Unpopular Opinions about Video Games

What do you be doing that gets you banned like that often?
The admin on the BF2 server was asking me if I understood the rules but because he texted in shitty English, I couldn't understand him and got permabanned.

On CS:S, I didn't do anything. I just read the rules and went "yeah, these servers suck shit, I'm leaving." and never returned.

Often times, it's me joining a server on a game, reading the room and just fucking off. I don't feel like going through the motions of pissing people off by saying slurs then getting banned on most days now.

I just don't have the energy anymore.
 
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If someone told you they watch films for the soundtrack, you'd think they're fucking retarded.

If someone told you they listen to soundtracks for the cover art, you'd think they're fucking retarded

If someone told you they read books for the font, you'd think they were fucking retarded.

So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
 
So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
I'm not understanding your comparisons. Not every game needs a story to be successful or good, but some genres are narrative focused. The focus of a story would be a drive to continue engagement of a game.

If someone told you they watch films for the soundtrack, you'd think they're fucking retarded.
You watch a film for the plot. A soundtrack could complement or hinder the watching experience.
 
You watch a film for the plot. A soundtrack could complement or hinder the watching experience.
Yes, compliment.

But you don't watch a film for the soundtrack.

Just like a story compliments a game, but you shouldn't be playing games just to experience a story.

Anyways, I'm just gonna skip ahead and say Last of Us sucks and it's fans should get over their daddy issues and read more books.
 
But you don't watch a film for the soundtrack.
What if you like Doris Day? She was a singer so people except a few of her starring films to be musicals. So, that would be an exception since it's structured around its soundtrack.

So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
I want to touch on that again. Mafia III IMHO has a great story centered around revenge with its characters doing the heavy lifting. But, Mafia III's gameplay, to me and others, is so repetitive, I ended up watching it on YouTube instead.

If you're saying a game's focus should be gameplay above anything else, then I think that would prove your point.
 
If you're saying a game's focus should be gameplay above anything else, then I think that would prove your point.
I'm saying that people should play games for gameplay, and the people who put gaming stories on a pedestal are retarded.

But you make a great point about musicals and my movies shouldn't be watched for soundtrack statement. I was more talking just films in general than genre specific but yeah that was pretty good.

Edit: Actually, another unpopular opinion I have is that David Cages games, but more specifically Detroit: Become Human is probably the only "movie" game that is actually worth a shit because all of the many different scenarios you can play through that are based on your choices is an actual melding of cinema and film compared to the stuff Naughty Dog and other western studios have been pushing out for the past 15 years.

Maybe it's just because there's that checklist in Detroit that I don't think was in the other games. Or it might just be that I haven't played any of his other games in such a long time, but for someone that is making a "movie game" he's actually doing it right in the sense that he's doing "cinema" in a way that could only really be done in the gameplay medium with the multiple outcomes and such.
 
Edit: Actually, another unpopular opinion I have is that David Cages games, but more specifically Detroit: Become Human is probably the only "movie" game that is actually worth a shit because all of the many different scenarios you can play through that are based on your choices is an actual melding of cinema and film compared to the stuff Naughty Dog and other western studios have been pushing out for the past 15 years.
I was actually going to point out Detroit: Beyond Human. Narrative-driven games CAN work as proven from that title. That does not mean that every game out there needs to have some novel story or elaborate plot to be worthy of fun.

I see most games that try to be narrative focused remove player agency or choice. Just give you long cutscenes, then progress you in a railroad fashion for the next cutscene. Games are supposed to be interactive. Therefore, you should build around that interactivity with your story, not hinder it.
 
Not because I didn't like the Thief games, I did. Loved them. But because the Thief games always start out good. When they're about Garrett being a thief. But then they start throwing ghosts and zombies and pagan cultists with magic at you, and frankly the game is a poor combat game. It's like, "Surprise, motherfucker. You just wanted to steal gold spoons and cut purses? You're going to stop Pagan-Satan and crawl through zombie-infested tunnels!"
Had the same problem with it as you until I realized that the 'just steal and cutpurse' (fan)missions get very repetetive very quickly. Then I started liking the zombie missions, believe it or not. Not being able to just blackjack everyone keeps up the tension and it helps a lot if you think about playing less like Garret and more like Indiana Jones.

Which missions people quote as most memorable? I heard Cradle and Lost City a lot, haven't heard many say Lord Bafford or Assassins.
 
If someone told you they watch films for the soundtrack, you'd think they're fucking retarded.

If someone told you they listen to soundtracks for the cover art, you'd think they're fucking retarded

If someone told you they read books for the font, you'd think they were fucking retarded.

So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
Holy shit how can you be this fucking retarded and still be allowed to go online?
 
His pragmata review was really good. Even the best Modern games have a thin veneer of competency but it all falls apart when the game design is tested with any rigor.

He has some great mantras "difficulty clarifies game design" is a great one and very true. At the highest level, you discover how mechanics, level and enemy design interact with each other holistically... In shitty games, you find that they don't.

I think every decent gamer should get really good at at least one genre or even one game so they have a better grasp on this.
Yeah

could you guys trouble yourselves to git gud at at least one game so your opinions are less horribly pleb and casual in general
 
If someone told you they watch films for the soundtrack, you'd think they're fucking retarded.

If someone told you they listen to soundtracks for the cover art, you'd think they're fucking retarded

If someone told you they read books for the font, you'd think they were fucking retarded.

So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
 
If someone told you they watch films for the story, instead of the moving of the picture you'd think they're fucking retarded

If someone told you they listen to soundtracks for the sound, instead of the composition of the piece, you'd think they're fucking retarded

If someone told you they read books for the story, instead of the grammar, you'd think they were fucking retarded.

Am I not fucking retarded?
Genuine low IQ mongoloids attempting to say something profound never fails to embarrass
 
Destroy All Humans 2 was genuienly more fun than Destroy All Humans, all told, but I think it also derailed the series in a way that made its downfall inevitable.
DAH was, conceptually, a sci-fi B-movie game that was taking the piss out of 1950s America as part of its setting of being a sci-fi B-movie game. Genre came first, setting came second as a container for the genre.
DAH 2 completely lost the plot right off the bat in deciding it was first and foremost about being Retro Fun Times first with setting driving. Because of that they then change the genre focus (to you being an alien invader... and President of the US... and now this is a part-Bond, part-Austin Powers-parodying-Bond spy movie about hippies and Russian agents and Japan being wacky anime land). It still had some real high points; I think folding in the Space Race and Soviet side of the Cold War was inspired with Tunguska and the Moon base and I'd be a liar if I said I'm not a sucker for all hippie/60s-70s San Francisco stuff, but still.

What do you get after 2? 70s DAH, done twice. You get a Jacques Cousteau villain because we're doing Paris and what's more 1970s France than Jacques Cousteau, am I right? You get martial arts Hong Kong because what's more 1970s than Jackie Chan or whatever?

The thing went up its ass chasing something that was almost like reference humor but historical reference humor more than pop culture reference humor. Or, both at once. What it forgot is that it's a fucking alien invasion game. I'd have as rather if they were going to do that shit gotten a War of the Worlds-ass Edwardian prequel.

Even the cities in the sequels showed that they were losing the crisp, tight vision of the original to chase after marketing MOAR CITIES. Every single location in DAH existed to give you a different slice of UFOland. Countryside (underused in my opinion) abduction crop circle land, rural town as larger stage for the same thing, peak 50s suburbia, gloomy industrial Northeastern harbor city, Area 51, Washington DC. That is a whole, impressionist collage of places where little gray men frolic and harvest organs. (I will admit, though, I didn't play Path of the Furon and having Scientology as a major plot point DOES fit.)

Days Gone was legitimately one of the worst games I have ever played. The first quarter was nice, but the quality just kept dropping and dropping, and by the end I was actually insulted that I was tricked into playing such a pile of shit. The gameplay is slightly better than The Last of Us, I will give you that, but that's only because the first few hordes you fight are an absolute blast to get through, not because the actual gameplay loop is actually good. And even that is heavily marred by the fact that looting has environmental permanence, so if you want more junk to make gadgets, you have to do more and more chores and backtracking.

The story and characters are horrendous though. One of the most progressive propaganda filled games I have ever had the displeasure of consuming, which was clearly a bait and switch since it starts actually quite pleasant overall. I knew INSTANTLY that the militia leader was super evil when he was an old, White, Christian man. Of course he turned out to be an evil lunatic, there was a 0% chance he would be anything else in a game like that. Also, all the bad guys in the finale are all White Christian men too... really subtle. Also, they completey wasted the Hispanic bad guy that led the doomsday druggie cult. They built him and his group up throughout the game, then they turn out to be a sidequest to get to the evil White man and you resolve that whole storyline in a mission, in the most unsatisfying way possible. Also, why were there so many buildings on fire and still standing after you flooded their town with a reservoir by destroying a dam? It's like they had a completely different level made, and decided to not bother remaking it just to put as little effort into the bait and switch as possible.
That wasn't my experience but I can see where you're coming from. I may also if I'm being honest be overreacting to The Last of Us in remembering it critically.

What I liked about it was that it nailed a very specific tone it was aiming for of The Walking Dead like mundanity and seriousness that feels heavier over time. I got something similar out of Prey (2017) where everything about the world was so dry that it felt real. Really admired the way it depicted a swathe of Flyover Country accurately.

Compared to other recent media I thought it was actually pretty light on diversity, it even popped at me when the first Black showed up because I hadn't seen one yet so when one did pop up I was impressed, it felt like accurate rural heartland America diversity where these people exist but are rare and not all that remarkable when you do run into them (contrasted to Far Cry 5 being set in a similar environment with them everywhere). It had the lesbo characters and I couldn't take it seriously for how... goofy the idea of them together was. When I met the Colonel I would have followed him off a cliff if I could, very charismatic character. I didn't read him as being anti-Christian propaganda but more just a character choice, there's little hints throughout it that the guy is a recent convert coping with it all in a way that's making him erratic. Reminds me of some historical generals whose religiosity fused with their war effort in ways that made them surreal and scary, like Haig and Stonewall Jackson. So "this wasn't as annoying as Far Cry 5" is a really, really low bar and not something to aim for, but I'm inclined to be charitable to it for that reason.

I hated the doomsday druggie cult subplot, I'm tired of seeing random ooga-booga raider types as the default enemy in everything. At least had it the twist of them actively worshipping and adjusting to living around the zombies.

TLDR for me is I can see the subtext you're pointing out, as far as modern vidya goes I thought it was pretty benign, the plot never sails as high as TLOU but I liked the way it committed to a specific kind of realist melodrama while still remembering it was an action game and not a movie with a great specificity of place.
 
If someone told you they watch films for the soundtrack, you'd think they're fucking retarded.

If someone told you they listen to soundtracks for the cover art, you'd think they're fucking retarded

If someone told you they read books for the font, you'd think they were fucking retarded.

So when someone tells you they play games for the story, why don't more people think they are fucking retarded?
It's not just playing a game for a story

It's for a video game-quality story (:_(
 
Yes, compliment.

But you don't watch a film for the soundtrack.

Just like a story compliments a game, but you shouldn't be playing games just to experience a story.

Anyways, I'm just gonna skip ahead and say Last of Us sucks and its fans should get over their daddy issues and read more books.
You don’t watch a movie just for the soundtrack but you may listen to the soundtrack on its own
(maybe just part of it but I digress) Though if you said you only experienced/liked the music and yet claim you’re a fan of the movie that’s obviously retarded.

Of the Big Three (Sony, Microsoft, Nintendo,) I think Sony is performing the worst for consumer goodwill.
Agree but only because Xbox already utterly destroyed its reputation during the Xbox one such that nobody cares about what they do anymore other than to rubberneck at their dumpster fire of a company.
 
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