Why don't we just contact them and voice our disappointment on how he's now ok with murder?
To them its not murder because he was a heckin' NAHTZEE who was literally lynching a trans*BIPOC at every one of his shows. If Kirk hadn't been AVENGED BY TRANNIES he might have made the 41% be 42%, so its a big yikes to not have a big celebration he's dead.
I'm generally averse to murderhobo or pure dungeon crawl games, but I've never understood this "talk to the monster" kinda shit some people want to do in more story-driven games. It just seems like the kind of thing that would never make sense in character.
"Hey guys, you see those hill giants over there slurping up human corpses? Let's try talking to them, we could maybe get some info or trick them into fighting some other giants for us." Oh really nigger? They're gonna talk to us instead of trying to eat us like they're doing to those other humans? And the lowest, most retarded giants are going to know literally anything useful to us? Seeing them eat people doesn't upset you at all? Our good- or lawful-aligned party members don't see any issue with lying to enlist the help of an evil race? And we take the risk of them getting help or getting the drop on us for this chance at like a 5% better outcome?
Solve things creatively, not everything has to be a fight, sure. But even when the monster can speak, a lot of the time it just doesn't make any sense to try talking.
In one word: Undertale
In a more bloviated style:
Its because 30-60% of all MODERN YEAR stories have the 'evil villain' as just being misunderstood/victim of circumstance. Lots of anime and manga set in vaguely fantasy worlds have Demons as a poor oppressed minority,
This was a further outgrowth of the 90s "anti-hero" media where the protagonists were less than heroic, then Villains were made less villainous to match (which goes back to Dune and Herbert being afraid he'd be a nazi icon).
When this trend started it was "deep" and "cool" because this concept hadn't been explored at depth.
Now you have shit like Wicked trying to cover for the
goddamn fucking wicked witch of the west for fucks sake.
This has caught traction because of the 'end of history' and destruction of all culture* thing getting propped up since Obama, where its is a way to show how people in history were just big mean racists and the plucky protagonists can defeat the evil nazis by just showing everyone how the history they were taught is a lie. And now they can assemble this Diverse (and diversity is our strength) team of "evil" creatures.
The sort of has its most pure form in the game Undertale which presents as a 8/16bit RPG but has the option to talk instead of fight your way through encounters. Which was pretty novel at the time, but as you can expect that if you try to play the game normally you are penalized and made to feel like a big meanie; the 'correct' solution is always to take the non-violent way.
*
that isn't jewish
Then you can sprinkle in a bit of OSR (because as much as they pretend its "racist" and chuddy or whatever and they PREFER the game where they have their barista go to the gay prom, they really want the cool highstakes murder factory challenges of an OSR game and surviving all their DM's horrible traps)
But so they get the wrong conclusion of the OSR "the best combat is the one that never happens" mentality where zoomer retards don't get that "Not immediately crossing steel with the prepared Orcish war party you have encountered" is not the same as "Invite the Orcs to your campfire and to share your meal".
You don't avoid the orcs because its wrong to slaughter orcs. You avoid them because they are aware of you and dangerous. You go and set traps or stalk them through the dungeon until they bed down and then slaughter them in their sleep when its of no risk to you.
I'm told the DnD 24 DMG has great building rules, but I've not read those either.
I'm pretty sure the D&Done DMG could have the cure for cancer in it and no one would know.