Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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I wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
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Licensed games, slop by current standards right. But they look back on the games and their work fondly. Def Jam, NBA Street those 007 and LOTR games these guys had pride in and you can get genuine insight from.
Say what you want about EA games from the mid-00s, but when you bought one, even if it was bland, it at least worked as advertised, and many of their games from that era were not bland at all. Burnout, Def Jam (best nigger simulator), LOTR, Need for Speed: Underground, KOTOR 1 etc. - plenty of good games that are still fondly remembered to this day, and play well.

Even if the devs were not passionate about the game itself, they were passionate about their job, and there was still a spark of ambition left, so you'd get a lot of boundary pushing stuff, or neat little details that told you the people that were making the game actually cared, and more importantly, wanted you to have a good time.

Then on the other extremes, other cancelled vanity projects with 1000 man teams."Wow remember the times we worked on that cancelled Perfect Dark game, real proud of the bullshot trailers we put together".

And this isnt a modern vs vintage debate. Its the guys MS hired. You can tell when people have passion for the projects they put out, actual passion. That shit comes through.
Because the industry is infested from top to bottom by leftist activists that despise games and the audience, and the only reason they work at a game developer is to take control over the medium and use it as another pulpit for their dogshit Marxist agenda.

Imagine how fucking miserable it must be to work at Double Fine - you're basically getting up each morning just so you can clock in an insane asylum for the next 8 hours (or more).

Your coworkers are a bunch of dysgenic freaks, ranging from rabid, obese feminists with horn-rimmed glasses and dangerhair, faggots that perv on you, trannies that perv on the women and will throw a tantrum at the slightest pushback, niggers that smell of rotting coconut oil and weed and do fuckall, shit-smelling jeets etc.

None of these people know how to do their job, and God help you if you do - you'll either be worked to the bone by management, or hounded out of the company by the freaks for making them look bad. This is why they need twenty times the number of developers, and close to a decade, to develop a game that is inferior to games from 20 years ago in every way imaginable.

And then, on top of all this, it takes just one public relations cretin to open his/her/xir big fat mouth on social media to turn the public, who are on a hair trigger about subversive, leftist dogshit in their games, against you.

I wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
Nope. If leftists were capable of introspection and learning, they wouldn't be leftists.

It's why we're in 2026 and they still keep saying that true communism has never been tried before.
 
>start doing exclusives again
>kill all your studios who could make those exclusives
>also skyrocket your console prices yet again

Another series of excellent decisions by the geniuses at Microsoft.
 
the draw is that there are hundreds of thousands of games on Steam and 99.9% of them don't need that powerful of a machine to play.
That's the appeal to me because I already have a decade's worth of games in my Steam library, but will console peasants who've been building their digital libraries since the PS3/360 abandon all that and make the jump to start over?

I'd like to hope so, but consumer habits can be very hard to break.
I wonder if even a single soy developer has enough self awareness to realize this is why they no longer have any jerbs.
>stop catering to the majority demographic who buys your product

McDonald's should similarly stop selling meat and switch to the ethical alternative of plant-based products only. Don't they realize they're failing to seize upon 2% of the American population??
 
This is the whole Schafer vs Kotick fiasco all over again.

For those not in the known, Tim Schafer was bitching about how unfair his then-publisher, Activision was, how they were stifling creative freedom in favor of making money etc., to which Kotick replied that he had no fucking idea who Schafer even was.

Now, say what you want about Kotick and his methods, but it's notable that since Tim Schafer left his corpo job and went indie, his development track record has been abysmal. He was given everything he claimed he wanted/needed on a silver platter, and delivered shit.

I am of the belief that game devs, and especially of modern leftist/woke variety, are lazy niggers that will faff about or iterate on their dogshit game endlessly so long as corpo daddy isn't in the room to parent them.
I cant even imagined the budget for Brutal Legend. The licensed music and all those celebrities voice actors must have been the majority of the budget. That game is only remembered for the soundtrack so If you don't like Metal then this game isn't for you cause the gameplay was meh. People thought it was going to be a God of War knock off and we got a RTS.
 
Ver archivo adjunto 9178717
Reuters article says "While no restructuring is imminent, all the options remain on the table, the Information reported." so ignore that comment. They'll sell Xbox if it gives Microsoft more money for AI data centers.
If Microsoft couldn't manage to sell off the Xbox division in 2010 due to the disastrous financial numbers for the division, why the fuck would anyone buy it now?

Xbox lost hundreds of billions of dollars for MS since inception. Microsoft tried to sell it to Samsung in 2010 and it got as far as opening the books, and when Samsung saw what a smoking crater the business was, they bailed.
 
The damage Phil Spencer has done to the brand is horrific. Far worse than Don Mattrick. But, the fanboys will never admit to it. Xbox just needs to dedicate themselves to a lane and stick to it. Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying. Yet they kept flip flopping back and forth. Shameful display for a company filled with ivy league graduates. What good is their education if it leads to outcomes like this?
 
The damage Phil Spencer has done to the brand is horrific. Far worse than Don Mattrick. But, the fanboys will never admit to it. Xbox just needs to dedicate themselves to a lane and stick to it. Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying. Yet they kept flip flopping back and forth. Shameful display for a company filled with ivy league graduates. What good is their education if it leads to outcomes like this?
The really funny part of it is Spencer failed upwards the whole time he was involved with Xbox.

He started as their UK game studios head, watching as Lionhead and Rare failed repeatedly, then got promoted to head of all Xbox Game Studios, where he presided over failure after cancellation after vaporware release.

Anyone who expected him to be a success was retarded. He was in the roles he was because he was a Microsoft lifer, he'd been there since an internship in college. He wasn't a gamer, he wasn't a developer and he sure wasn't any kind of worthwhile manager.

Now we have a nepojeet in charge of dismantling the whole shitshow, but some diehard loyalists think there's a turnaround coming. Well, there is, but that turnaround is that Helix will never go into production, almost all of the studios MS owns will be shut down, and Call of Duty will be the only thing they keep making, until it finally dies out.
 
The damage Phil Spencer has done to the brand is horrific. Far worse than Don Mattrick. But, the fanboys will never admit to it. Xbox just needs to dedicate themselves to a lane and stick to it. Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying. Yet they kept flip flopping back and forth. Shameful display for a company filled with ivy league graduates. What good is their education if it leads to outcomes like this?
Just wait until they start making some money with their knockoff steam deck before deciding you know what, we DON'T like money and killing it on the crib....again
 
That's the appeal to me because I already have a decade's worth of games in my Steam library, but will console peasants who've been building their digital libraries since the PS3/360 abandon all that and make the jump to start over?

I'd like to hope so, but consumer habits can be very hard to break.
I think that's the draw for consumer.

Instead of being locked into an ecosystem that has a very limited number of games at extremely high prices - you have a much wider and cheaper selection (and Steam has existed for 17 years and has not wiped out any libraries unlike Sony, Nintendo, or Xbox). Even if you were gifted a PS5 for free - a used copy of Astrobot runs $50.

If you're new to the gaming scene - Steam is a phenomenal place to build a library. Generally speaking you'll spend 50% or less for the same games and those games move with you across devices (your PC, a steam deck, etc) where as PS/Xbox/Nintendo games don't even move between console generations typically without a repurchase/remake/remaster. I don't think there's ever been a case where Mobile (3DS/Vita) games were playable on main consoles (Playstation/Wii) until the Switch decided to be an all-in-one.

It also has a larger draw for socially popular games - "flavor of the month" games typically release on PC first and then consoles much later (if ever). Among Us was PC/Tablet only for several year, as was Only Up, Mecca Chameleon, Phantasmaphobia, PUBG, and pretty much every youtube slop game. You have access to also a lot of weird games that simply will never be released on consoles.

Steam makes it really easy to buy and play older games. For example, you cannot (without a subscription) play Fallout : New Vegas on a PlayStation 5 but the New Vegas Ultimate Edition is $8 on Steam and works perfectly* (*as well as an Obsidian/Bethesda game works). Games older than that? No chance on a console but very easy for Steam.
 
I've never seen an industry where each competitor is making worse decisions in real time. I can't fault the manufacturing costs since that's out their control from what I can tell. What I can do is fault them for not making quality exclusives. Sony had the advantage with the PS4 from their exclusives like God of War, Horizon, even Detroit: Beyond Human.

Xbox does not even have quality IPs anymore. Halo tried being a live service under 343i; that flunked three times. Forza has lost their way with being a sandbox open world arcade racer. Gears of War, I mean, E-Day has to hit it out the park. Even so, how many people will buy it compared to just subscribing to Game Pass Ultimate for it?

Call of Duty is hemorrhaging money after that Activision buyout. Nobody's going to buy Call of Duty just to spend extras on outlandish cosmetics when their base game suffers from lack of quality or longevity. MS needs to sell (and make) exclusives to get ahead, but Game Pass itself cannot allow it to happen since it's a subscription service.
 
I think that's the draw for consumer.

Instead of being locked into an ecosystem that has a very limited number of games at extremely high prices - you have a much wider and cheaper selection (and Steam has existed for 17 years and has not wiped out any libraries unlike Sony, Nintendo, or Xbox). Even if you were gifted a PS5 for free - a used copy of Astrobot runs $50.

If you're new to the gaming scene - Steam is a phenomenal place to build a library. Generally speaking you'll spend 50% or less for the same games and those games move with you across devices (your PC, a steam deck, etc) where as PS/Xbox/Nintendo games don't even move between console generations typically without a repurchase/remake/remaster. I don't think there's ever been a case where Mobile (3DS/Vita) games were playable on main consoles (Playstation/Wii) until the Switch decided to be an all-in-one.

It also has a larger draw for socially popular games - "flavor of the month" games typically release on PC first and then consoles much later (if ever). Among Us was PC/Tablet only for several year, as was Only Up, Mecca Chameleon, Phantasmaphobia, PUBG, and pretty much every youtube slop game. You have access to also a lot of weird games that simply will never be released on consoles.

Steam makes it really easy to buy and play older games. For example, you cannot (without a subscription) play Fallout : New Vegas on a PlayStation 5 but the New Vegas Ultimate Edition is $8 on Steam and works perfectly* (*as well as an Obsidian/Bethesda game works). Games older than that? No chance on a console but very easy for Steam.
It is always funny when some Gabeslave shows off how uninformed they are about consoles.
 
Hell, if they stayed with don's always online shit they would actually be ahead of the curve today with GTA 6 being digital only and physical media dying.
That's exactly why they died. Microsoft could have cornered the console market on physical sales. They could have taken the market on partnering with movie and television companies to make Blu Rays that say on every disc case "play these in your Xbox". They went with crap like Game Pass, forced cloud saves and online, ads in your Xbox dashboard, and download codes with no discs instead.
If you're new to the gaming scene - Steam is a phenomenal place to build a library.
Steam is just as bad as Xbox or Playstation. The only true personal libraries are piracy and physical media.
 
Steam is just as bad as Xbox or Playstation. The only true personal libraries are piracy and physical media.
I bought a copy of Half Life 2 in 2004 and I can still play it in 2026. I bought a copy of a game through the fucking mail in 2006 and it still works on every PC I've ever owned.

The PS Vita and PS3 couldn't play the same games (even though they were just remasters of PS2/PS1 games). Nintendo charges $10 for "upgrade editions" of Switch 1 games on the Switch 2. Xbox uses physical disks as licenses for backwards compatibility but sells consoles that have no disc drive.

Steam is head and shoulders over the competition - even if piracy is better. Steam isn't competing with piracy (because pirates already have an ecosystem) - they're competing with Microsoft / Sony / Nintendo and have a much larger ecosystem.
 
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