- Registrado
- 4 de Mar, 2019
Here's a few things I'd like to share.
I'm doing worldbuilding of my own because I have my own projects I'm working on. Hopefully I can get them published this year at the earliest. Best of luck to you though and I hope your project works out!
- Make sure the world has its own internal consistent rules. It needs to make sense in its own context.
- The small things add up! Small things like customs, food, etc. Whether they're human or not, the people in your world should have their own version of daily life.
- Mention things in passing. If something in your world is important to the story, then elaborate on it! Don't forget you're writing a story, not an encyclopedia.
- Related to the above point: Don't forget to add current events and history to your world. These build more context and meaning for your imaginary world.
- Build it a little bit at a time. You probably have a lot of cool ideas, but it's also not possible to share them all at once in a single story.
This and what @Judge Holden and @wtfNeedSignUp said: catering to your audience, even if its just you, goes soo far.
I recently stumbled on a smol mod I made for EV Nova when I was like 12-14 and it took me a minute to realize that it wasnt stock game text I was reading as it directly mentioned a player char of mine for decades ago.
I cant post the planet's desc. bc it has a major powerlevel but heres the planet's bar's desc:
The singing and merriment never cease in this pub: it's almost as if every joy and laugh is suspended in time. The ale is thick, the girls are plentiful, and there is always a fight to be had. The far wall is home to several murals of the Wild Geese and a large holoscreen plays back highlights of their successful campaigns. A huge wormwood carving on the wall above the bar glistens with golden plaques listing the name of every Goose to have fallen in battle: New Ireland herself honored in the largest of them all.
If you respect the source material's vision it really helps as well.