Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

ACKs has the best encumbrance rules. Everyone can carry 10 stones. A stone is an abstract measurement that is based on both weight and awkwardness. So a long sword is 1 st, so is 50' of rope, so is a 10ft pole. For armor weight, most armors are 1 st per point of AC. Most things that aren't stones are in 1/6th stone, everything else is in coins. 1st = 1000 coins. Encumbrance changes speed, but the chart is printed on the character sheets. Acks has a lot of systems, but each system is optimized to be as easy as possible.

My players are 1 grognard, his 15 year old, and a 22 year old map games enjoyer. I have also played with family that aren't generally into turbosperg shit, but it's a fun indoors activity. I've never heard complains about it being too complicated. As for role-playing, both my noob-players still don't 100% get the idea of roleplaying. Talking to characters how your character would. My Grognard is good about separately having goals for his characters. A bard that is wanting to carry on his family line. Their first adventure had them convincing a cave bear to leave a homestead of the local innkeep's brother. That brother had a 19 year old maiden, so he's romancing her. While the witch is trying to get more powerful spells to bring back to her grandmother up north. But he's been playing for nearly 40 years, multiple times a week when he was a teen/early 20s.
I don't mean for 1 or even two characters.
Its when you start having people run 4+ characters, literally their own parties, that trying to track inventory gets a little much to manage.
Because its very possible from an encounter perspective, since combat is resolved very quickly.
 
I like Exalted's dice system (I think).

You have triggered my Exalted 1e dice pool splitting-related PTSD.

Exalted 3e actually fixed the mechanics to be sane, but then consistently got shittier with every single book following the main one. It had the devs being confused at people thinking it's weird that Dragon-blooded Exalted, the matriarchal society focused on maintaining family lines, would be completely accepting of homosexuality in 3e (as opposed to the 'we don't care who you fuck on the side as long as you have children' attitude of previous edition) and troons. It had Lunars completely breaking the game by being overpowered (because the devs no longer understood the mechanics and being Lunar fans and therefore Werewolf-level furries). Most recently, the Onyx Path Discord had several people banned for questioning the art in the Abyssal book preview. Note that discussion of Exalted 3e art has been banned in Onyx Path Discord for several years by now, but the 3e Abyssal art was so bad that even the people still on Onyx Path Discord in 2025 were confused.
 
In Exalted, Abyssals are the edgiest edgelords of everything who gave up their name to Oblivion at the moment of death in exchange for returning and being extremely edgy harbingers of death. They have to go by edgy titles like Lover Clad in Raiment of Tears and get cursed and suffer mechanical penalties when acknowledging their former name.

An Abyssal Exalted has to have Appearance of 3 or more, unless they take the flaw that reduces appearance to 0. They're either sexy anime goths or rotting corpses. Naturally, this is what the cover to Abyssals 3e looks like:
Horror.webp
 
In Exalted, Abyssals are the edgiest edgelords of everything who gave up their name to Oblivion at the moment of death in exchange for returning and being extremely edgy harbingers of death. They have to go by edgy titles like Lover Clad in Raiment of Tears and get cursed and suffer mechanical penalties when acknowledging their former name.

An Abyssal Exalted has to have Appearance of 3 or more, unless they take the flaw that reduces appearance to 0. They're either sexy anime goths or rotting corpses. Naturally, this is what the cover to Abyssals 3e looks like:
I have only heard of exalted in one notch above "it exists". And I really appreciate your insight posts, because just from your summaries I feel like I have contracted AIDS from reading them and I can't imagine how utterly massively pozzed the raw source material must be.
 
I have only heard of exalted in one notch above "it exists". And I really appreciate your insight posts, because just from your summaries I feel like I have contracted AIDS from reading them and I can't imagine how utterly massively pozzed the raw source material must be.

The corebook of 3e is 2014, so it's before the poz became inescapable in TTRPGs and it was really like a more mechanically sane version of the original early 2000s White Wolf game. But like I said, every subsequent book got worse and worse. The original was woke in the same way other White Wolf games of the time were 'woke'. It was pretty explicit that everyone in the world is some shade of brown, homosexuality is no big deal, etc., but it wasn't constantly in your face. The biggest problem were always Lunar Exalted, since the way they're set up, they can be done sanely, but they're huge furry bait with some twists that just make them worse.

Like you probably noted from my previous posts, there's multiple types of Exalts: Solars (the default PCs, strongest, reborn in a world that rightfully hates and fears them), Dragon-blooded (the only Exalt type where Exaltation is carried through family, weakest, most numerous, overthrew the Solar Exalts in distant past once their rule became tyrannical and corrupt, currently ruling a decaying tyrannical and corrupt empire), Abyssals (Corrupted Solars, edgelords bent on destroying all of Creation), Sidereals (the ones manipulating everything), Infernals (when demons stole the Exaltations that would eventually become Abyssals, they kept some for themselves), Alchemical (mechanical), and, of course, Lunars.

Lunars have bestial features, can change into animals, usually live in the wild, usually have some sort of tribal culture, and, to attract an especially deranged breed of furries, each one is a destined soulmate of a specific Solar Exalted. In the original books, it's pretty clear that that's a problem, since the Solars haven't been around for thousands of years and Lunars have developed their own ideas in the meantime. Most players are kind of lukewarm on Lunars, since they fill a role in the setting (manageable threat to a group of young Dragon-Blooded) and there's drama potential with them, but they come with baggage. The players who like Lunars are generally furries and they also really, really like Lunars. It was the second kind of players who got put in charge of Lunars for the third edition.

Exalted is cool, it really is. But like all original White Wolf things, the cool parts of it come with a lot of shit attached. And unlike oWoD, which got a complete mechanically decent version in the 20th Anniversary edition, the only mechanically good part of 3e is the core book, while 1e and 2e both have huge issues.
 
I have only heard of exalted in one notch above "it exists". And I really appreciate your insight posts, because just from your summaries I feel like I have contracted AIDS from reading them and I can't imagine how utterly massively pozzed the raw source material must be.
To put things into perspective, this used to be the Abyssal’s aesthetic.

IMG_1593.webp IMG_1592.webp IMG_1594.webp

Exalted is fucking wild as an example of brute-force worldbuilding. The 1e core book has a huge and artistically detailed explanation of how the empire makes its trade currency from blocks of jade down to what they do with the leftover dust from cutting it into bricks. The world is flat and held together by five poles; north, south, east, west and center. As you get further from the center, reality gets less-defined until it falls apart altogether and you find the fair folk who HATE the physical world for existing because it forces them into defined forms and they find that horrifying. It’s a stew of Fantasy Anime, Heavy Metal, Sword and Sorcery and Classical Mythology where beings reminiscent of anything you can think of from ancient myth get up to all of the hairy shit that Greek gods got up to. There’s fucking super Kung fu.

There is a lot of gold to mine there and it fucking slapped. Take the most high power 4e DnD game and then crank the dial up to eleven and then snap it off.. Then, the 2010’s rolled around and the blue hairs got there hands on the game. In addition to a glacially slow release schedule, it’s subject to the same enshittification that DnD was subject to, hence that tragic abyssal art of random black guy in a purple robe #675.

It’s a game that’s very much worth checking out but if you wish to dip your toe into the water, start with second edition. It was at least made feature complete within the span of a single human lifetime.
 
Honestly from what I can tell each edition is its own issues. 1e tried really hard to be the prologue to the World of Darkness which I intrinsically hate, 2e is both the goofiest but also the stupidest in terms of edge but has less baggage than the other two... until you get to its ending which apparently was so goddamn bad it makes how GW ended Warhammer Fantasy look good, and 3e is the least shit mechanically, but like DnD 5e its supporting books after core suck ass.

I bounced off pretty hard partially due to the soul bond bullshit, and I honestly can't take the setting seriously in the slightest after that. I really can't take a setting seriously once you intentionally write a cat-girl prostitute who fucks ghosts and who wears a bikini top to hide her ass cheeks as a noted character. I can't take a setting seriously when you just slam down Robot Judge Dredd and Not-Snake Eyes into that setting. I can't take a setting seriously when you have the hooker Abyssal who was written by a guy who totally gets off on eating menstruation blood.

I don't hate Exalted per say, not like I thought I would when the setting basics were first told to me, but it's definitely a game I can't take that seriously if I was asked to play or run it, and I know I'd give it the Chronicles Treatment by ripping the thing apart and making my own setting. I'd treat it more as you doing an anime shitpost since besides some minimal nods to fantasy it leans a lot fucking harder into shonen/seinen and Dark Age Comics honestly.

At least in terms of character design; the setting might be a bit different in that regard but I still see it as a setting you do when you want to shit-post.

That's not to say you can't do a Lunar in a not gooner furryshit way; it's you just have to kind of treat them like Werewolves, but with those soul links being more akin to a role they had to the Solar when they lived. Like as a castellan, butler, friend, or something like that. And then just yeet the fuckers who want to do the 2000 year old horse chick wants to ara-ara the new Solar kid. And the fuckers who clearly get off on being a monsterperson. Sure, you probably won't have a lot if any lunars after that but hey... thems the breaks.
 
Última edición:
A stone is an abstract measurement that is based on both weight and awkwardness. So a long sword is 1 st, so is 50' of rope, so is a 10ft pole.
I always thought the ubiquitous "ten foot pole" was a hoot. How would you carry this motherfucking thing without a bag of holding? Wouldn't you constantly be banging against walls and tripping over it? I defy anyone to get an actual ten foot pole and try to carry it around all day without serious inconvenience.
 
I always thought the ubiquitous "ten foot pole" was a hoot. How would you carry this motherfucking thing without a bag of holding? Wouldn't you constantly be banging against walls and tripping over it? I defy anyone to get an actual ten foot pole and try to carry it around all day without serious inconvenience.
I could easily carry a 10 foot pole most places without issue.

The people around me, on the other hand, may end up with concussions.
 
ACKs has the best encumbrance rules. Everyone can carry 10 stones. A stone is an abstract measurement that is based on both weight and awkwardness. So a long sword is 1 st, so is 50' of rope, so is a 10ft pole. For armor weight, most armors are 1 st per point of AC. Most things that aren't stones are in 1/6th stone, everything else is in coins. 1st = 1000 coins. Encumbrance changes speed, but the chart is printed on the character sheets. Acks has a lot of systems, but each system is optimized to be as easy as possible.
I like OSE's coin-based encumbrance, but I also like the 1 st. = 1 AC for armor.

There was some game that had what I thought was a novel idea for packrats which was a dexterity + str system, where STR determine how much weight you could carry but DEX determined how many items you could hold - you could hold multiple packs (but not packs-in-packs) to increase that #, but then suffered a penalty retrieving items.
 
I always thought the ubiquitous "ten foot pole" was a hoot. How would you carry this motherfucking thing without a bag of holding?
Play as a half-troll? If that fucker can fit himself into a dungeon, he can carry a sarissa with him in tight corridors, too.
 
My space pirate GURPS campaign is about to pop off. The GM made it an Ultimate Showdown of every sci-fi franchise he likes, we've fought Transformers Cybertronians, done deals with Oddworld Glukans, stole a prototype ship from Mass Effect Salarians, etc. Two of the members are running Warhammer 30k Astartes, one a Word Bearer and one an Alpha Legionnaire. I rolled an OC because I missed the memo on it being a big sandbox, but after running into Magic The Gathering Phyrexians, my character was infected with the Glistening Oil and I've been rolling with that. Well, we were given a mission to try and steal a Dreadnought frame from the Imperium, and we ran into the Phalanx, the flagship for the Imperial Fists legion. We infiltrated, I disguised myself as a Magos of the Cult Mechanicus, and made my way to where they recycle corpses into foodstuff. I infected a batch with the Glistening Oil, should be fun to see how far it goes. I don't expect to take over the entire vessel, just create enough chaos to cause enough of a distraction to complete the objective.
 
DnD players feel way too coddled. I put them in another game (Pulp Cthulhu) for a tutorial session and they take ages to make one choice when it turns out every action has a reaction, and they really cling to their characters when there's a threat of bad things happening or death. I've been watching recent DnD games and it looks every action has a safety net and/or couple of warnings to railroad the players.

Biggest tell is the way they approach combat. They expect combat to be steamrolled or they have a heavy advantage without effort. But are scared or disappointed when combat is a very risky thing or they have to spend effort to get advantages. Hell, they won't put some weakening drugs in a drink of some obviously evil enemy to weaken him because such things like poison and assassination is seen as 'evil'. like they expected some major alignment change from doing the deed.
 
I always thought the ubiquitous "ten foot pole" was a hoot. How would you carry this motherfucking thing without a bag of holding? Wouldn't you constantly be banging against walls and tripping over it? I defy anyone to get an actual ten foot pole and try to carry it around all day without serious inconvenience.
As long as it's the only thing in my hands, or it's strapped to my back, it wouldn't be too bad. My party has a wagon pulled by a light horse, so they don't have to carry it outside the dungeon. it being 1 out of 10 possible stone the player is carrying is a fair abstraction.

DnD players feel way too coddled.... they really cling to their characters when there's a threat of bad things happening or death
You have to kill at least one of them. It's like losing your virginity, you're nervous the first time but you get into the swing of it. This is why I like running DCC one-shots. go onto Purple Sorcerer pre-gen 4 characters per player. Grab one of nearly 200 adventures, #67 Sailor's on a starless sea is recommended for a reason. Roll in the open. some of them will die, but they'll have 3 other characters each.

My space pirate GURPS campaign is about to pop off.
I'm not usually into gonzo or gurps, but I had a similar idea with gurps. Where you start in a more traditional fantasy setting. The party awakens the sleeping god Oznog, who starts grabbing things from other genres. I'd use GURPS because then everything will be balanced with each other (cyborgs, 6-shooters, magic, etc.). What made it never happen was trying to make gurps playable at the table.
 
I'd use GURPS because then everything will be balanced with each other (cyborgs, 6-shooters, magic, etc.)
Good lord no they wouldn't be balanced.

revolverstable.webp subdermalarmor.webp

Colt single-action army does 3D6 -2 damage (max damage possible is 16), the lowest tier cybernetic armor implant has a DR of 12, meaning you're statistically unlikely to do any damage.
 
Good lord no they wouldn't be balanced.

Ver archivo adjunto 7868122Ver archivo adjunto 7868133

Colt single-action army does 3D6 -2 damage (max damage possible is 16), the lowest tier cybernetic armor implant has a DR of 12, meaning you're statistically unlikely to do any damage.
That's what I meant by balanced. The world was supposed to be ending in a gonzo fashion. A terminator showing up to a fantasy world would do insane amounts of damage before it would be put down. That was the gimmick. But it would be consistent with the other parts of the game. I was going to use the Mythic GM Emulator and every time we got doubles on the d% we'd roll on a table to add something from any genre. Then roll a reaction roll to the party. The point was that something crazy could attack the party or become their friend. Also they would get points to level with.

It was a dumb idea I had for something more silly. But GURPS was too unwieldy for me, at least at that time. I also don't have an incentive to put a lot of time into the game because of their license.
 
That's what I meant by balanced. The world was supposed to be ending in a gonzo fashion. A terminator showing up to a fantasy world would do insane amounts of damage before it would be put down. That was the gimmick. But it would be consistent with the other parts of the game. I was going to use the Mythic GM Emulator and every time we got doubles on the d% we'd roll on a table to add something from any genre. Then roll a reaction roll to the party. The point was that something crazy could attack the party or become their friend. Also they would get points to level with.

It was a dumb idea I had for something more silly. But GURPS was too unwieldy for me, at least at that time. I also don't have an incentive to put a lot of time into the game because of their license.
Oh, ok. I wouldn't have used the word 'balanced' though. Another GURPS game that sadly fell by the wayside due to an uninterested GM was a WW2 isekai where we, as a squad of Waffen SS, run through a D&D module and murder the fuck out of Drow with machine guns and flamethrowers. Magic still hurt us, however. And getting into melee with entrenching tools us enchanted swords was a bad time.
 
Oh, ok. I wouldn't have used the word 'balanced' though. Another GURPS game that sadly fell by the wayside due to an uninterested GM was a WW2 isekai where we, as a squad of Waffen SS, run through a D&D module and murder the fuck out of Drow with machine guns and flamethrowers. Magic still hurt us, however. And getting into melee with entrenching tools us enchanted swords was a bad time.
Should have tried to channel your inner Krieg there.
 
I would rather blow my head off than use GURPS.
It's as complicated as the rules you select to use for the campaign. The problem is good fuckin' luck if you're using vehicles at all, which are a common enough desire, since that ruleset is ass.

I used to consider times where I could maybe use or play GURPS to do a specific thing with it. The problem is I just never found enough of a use-case that couldn't be solved by just using other systems that are smoother mechanically and much more easily homebrewed for the items missing.

The examples I'm seeing could've probably just been done with RIFTS or Exalted for example tbh.
 
Atrás
Top Abajo