xbox/Nintendo games don't even move between console generations typically without a repurchase/remake/remaster. I don't think there's ever been a case where Mobile (3DS/Vita) games were playable on main consoles (Playstation/Wii) until the Switch decided to be an all-in-one.
It also has a larger draw for socially popular games - "flavor of the month" games typically release on PC first and then consoles much later (if ever). Among Us was PC/Tablet only for several year, as was Only Up, Mecca Chameleon, Phantasmaphobia, PUBG, and pretty much every youtube slop game. You have access to also a lot of weird games that simply will never be released on consoles.
Steam makes it really easy to buy and play older games. For example, you cannot (without a subscription) play Fallout : New Vegas on a PlayStation 5 but the New Vegas Ultimate Edition is $8 on Steam and works perfectly* (*as well as an Obsidian/Bethesda game works). Games older than that? No chance on a console but very easy for Steam.
That's exactly why they died. Microsoft could have cornered the console market on physical sales. They could have taken the market on partnering with movie and television companies to make Blu Rays that say on every disc case "play these in your Xbox". They went with crap like Game Pass, forced cloud saves and online, ads in your Xbox dashboard, and download codes with no discs instead.Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying.
Steam is just as bad as Xbox or Playstation. The only true personal libraries are piracy and physical media.If you're new to the gaming scene - Steam is a phenomenal place to build a library.
I bought a copy of Half Life 2 in 2004 and I can still play it in 2026. I bought a copy of a game through the fucking mail in 2006 and it still works on every PC I've ever owned.Steam is just as bad as Xbox or Playstation. The only true personal libraries are piracy and physical media.