777-
kiwifarms.net
- Registrado
- 13 de Sep, 2025
This game should have never had any items. People who are against garbage in this game but let shit like the schadenfreude pass because it's fitting of muh heckin' tone n sheit are fine with their jewish microtransaction niggerhell as long as the colors are muted and it's heckin' 1950s spytech or something. The same goes for weapons of course except even more so since they affect gameplay much more significantly than jewish excrement on someone's head. Almost every weapon carries some kind of a deep flaw with it whether it's simply overshadowing stock or throwing a wrench into the overall balance of the game, causing an entangled mess of different problems. Take for example the razorback and how it causes a butterfly effect making sniper much more oppressive (because spy is severely handicapped against him) which in turn causes entire maps to be designed differently in order to accomodate his new oppressive presence. Now think about weapons which completely dilute each class's role, like scout being able to extinguish his teammates and reveal invisible spies, or engineer being able to essentially airblast incoming projectiles (the short circuit). This heavily takes away from the teamwork aspect of the game by allowing individual players to fulfill other players' roles as well as making the overall design of the game objectively less coherent.
You can point fingers at ancient weapons like the direct hit as an example of an exception but even they aren't without guilt - remember how engineer was given the wrangler to encompass for numerous build spots being made no longer viable and his buildings easily being easily torn apart? Now it's one of the most if not the most complained about unlockable weapon in the entire game, which in turn causes even more maps to be designed differently, spy being buffed to help him deal with indestructible sentry guns (which makes new players even more oppressed, since they can't deal with spies), etc...
The equalizer? No reason to use the shovel anymore. Why even keep the shovel in the game? Just replace it with the equalizer at that point. But of course you cannot do that because then the game would be even more of a hodgepodge mess with special abilities as a default experience - something straight out of league of legends, not to even mention new players' confusion. Of course the alternative of forcing new players into using inferior weaponry isn't any better, see above.
The takeaway here is that TF2 was fundamentally designed from the ground up with the stock weapons and the hatless look of each mercenary, and this design left no room for any kind of extension to it, which is proven by the long-standing absolute fucking mess of balancing this game endures, and the endless discussion around it's art-style and what "fits" the game and what doesn't - the fact even a single question arises whether something is fitting or not, is proof that it fucking isn't. There is simply no way around this fundamental obstacle, unlockable weapons, hats, skins, taunts, etc... never have and never will work for TF2. The game may be fun regardless of how much of an incoherent garbage with no style it is but it does not change this fact. And at the end of the day, the reason why TF2 was and is being ruined is this very mindset that "It's fun".
You can point fingers at ancient weapons like the direct hit as an example of an exception but even they aren't without guilt - remember how engineer was given the wrangler to encompass for numerous build spots being made no longer viable and his buildings easily being easily torn apart? Now it's one of the most if not the most complained about unlockable weapon in the entire game, which in turn causes even more maps to be designed differently, spy being buffed to help him deal with indestructible sentry guns (which makes new players even more oppressed, since they can't deal with spies), etc...
The equalizer? No reason to use the shovel anymore. Why even keep the shovel in the game? Just replace it with the equalizer at that point. But of course you cannot do that because then the game would be even more of a hodgepodge mess with special abilities as a default experience - something straight out of league of legends, not to even mention new players' confusion. Of course the alternative of forcing new players into using inferior weaponry isn't any better, see above.
The takeaway here is that TF2 was fundamentally designed from the ground up with the stock weapons and the hatless look of each mercenary, and this design left no room for any kind of extension to it, which is proven by the long-standing absolute fucking mess of balancing this game endures, and the endless discussion around it's art-style and what "fits" the game and what doesn't - the fact even a single question arises whether something is fitting or not, is proof that it fucking isn't. There is simply no way around this fundamental obstacle, unlockable weapons, hats, skins, taunts, etc... never have and never will work for TF2. The game may be fun regardless of how much of an incoherent garbage with no style it is but it does not change this fact. And at the end of the day, the reason why TF2 was and is being ruined is this very mindset that "It's fun".