Opinion The Video-Game Industry Has a Problem: There Are Too Many Games - A crowded September for video-game releases illustrates a broader challenge in the market

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By Jason Schreier - September 26, 2025 at 1:00 PM EDT

Too much to play

On Sept. 4, the independent game developer Team Cherry released Hollow Knight: Silksong, the long-anticipated sequel to an indie gem that was seven years in the making. Reviews pegged it as one of the best games of 2025.

On Sept. 25, the independent game developer Supergiant Games released (the full version of) Hades II, the long-anticipated sequel to an indie gem that was five years in the making. Reviews pegged it as one of the best games of 2025.

Between these two instant classics came a slew of critically acclaimed games, including a remake of the beloved The Legend of Heroes: Trails in the Sky, the latest entry in the popular Borderlands franchise and a cooperative puzzle game starring two Lego pieces. There was also a new Dying Light zombie-action game, an intriguing adventure game and a new entry in the longrunning Silent Hill franchise.

And that was just September.

Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn’t pan out. But one problem stands above the rest — there are too many video games.

In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.

This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.

There was once a time when it was impossible to create a video game and get it into people’s hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.

Most of last year’s Steam games went undiscovered and unplayed by the majority of users. But a surprising number were received quite well. Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.

In other words, this isn’t like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.

Today’s titles are also competing not just with the new games released every year but with countless old “service” games designed to keep people playing forever. The three most-played games on Steam are almost always Counter-Strike, Dota 2 and PUBG: Battlegrounds, all multiplayer games that have been around for years. Some of the other biggest games in the world, such as League of Legends and the top titles on Roblox, would be alongside them if they were on Steam.

The market for new video games isn’t just oversaturated — it’s nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It’s no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.

It’s the main reason that games such as Wildgate and Sunderfolk, both developed by Dreamhaven and released this year to positive receptions, struggled to make a dent. The list goes on and on.

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.
 
Stuff like Stellar Blade dominated, then a mobile game about anime horse girls dominated the headlines for a while, an indie game from a tiny developer dominated for a while, etc. These things all have one thing in common, they're not inclusive half-assed slop content pushed out by AAA studios.

LIke when is the last time AAA studios released a game that was just a game? No slop, no minmaxing to push out dlc and sequels, no third party dei bullshit, a straight franchise starting game that is fully developed on release. Even games they could've maybe successfully pushed out they always fail in one of those areas.

It looks like GTA6 is probably gay with the female lead but at least it looks like they're trying to completely finish the game before dropping it. I think to have a good run any other way you have to almost be Escape from Tarkov or PubG even though they had their fair share of issues, those were successful because they were something meta breaking which not everything can do. Aside from that you can just continue cloning CS and adding skins like everyone else.
 
There's nowhere the same amount of "triple A" or big budget games as there were in the ps2 era or the 360/wii eras. To even suggest there's too many "good games" is insanity. The AAA industry has been collapsing in on itself for about a decade, it's why the only breakout hits have been from bigger indie devs or free to play games.

What a massive cope, we get maybe 2 or 3 "big" AAA games a year now if you don't count sports shit, whereas we'd get 20 or 30 games a year until the mid 2010s. I'm MATI, this is just being retarded either for retardation's sake or to try to asspat the current state of the big game companies.
 
Long and short, he sucks and whines about gaming, but only in regards to protecting the garbage parts of the industry.
I mean, it's not hard to figure out why. The shit parts of the industry are the only thing keeping him from dumpster diving for food every night. If the megacorps fall apart and aren't bailed out by (((investors))) and their related (((social engineers))), this nigger will spend the rest of his life doing the fry-to-bag shuffle.
 
The lowered ‘barriers to entry’ means there’s nothing to worry about here unless you’re a slow-moving dinosaur. It’s awesome that game-making tools are broadly available and distributed; that can only mean good things in the future!
 
I think the last game I was truly excited for was RDR2. And I loved and still love that game. I was somewhat excited for GTA6 until I saw the trailer and it's in modern Miami. Hard pass. If they had set it in the 80s like the did with Vice Ctiy I would have bought a PS5 just for that game. About all I play now are older games like the aforementioned RDR2, ports like the GTA Trilogy or RDR1, or Rocksmith so I can work on my abysmal guitar skills. Sports games don't interest me beyond buying one edition of a game and playing it forever because I just don't need roster updates every season because I don't play them competitively online and don't want to have to buy cards or lootboxes or whatever and FPS I suck at so I just don't bother with.
 
Idk if its too many games exactly, it's that the bar for quality has been lowered extremely.

Garbage goyslop shit is elevated to some major status. Like Skyrim or some soccer game is Mario 3 or earthbound or something

There has been a whopping TWO good big games this year. Expedition 33 and Silksong, everything else has been either remakes, f2p slop, or absolute dogshit. The only game coming out that has any chance of being good is Ninja Gaiden 4. Jason Schreier is a rat faced kike.
Deltarune 3 and 4 came out this year
 
Última edición:
There has been a whopping TWO good big games this year. Expedition 33 and Silksong, everything else has been either remakes, f2p slop, or absolute dogshit. The only game coming out that has any chance of being good is Ninja Gaiden 4. Jason Schreier is a rat faced kike.
 
steam has a ton of low-effort asset swaps and bad games. the metric is that 80% of games released on steam never make a profit but when you remove the obvious asset swaps/ai trash/my first game the numbers get a lot more favorable
look through this list and tell me you'd play any of these
 
Only a retard would think having many good games is a bad thing. You can always play something later. It’s only a problem if you are a loser like a video game journalist.
Are they actually good games if they all look and play the same though? That's the main complaint I and everyone else has had with the modern AAA games industry for years now. It's insufferably lazy repetitive and boring yet dumbass kids keep buying this shit so the trend of releasing the same shitty game a dozen times refuses to die.
 
Couldn't give two shits what game it is or what it's competing with on release or if it costs 10 bucks or 100. It'll be half price on Steam by the time I finish other stuff on my backlog and I'm not spending a goddamn nickel until then.
 
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