Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I've never played Traveler before but I've been itching to do something sci-fi with my group and I'm wondering if anyone here can give me a brief rundown of the basics of the system and what books I would need. All I know about it is that it's far future sci-fi and the meme about being able to die in character creation.
 
Yeah, the GM is supposed to just pull something out their ass at that point. That's why I prefer a lot of dice pool systems: they give you something to work with. For your standard more success=betterer system you can tell at a glance how good or bad they did and scale your response appropriately. Did they fail because they rolled crap, or did they roll well but the threshold for success was high because it was a tricky situation? That gives me something to work with. Same for the Fantasy Flight Star Wars. If someone failed because they had a bunch of setback dice in the pool, then I have a narrative explanation for what happened and not just, "uh, something went wrong I guess".
Related to that, "fail forword" systems never worked for me for similar reasons. It's either success, or success but complication. The examples don't help.

Pretty sure my experience with FATE was the unofficial Destiny TTRPG game being made by a guy who isn't as smart as he thinks he is.

I don't remember much from it, but I didn't like the system much at all.
Destiny as in, the FPS?
 
Not related too much but I remember at an old job I was once in the break room and saw some very fat lady (I think an FTM) drawing something on her drawing tablet. I was fully curious since she was zoomed in, so I leaned in to ask her what it was. She then zoomed out to show an absolutely disgusting fuckinf amalgam I could only conjure in an act of irony during a nightmare. She then told me then and there it was a “half-tiefling half-orc warlock”, to which I asked why. She told me it was some charcter idea for an original campaign but inquired no further because I didn’t think I needed to.
Stereotypes often bear themselves out in reality.
The "Look at me!" tiefling era is making me nostalgic for the good drow era.
 
Destiny as in, the FPS?
Yep.

Edit:
It was a fan project. Maybe still going. I didn't really like it because it failed to look at Destiny as a Power Fantasy kinda game and the system made everything fucking suck. You sucked. Your skills sucked. Your supers sucked. The monetary system was retarded and lame. There was a fun community thing around making exotic equipment. That was the highlight.
 
Última edición:
I've never played Traveler before but I've been itching to do something sci-fi with my group and I'm wondering if anyone here can give me a brief rundown of the basics of the system and what books I would need. All I know about it is that it's far future sci-fi and the meme about being able to die in character creation.
Boxed collection of T5 Traveller5 Core Rules (currently 44.95 on drivethru or travel the seas for the trove). It'll have all the basic stuff you need. For Mongoose Traveler, just get the Traveler Explorer’s Edition to start. It's a slim down version of the core rules at only 72 pages. Includes two adventures to learn the ropes. The Starter pack is free on their website.
 
I've never played Traveler before but I've been itching to do something sci-fi with my group and I'm wondering if anyone here can give me a brief rundown of the basics of the system and what books I would need. All I know about it is that it's far future sci-fi and the meme about being able to die in character creation.
Core Book
High Guard
Central Supply Catalogue
Traveller Companion
Robot Handbook
Vehicle Handbook

Probably in that order of important, depending on focus. Don't pay money for this slop. It's all on the internet. There's also the many lightweight versions of Cepheus.
 
So I tried running 5e. To nobody's surprise, it was a pretty shit experience.

I am now returning to my fantasy roots of Warhammer Fantasy RP 2e. I could go to 4e, but I've discovered I do actually have all of 2e so I can just go with it and then acquire 4e books as time goes on.
Stick to 2e because it peaked there.
 
So I tried running 5e. To nobody's surprise, it was a pretty shit experience.

Let me guess; randoms doing a bunch of stupid shit that completely derailed the campaign? Or tranny players that wanted to make the story revolve around their fetish characters? Seems to be the common trend with 5E these days; blame WOTC for that. It's why I always play my games with friends only - it's easier to tard-wrangle.

Ironic for me to say, but I'm currently stuck developing a new character for 5E myself:

The annual campaign I mentioned a while back went well, now I'm developing a new one for another upcoming game (5E mechanics mixed with 3E lore and class/race combos). As the guy that's designated for making monster characters, currently choosing between either a Warhammer-inspired character, or taking cues from medieval fantasy using 5.5E. It's... complicated.

Aside from that, I've been trying to get back to work on the two Ravenloft classes - Reanimator revolves around an undead companion and reviving allies, whereas Hollow Warden is "edgy Ranger" basically. Planning on getting a full list of abilities and general features on both when I get the chance; haven't gone all the way through with them as of yet, but Reanimator is looking a bit strong, as expected for the Munckin-esqe flavor of 5.5E. Ironic that the Lupins are the only balanced part of Ravenloft 2026...
 
Let me guess; randoms doing a bunch of stupid shit that completely derailed the campaign? Or tranny players that wanted to make the story revolve around their fetish characters? Seems to be the common trend with 5E these days; blame WOTC for that. It's why I always play my games with friends only - it's easier to tard-wrangle.
No, I played with friends who are fine, but as a system, it is something I absolutely fucking hate running. It's mostly personal hatred for a bunch of design choices and whatnot. I can absolutely be a player in a 5e game with minimum care, but I don't want to run it.

I'm the d100 autist and have so many years running warhammer shit, something in my brain doesn't computer running DND stuff. Though, I can imagine an older system might be something I could run, but why? I have all of WFRP2e right there and I like it.
 
I'm the d100 autist and have so many years running warhammer shit, something in my brain doesn't computer running DND stuff. Though, I can imagine an older system might be something I could run, but why? I have all of WFRP2e right there and I like it.
Same. Rolling a D20 feels almost like picking up my dog's shit to me. I love my dog but it's a distasteful task I gotta do.
 
I'm the d100 autist and have so many years running warhammer shit, something in my brain doesn't computer running DND stuff. Though, I can imagine an older system might be something I could run, but why? I have all of WFRP2e right there and I like it.
Not to defend 5e, but you realize d20 is just d100 with 5% gating? Just multiply the rolls/adjustments by 5.


Same. Rolling a D20 d100 gated at 5% feels almost like picking up my dog's shit to me. I love my dog but it's a distasteful task I gotta do.
Fix'd for you.
 
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