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The problem is that while they have some lore setting, they also for whatever reason chose to not lean on it and make the book cover said setting in detail, meaning they lose the most effective way to flavor the same fantasy RPG slop. They had some really stupid and conflicting design ethos when making this thing, since they wanted to make it rules light, but also proprietary to a degree, and also even easier than 5e.If they were in active development you could still run Daggerheart for a season while you spam content, and as I said, get people involved in shaping the game world.
That perfect combination of Exploiting your Paypaggies with tons of FOMO; you'll never again get the chance to influecence the official setting like this! What the fans decide is canonuntil the wokies say its now big yikes and we retcon itfor the next 50 years with our D&D killer.
The answer is D) none of the above, it was just a cash grabDid I miss something regarding Daggerheart's inception? Did Mercer et al misconstrue their popularity and make a play for the big leagues after making Hasbro try and pay the big bux, only to end up saying fuck it nevermind or did they try, actually succeed, and Hasbro came around and said okay let's talk here's a fat cheque to get back to doing what you used to do?
Lancer isn't even that. It's an aborted tabletop skirmish game with way too much background that's entirely out of scope for the players(I normally like extra information for a setting, but we're talking about shit like interplanetary economics when the entire focus of the game is "boots on the ground" mech pilots shooting at other mech pilots who don't have any sort of economy to even interact with), that is pretending to be a TTRPG(it's basically number of players vs the DM). It's also infested with troons because you can just change basically everything about your character that matters(which is the robot since the pilot skills never make a difference and offer even less to do than a fucking PbtA game) so they latched onto it like flies on shit with an awful progression system that resets itself every now and then via difficulty tiers based on player level. It's also so utterly fucking boring 99% of the community just skips playing the first 3 levels worth because there is next to zero mech customization to start with(which is insane for a mech pilot TTRPG). On top of all of that, their lead designer was apparently still working for WotC and didn't do anything to finish their main campaign for 2 fucking years(I'm still not sure it's done) while the community keeps throwing "muh OC" everywhere and slapping the official labels on everything so it's actually difficult at times to determine which splats are just shitty broken homebrew content.LANCER gives me that impression too)
I was going to correct with Skirmish game but yeahLancer isn't even that. It's an aborted tabletop skirmish game with way too much background that's entirely out of scope for the players(I normally like extra information for a setting,
A friend of mine and certified oldskool tabletopper was trying to talk people into playing Lancer semi-recently so I appreciate the warning as I was quit when I walked in and I'm twice as quit now. Not even personal in this case, just genuinely don't care and time is too precious to be wasted playing garbage, which could be said for a lot of things I guess.I could keep going but I'll cut things short, but yes I could continue ranting about how fucking awful it is for another 2000+ words easily because Lancer is that fucking cancerous of a game.
Oh yeah, that's another part of it, but... it's again shit the player never interacts with.It has a surprising amount of people who shill its lore, i still remember the "OOO LE ELDRICH MECH SPOOKY, OOO" and it was a paragraph on how some cyber virus is totes corrupting
That's how I got suckered into 6 sessions of that bullshit. It was especially bad since the oldschool guy who conned the table into it had played other mecha TTRPGs in the past but apparently Lancer was the best shit ever before and after the entire table decided to drop it, and will still argue with me a year later that Lancer isn't just a fucking skirmish game pretending to be a TTRPG. Most of the table agreed it would be better off played as a 1v1 tournament bracket just picking a license level above 2, and number of mechs to use. Granted, that didn't happen because if we did actually opt to do anything we could be playing literally anything the hell else.A friend of mine and certified oldskool tabletopper was trying to talk people into playing Lancer semi-recently so I appreciate the warning as I was quit when I walked in and I'm twice as quit now. Not even personal in this case, just genuinely don't care and time is too precious to be wasted playing garbage, which could be said for a lot of things I guess.
First 2 fucking words after the name of the kickstarter tells you how their retarded brain works. 2 and a half years later, it's still not done either.Be gay // do giant robot crimes. A mecha tactics game adapted from the Lancer TTRPG (under its third-party license).
Years ago. In a 3.5 edition game, I played a dwarf who was into female elves.Shut up, boy. I know your type.
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It's impressive that she hates Elves more than the halfpint hater.
Aside from tone and quality of art, note also the ages of the characters. The woman is an adult woman, beautiful and adept, the knight is masculine, probably late twenties at earliest, could be forty. V2, young girl with childlike proportions, tiefling in background looks teenage...
AD&D is metal, og D&D is prog rock.
its not Animal Crossing. Animal Crossing is a chill and
Is there? I thought the whole point of old DnD was +1s were extremely hard to come by.I guess for a lot of B/X games, getting dicked on Stats or HP isn't the end of the world, as there are lots of ways to pump those numbers.
Repeating a rant from way back, but why not.also no salvage because their shit is all automatically incompatible for... "reasons" never explained, hell the game seems to even discourage communications with the enemy NPCs
Right, but there's an artificial disconnect between what you the player can get, and what enemy mechs can get for equipment. It doesn't matter if I can print 300 whatever assault rifle at the base between missions, I can't get the carbon fiber laser edge katana that reflects hits even though the party just took out 10 of those mechs and there should be nothing stopping me from picking one up. Not to mention the stupid license levels restricting what you can get via the "lol, what's resource scarcity?" 3d printing... in a war fought at times over resources.Repeating a rant from way back, but why not.
Lancer is broken as a setting. It's a communist utopia where there's no resource scarcity, but there's lots of war for some reason.
The biggest thing that breaks the setting, and even game mechanics, is that infinite practically free 3D printers and cloning machines mean there's no stakes to anything.