- Registrado
- 4 de Nov, 2017
I don't mean for 1 or even two characters.ACKs has the best encumbrance rules. Everyone can carry 10 stones. A stone is an abstract measurement that is based on both weight and awkwardness. So a long sword is 1 st, so is 50' of rope, so is a 10ft pole. For armor weight, most armors are 1 st per point of AC. Most things that aren't stones are in 1/6th stone, everything else is in coins. 1st = 1000 coins. Encumbrance changes speed, but the chart is printed on the character sheets. Acks has a lot of systems, but each system is optimized to be as easy as possible.
My players are 1 grognard, his 15 year old, and a 22 year old map games enjoyer. I have also played with family that aren't generally into turbosperg shit, but it's a fun indoors activity. I've never heard complains about it being too complicated. As for role-playing, both my noob-players still don't 100% get the idea of roleplaying. Talking to characters how your character would. My Grognard is good about separately having goals for his characters. A bard that is wanting to carry on his family line. Their first adventure had them convincing a cave bear to leave a homestead of the local innkeep's brother. That brother had a 19 year old maiden, so he's romancing her. While the witch is trying to get more powerful spells to bring back to her grandmother up north. But he's been playing for nearly 40 years, multiple times a week when he was a teen/early 20s.
Its when you start having people run 4+ characters, literally their own parties, that trying to track inventory gets a little much to manage.
Because its very possible from an encounter perspective, since combat is resolved very quickly.