Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

So you agree that we should say something instead of letting them get bullied by insane cultists that get off to people being murdered? It takes almost no effort and as long as we're firm and reasonable we might just make them see that bending the knee to reddit/twitter is bad for their company.
That's up to you. I don't care enough either way. If they want to correct course, then good. If they don't, they can burn with the rest. The writing is on the wall and has been for a while.
 
I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
I'm generally averse to murderhobo or pure dungeon crawl games, but I've never understood this "talk to the monster" kinda shit some people want to do in more story-driven games. It just seems like the kind of thing that would never make sense in character.
"Hey guys, you see those hill giants over there slurping up human corpses? Let's try talking to them, we could maybe get some info or trick them into fighting some other giants for us." Oh really nigger? They're gonna talk to us instead of trying to eat us like they're doing to those other humans? And the lowest, most retarded giants are going to know literally anything useful to us? Seeing them eat people doesn't upset you at all? Our good- or lawful-aligned party members don't see any issue with lying to enlist the help of an evil race? And we take the risk of them getting help or getting the drop on us for this chance at like a 5% better outcome?
Solve things creatively, not everything has to be a fight, sure. But even when the monster can speak, a lot of the time it just doesn't make any sense to try talking.
 
I'm generally averse to murderhobo or pure dungeon crawl games, but I've never understood this "talk to the monster" kinda shit some people want to do in more story-driven games. It just seems like the kind of thing that would never make sense in character.
"Hey guys, you see those hill giants over there slurping up human corpses? Let's try talking to them, we could maybe get some info or trick them into fighting some other giants for us." Oh really nigger? They're gonna talk to us instead of trying to eat us like they're doing to those other humans? And the lowest, most retarded giants are going to know literally anything useful to us? Seeing them eat people doesn't upset you at all? Our good- or lawful-aligned party members don't see any issue with lying to enlist the help of an evil race? And we take the risk of them getting help or getting the drop on us for this chance at like a 5% better outcome?
Solve things creatively, not everything has to be a fight, sure. But even when the monster can speak, a lot of the time it just doesn't make any sense to try talking.
It's the modern love of evil.

"Oh, they can't ALL be evil..." and faggot going "Evil races are lazy story telling..."
 
Why don't we just contact them and voice our disappointment on how he's now ok with murder?
To them its not murder because he was a heckin' NAHTZEE who was literally lynching a trans*BIPOC at every one of his shows. If Kirk hadn't been AVENGED BY TRANNIES he might have made the 41% be 42%, so its a big yikes to not have a big celebration he's dead.

I'm generally averse to murderhobo or pure dungeon crawl games, but I've never understood this "talk to the monster" kinda shit some people want to do in more story-driven games. It just seems like the kind of thing that would never make sense in character.
"Hey guys, you see those hill giants over there slurping up human corpses? Let's try talking to them, we could maybe get some info or trick them into fighting some other giants for us." Oh really nigger? They're gonna talk to us instead of trying to eat us like they're doing to those other humans? And the lowest, most retarded giants are going to know literally anything useful to us? Seeing them eat people doesn't upset you at all? Our good- or lawful-aligned party members don't see any issue with lying to enlist the help of an evil race? And we take the risk of them getting help or getting the drop on us for this chance at like a 5% better outcome?
Solve things creatively, not everything has to be a fight, sure. But even when the monster can speak, a lot of the time it just doesn't make any sense to try talking.
In one word: Undertale

In a more bloviated style:
Its because 30-60% of all MODERN YEAR stories have the 'evil villain' as just being misunderstood/victim of circumstance. Lots of anime and manga set in vaguely fantasy worlds have Demons as a poor oppressed minority,

This was a further outgrowth of the 90s "anti-hero" media where the protagonists were less than heroic, then Villains were made less villainous to match (which goes back to Dune and Herbert being afraid he'd be a nazi icon).
When this trend started it was "deep" and "cool" because this concept hadn't been explored at depth.

Now you have shit like Wicked trying to cover for the goddamn fucking wicked witch of the west for fucks sake.
This has caught traction because of the 'end of history' and destruction of all culture* thing getting propped up since Obama, where its is a way to show how people in history were just big mean racists and the plucky protagonists can defeat the evil nazis by just showing everyone how the history they were taught is a lie. And now they can assemble this Diverse (and diversity is our strength) team of "evil" creatures.

The sort of has its most pure form in the game Undertale which presents as a 8/16bit RPG but has the option to talk instead of fight your way through encounters. Which was pretty novel at the time, but as you can expect that if you try to play the game normally you are penalized and made to feel like a big meanie; the 'correct' solution is always to take the non-violent way.

*that isn't jewish

Then you can sprinkle in a bit of OSR (because as much as they pretend its "racist" and chuddy or whatever and they PREFER the game where they have their barista go to the gay prom, they really want the cool highstakes murder factory challenges of an OSR game and surviving all their DM's horrible traps)
But so they get the wrong conclusion of the OSR "the best combat is the one that never happens" mentality where zoomer retards don't get that "Not immediately crossing steel with the prepared Orcish war party you have encountered" is not the same as "Invite the Orcs to your campfire and to share your meal".
You don't avoid the orcs because its wrong to slaughter orcs. You avoid them because they are aware of you and dangerous. You go and set traps or stalk them through the dungeon until they bed down and then slaughter them in their sleep when its of no risk to you.

I'm told the DnD 24 DMG has great building rules, but I've not read those either.
I'm pretty sure the D&Done DMG could have the cure for cancer in it and no one would know.
 
Última edición:
I'm generally averse to murderhobo or pure dungeon crawl games, but I've never understood this "talk to the monster" kinda shit some people want to do in more story-driven games. It just seems like the kind of thing that would never make sense in character.
"Hey guys, you see those hill giants over there slurping up human corpses? Let's try talking to them, we could maybe get some info or trick them into fighting some other giants for us." Oh really nigger? They're gonna talk to us instead of trying to eat us like they're doing to those other humans? And the lowest, most retarded giants are going to know literally anything useful to us? Seeing them eat people doesn't upset you at all? Our good- or lawful-aligned party members don't see any issue with lying to enlist the help of an evil race? And we take the risk of them getting help or getting the drop on us for this chance at like a 5% better outcome?
Solve things creatively, not everything has to be a fight, sure. But even when the monster can speak, a lot of the time it just doesn't make any sense to try talking.
I'd say "it depends". If you can find an intelligent monster and convince it to go be a pain in the ass for your enemies, and likely get killed in the process that's just a win all around. Granted, that requires having a bigger picture to deal with beyond what the current monster the party is facing as well as an understanding that such things may not work in favor of the party either(intelligent monster realizes or gets convinced it was tricked and then joins the other enemy to become more of a problem later type of shit).

But of course the scenario I gave where it can make sense isn't what people are doing 90% of the time. A lot of people just want to magic tea party everything thinking that a Captain Picard speech with a high enough charisma based roll can resolve everything "peacefully" and avoid the "risk" of combat. Partly it's just wanting to do more lame improv theater shit where everything is a prompt, but there are also people have no fucking idea that you can still RP in combat communicating and describing attempts at actions or results of rolls. And I've said it before, but it's also people forgetting the "Game" part of TTRPG.
 
If you can't stand DnD, Ars Magica does this with the Grogs. Wizards need to stay in their weird nerd cave due to the paranoia their existence brings about them, so they use menials to handle it.

Grogs are just meatshields and one bit characters designed to be as simple to make and maintain as possible. Companions are what you mean, who are generally full-fledged PCs, just mundane, and it's intended that every player has one. There's a series of mundane splats that are mostly intended for them: Art and Academe for university students and teachers, mundane scholars and artists; City and Guild for craftsmen and trade; Lords of Men for nobility and Church for, well, the Church. It does tie into wizard stuff a bit, since wizards understand inflation and so while using magic to create gold out of thin air is very easy, it will cause wizard cops to get involved and dig up all the other illicit research and plots you're up to. There's also Covenants for building up your wizard's lab and library.

And then there's splats that are about large scale things you can do, that would be pretty much the focus of a campaign: Hermetic Projects for stuff like rebuilding the Tower of Babel or making a volcano livable and Transforming Mythic Europe for breaking the setting.
 
Aren't Atreides supposed to be the bad guys of the first 2 books, something not many readers got?
Not really. The Atreides are also meant to be a cautionary tale on how charismatic leaders can be as dangerous to their followers and the world as those who rule by fear, but it's hard to describe the Harkonnen or the Corrino/Imperium as anything but the bad guys, particularly on the first book.
 
Not really. The Atreides are also meant to be a cautionary tale on how charismatic leaders can be as dangerous to their followers and the world as those who rule by fear, but it's hard to describe the Harkonnen or the Corrino/Imperium as anything but the bad guys, particularly on the first book.
Yeah, if the takeaway you get from the Baron Harkonnen being a fat, debauched, sadistic, homosexual child rapist and murderer of said children is that the Atreides are the bad guys you really need to re-read things.
 
No one is supposed to be the good guys. Even Paul turns himself into a villain so humanity can throw off the shackles of stagnation under saftey.
That and Paul sees a bunch of visions where the only way to avoid what he sees is to not just kill himself but also everyone present, so he decides to just grab the bull by the horns to hope he can steer things in a less-dangerous direction.
 
I always thought the ubiquitous "ten foot pole" was a hoot. How would you carry this motherfucking thing without a bag of holding? Wouldn't you constantly be banging against walls and tripping over it? I defy anyone to get an actual ten foot pole and try to carry it around all day without serious inconvenience.
I was carrying 15 foot 1 by 1s all Friday not too tricky outdoors or partially inside, ya put it sorta at a vertical angle and you'd probably be good. Anyplace an ogre is walking around a ten foot pole probably isn't too much of an issue.
 
ACKs probably has something up that alley.
ACKS is big on domain-level play. It's the "King" part of "Adventurer, Conquerer, King System". I've never tried it myself, but given that the design document was just a piece of paper that said "take AD&D and apply forty years of hindsight to it", it's probably good. The creator is a genuine chud too, if that sort of thing influences your decision any.
 
Not sure why I decided to browse /tg/ today but I'm reminded that this thread is one of the few good places left.
Even Paul turns himself into a villain
Seen some people debate that but I haven't read the books in a long time. There are people who can be considered "good guys" depending on your definition but that's just oversimplifying things.
Learn about how ritual sex with a big-titted woman increases crop yields
:story:Nigger what?
 
It's a bit of gilding the lily, but only just. The Earth Cults book for Glorantha has some very odd spells that come into play due to these deities are often fertility cults. Things such as aiding in fertilizing the ground, bestowing pregnancy, and just general life renewal. It also includes Uleria, the goddess of love of all kinds, which includes gooning. She's the protstitute goddess as much as she is the one who runs the backgammon tables.

It's a weird setting, and this splat was so full of titty even with 18+ ratings I felt the need to add a censor. It's probably the worst of the lot in that regard.

It was an amusing ride, and the book also has one of the coolest gods in it, the metal as fuck Babeester Gor, the Earth goddess who has no chill at all.
It's Glorantha, made by the hippiest 60s hippie who ever hipped. If you think Forgotten Realms is perverted...
In fairness, it's as perverted as actual ancient deities tended to be. In all honesty the setting is great if you want to see how bronze and early iron age cosmologies were depicted. For example, Orlanth is a somewhat more faithful Zeus that has traits of an asura and is often depicted in a mesopotamian style.

Earth goddesses, which often serve as symbols of fertility, have thighs that go on for miles and big fucking tits.

Uleria is based on several city goddesses found in Phoenicia that had temple prostitutes.

It's pervy at times, but also quite metal. And also a love letter to ancient myths.
 
Última edición:
In fairness, it's as perverted as actual ancient deities tended to be. In all honesty the setting is great if you want to see how bronze and early iron age cosmologies were depicted. For example, Orlanth is a somewhat more faithful Zeus that has traits of an asura and is often depicted in a mesopotamian style.

I think Greg Stafford was going for authenticity, since even though he was an actual shaman, he only included rules for being a druid in Pendragon only at the behest of his hippie friends and removed them in the last Pendragon edition he finished. The only perversion is for mythical accuracy.
 
Atrás
Top Abajo