Opinion The Video-Game Industry Has a Problem: There Are Too Many Games - A crowded September for video-game releases illustrates a broader challenge in the market

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By Jason Schreier - September 26, 2025 at 1:00 PM EDT

Too much to play

On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

Between these two instant classics came a slew of critically acclaimed games, including a remake of the beloved The Legend of Heroes: Trails in the Sky, the latest entry in the popular Borderlands franchise and a cooperative puzzle game starring two Lego pieces. There was also a new Dying Light zombie-action game, an intriguing adventure game and a new entry in the longrunning Silent Hill franchise.

And that was just September.

Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn’t pan out. But one problem stands above the rest — there are too many video games.

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

There was once a time when it was impossible to create a video game and get it into people’s hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.

In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.

The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
 
"To many games" and not a single one worth my time. I've been quite happy playing the few worthwhile indie games that come out, the last few AAA games that I bought have been at best major disappointments.
 
If there so many games, why do still play in World of Warcraft private servers and play ROM hacks of old Pokemon games?

The last new game i played was Dynasty Warriors Origin and while i thought it was good, it is nothing compared to some of the older games of the series.

The issue with game developers now is they rather to the bear minimum, out-source most of their work to China/India and sperg on X all day, larping as revolutionaries. No shit all games look and feel the same. Also dosent help they run like ass on modern hardware and still look the same (sometimes worse) as games that came out over a decade ago.
 
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Jason Schreier? This Jason Schreier?

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Please do not be disrespectful towards us gaymergaters comparing the situation to Pearl Harbor. For some of us the console wars were our personal Vietnam.

Recently I came across this image:
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Like... this is it? This is the supposed "good" year where we got so many great games that it is impossible to pick a clear winner? This list includes stuff like the Donkey Kong game (apparently mediocre even by Nintendo's standards), DOOM the Dark Ages (a step back from Eternal which wasn't even that good), Indiana Jones (I haven't seen a single person discuss this game and the only thing I've heard about it is that it requires raytracing), Deltarune (pixelshit RPG that has been in development for almost a decade and is only halfway finished), KCD2 which shat on everything that made the original game good and Monster Hunter Wilds which currently is sitting at "Mostly Negative" reviews on Steam.
I don't know about you, but I don't feel like I'm drowning good games. Some of these games are alright like Silksong or Expedition 33 but none of them make me truly exicted.
 
Ring Fit Trainer is the given, probably could also say Akira from Astral Chain. Both 2019 titles, so post-2020 does really feel like the death age for gaming.
Only smashcuck coomers would mention Ring Fit Trainer, and not actual characters like muscly Dragaux or Abdonis.
 
Unfortunately he achieved escape velocity from "gaming journalism" and works at the much more serious Bloomberg now, where he will probably remain, like an unshakeable parasite, their videogame expert until the end of time.
I thought the same when Nathan Grayson was working for WaPo's Video game division until Bezos laid him and the rest of that division off. If (((Bloomberg))) isn't making enough money they will drop him the moment it's needed.
 
Please do not be disrespectful towards us gaymergaters comparing the situation to Pearl Harbor. For some of us the console wars were our personal Vietnam.

Recently I came across this image:
Ver archivo adjunto 7983895
Like... this is it? This is the supposed "good" year where we got so many great games that it is impossible to pick a clear winner? This list includes stuff like the Donkey Kong game (apparently mediocre even by Nintendo's standards), DOOM the Dark Ages (a step back from Eternal which wasn't even that good), Indiana Jones (I haven't seen a single person discuss this game and the only thing I've heard about it is that it requires raytracing), Deltarune (pixelshit RPG that has been in development for almost a decade and is only halfway finished), KCD2 which shat on everything that made the original game good and Monster Hunter Wilds which currently is sitting at "Mostly Negative" reviews on Steam.
I don't know about you, but I don't feel like I'm drowning good games. Some of these games are alright like Silksong or Expedition 33 but none of them make me truly exicted.
"Bloodbath" on whats the worst game of the year? That's for sure!
 
i have played back to back expedition 33, avalon tainted grail, metal gear delta and now silent hill f. we are eating good and consumers shouldnt care about company x and their 12342342536 workers if they make shit that they dont want to buy/play
 
You can always play something later.
I always love this thought process because I promise you, I could open up the steam library of everyone in this thread and the total amount of money you faggots have in unplayed and untouched games you've purchased thanks to this very notion would be enough to buy Null a KiwiFarms 2: Electric Boogaloo and send him on an all expenses paid trip to a country of his choosing for a fucking year.

Fuck man, if you're going to burn money on bullshit, at least actually set it on fire so it looks cool.
 
Sure, a lot of new games are uninspired in gameplay or story, and maybe infested with wokeshit that turns off a lot of the disposable-income gamers, there are other factorsthat have little to do with the quality of what's coming out.

Setting aside the autists who play one game obsessively, a lot of gamers have huge steam libraries or other collections and with so many good games already in existence, people will revisit them like a favorite movie.
 
a lot of gamers have huge steam libraries or other collections and with so many good games already in existence, people will revisit them like a favorite movie.
Correction: A lot of gamers have huge steam libraries, half of which have never played or touched. Half of which have been played for an hour or less and never touched again. They play they same 5ish, give or take, games on rotation. They don't change it up except to play Hot New Game of the Week and the occasional Pokemon Romhack. That doesn't stop them from buying games, noooo. No sir. They'll still buy every bundle sale imaginable that they'll never touch. Honestly, the majority of Steam accounts are just burned money pits. That includes nearly everyone in this thread, by the way, in which some of you have already admitted to this.

So "thousands" of games my ass. People laude that like it's some kind of great thing when in reality, it's like having 1000 cakes. Sure, 1000 cakes is nice but you'll never eat them all. You won't even taste half of them. Instead they take up space. The best part? You paid for them!
:story:
 
When clair obscure cost 30 million and had 30 people, kind of throws the idea that you need thousands of employees and hundreds of millions out the window.
I can’t help but wonder how much the major publishers seethed when that game pretty much came out of nowhere from Ubisofts castoff’s and mogged everyone.
 
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