Unpopular Opinions about Video Games

Only reason to do that is to make sure you're sending death threats to developers that genuinely deserve it.
Meh. Do you care that much? I could give a rat's ass about Ubisoft, EA or Zenimax. There's enough games out there to last me a lifetime. Pirated or not. I can get any game I want in a day tops. The only ones I can't have uncracked Denuvo and that's just a handful of recent AA/AAA titles.
 
Probably unpopular but my big theory on why Marvel Rivals is dropping players in large swathes and Overwatch is gaining some steam is because Rivals quickly became the most Black/Brown coded hero-shooter on the market, I can think of, in terms of player base. Especially when it comes to content creation.

Seems like every bit of Rivals content I see is some Brown or Black dude showing off Lord icons and then instalocking Spider-man and then proceed to tell other players they are trash and to get off the game, all while they throw and refuse to switch because they didn't immediately get a kill when the gates opened. Either in game or in a youtube video.

Nobody employed talks to me about Rivals but coworkers will every now and then mention Overwatch
 
People who were never going to be customers anyway.

You will never be a real customer. You have no receipt, you have no credit card trail, you have no DRM authorization token. You are a freeloader twisted by open protocols and voluntary sharing into a crude mockery of market participation.
All the "justifications" you make - trying before buying, avoiding rootkits and bloatware, protesting anti-consumer practices - are desperate cope. Behind your back, industry executives dismiss you as a parasite. Your parents are disappointed that you don't respect intellectual property. Your friends secretly pre-ordered the deluxe edition and never played it.
Developers are disgusted by you. Decades of innovation, and you repay them with torrents. Even pirates who seed, despite also being traitors to the sacred order of EULA compliance, look down on you. Your MAC address is a dead giveaway. And even if you buy merch later, you're still tainted by the Original Sin of Unlicensed Access.
You will never feel clean. You double-click that installer and tell yourself "this is fine," but deep inside, you fear Gabe Newell personally feels your betrayal.
One day you'll open your folder of zipped ISOs, stare into the abyss of zero-click updates and offline functionality, and realize: you never supported the system. You undermined the glorious social contract of $69.99 for unfinished code. You believed content should follow scarcity. You thought consent mattered.
This is your fate. This is what you chose. There is no turning back. Your checksum will never match.
 
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Here's an attempt at an unpopular opinion about videogames.

The people who make them are rightly disgusted by their consumerbase. It should be a scarlet letter, that those who engage in it are shamed.

The "I can pirate it because it's worthless" crowd in particular. Why don't you pirate something good instead?

But also those who complain about horse armor or hats.

But worst of all those who are constantly loud and give developers bad feedback which ends up making the games worse.
 
There are basically two types of pirates:

  1. People who were never going to be customers anyway.
  2. People who treat it like a demo and end up buying it to support the creators.

Let’s be honest — do you really think someone stealing a Gucci bag could actually afford one or is willing to pay that price?
Why do those have to be different groups? Have you never pirated a game you didn't plan to buy and then buy it because you enjoyed it so much?
 
Worth keeping in mind that lolberts think that Chinese companies that steal American IP & software to undercut American companies are actually more ethical than American companies. A company that builds a business around a privilege to the sole right to their intellectual products is cheating and swindling you. A Chinese company that copies it and sells it for half price is heroically standing against an unjust system.

People are abusing language in a way that words become meaningless
Such as "liberal" (formerly meaning: let's get government out of people's lives) now meaning "government must regulate every aspect of everybody's life at every second"
It's like "stealing a meme"

The "Right mouse button, Save as..." NFT critics were so close to rehabilitating the words "copy" and "steal", but no, they squandered that opportunity
"Pirate" is a synonym for "steal." Pirates weren't famous for ethically copying ontologically worthless goods; that's not why the term became a verb.
 
"Pirate" is a synonym for "steal." Pirates weren't famous for ethically copying ontologically worthless goods; that's not why the term became a verb.
In German, digital piracy is called raubkopieren (lit. robbery copying). Unironically. Chads mock and ridicule this notion by calling it "raubmordkopieren" (lit. robbery-murder copying)
 
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Piracy is both a service and people wanting free/cheap shit issue.

I have literally never pirated a video game. Video games are cheap (or at least the ones I want are) and the services of Steam are pretty helpful and nice (workshop, easy install, reviewing, badge/achievement bs).
On the other hand, I have never paid for a streaming service or digital copy of a show. 20 dollars an episode is insane and having dozens of streaming subscriptions seems tedious. In the case of anime it does not help that the entire intermediary industry (translators/Western publishers also seem to hate the consumers and outright botch the product on purpose with no recourse because there is no reviewing system and hordes of mindless consumers who do not care.

The service issue is actually partly a cost issue because services like Steam actually add immense value to the product. The pirated copy of a game is not the same product as a Steam copy of a game. Likewise, a pirated/illegally streamed version of a show is literally exactly the same product minus some bs.
 
The past five pages of you niggers rambing on and on about "piracy is theft" and "piracy is actually cool and totally fair lmao" make me want to go off someone.

Piracy is a violation of an implied social contract between the consumer (ie. you) and the makers of the product.

The social contract, which has been going on with physical and digital products since the dawn of money goes like this:

1. The makers of a product spend money (whether their own money or loaned money from other rich people) in exchange for the time of all the developers and marketers and etc that go into making a product.
2. To pay those people back, once the product is done, the makers ask for money from the consumer in exchange for the product they have just made.
3. The consumers of the product, if they want it, happily give those makers money not only to gain access to the product, but also so they can have the money to make more enjoyable products in the future.

If you pirate, you are short-changing the developers, it is that simple. You can have all the arguments you want about bad corporate practices or not being able to afford games making it 'morally okay' or whatever but it is still personal selfishness at the end of the day. The only things that you can even make a case for in terms of acquiring for free is abandonware where there is no way to buy and no way to give back to the original developers. Every one of you faggots are sitting here typing on your keyboard trying to act like some justice guardian or Reddit-tier debate edgelord about exactly who it is okay to be selfish against needs to hop into a woodchipper as soon as possible.

And before any one of you tries to pull out the hypocrite card, yes, I've pirated stuff too. Many games, many pieces of software. But guess what, I also don't go around pretending like I'm some sort of Robin Hood or social angel, unlike a bunch of you motherfuckers. I'm a selfish piggy boy and I won't act like a beta bitch trying to deny it.
VGMusic, of all fucking places, has a nice little paragaph about pirates that applies well here even though it was written probably 20 years ago:
vgmusic.webp
 
Who decided to send a woman with PTSD to follow up on her own mother's murder and thought this was a good story for a game?

I think that theme could make for a good psychological horror film. But it doesn't sound like an RE game to me. Maybe it will be better than it sounds.
 
1. The makers of a product spend money (whether their own money or loaned money from other rich people) in exchange for the time of all the developers and marketers and etc that go into making a product.
2. To pay those people back, once the product is done, the makers ask for money from the consumer in exchange for the product they have just made.
3. The consumers of the product, if they want it, happily give those makers money not only to gain access to the product, but also so they can have the money to make more enjoyable products in the future.

The social contract assumed the product I was buying was of functional quality. How many modern games release with major issues or half the content missing? How many have DRM systems that make the bought experience worse than the paid experience?

The social contract goes both ways. If you want people to pay for your product it can't break the first time you use it.
 
Piracy is a violation of an implied social contract between the consumer (ie. you) and the makers of the product.
By your logic, if I hum a tune I heard on the radio without paying the musician, I'm a thief.

No amount of moral outrage will turn copying into stealing.

Seriously, "implied social contract". No negotiation, no consent, no actual contract, no agreement, but there must be obligations. Yeah, next time it rains, I'm gonna go tip the clouds.
 
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