Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Popping in to say I love the Dice Scum show, I think I've seen the Rome Christmas special 100 times.
 
If they were in active development you could still run Daggerheart for a season while you spam content, and as I said, get people involved in shaping the game world.
That perfect combination of Exploiting your Paypaggies with tons of FOMO; you'll never again get the chance to influecence the official setting like this! What the fans decide is canon until the wokies say its now big yikes and we retcon it for the next 50 years with our D&D killer.
The problem is that while they have some lore setting, they also for whatever reason chose to not lean on it and make the book cover said setting in detail, meaning they lose the most effective way to flavor the same fantasy RPG slop. They had some really stupid and conflicting design ethos when making this thing, since they wanted to make it rules light, but also proprietary to a degree, and also even easier than 5e.

What this did is basically fuck over any possible chances of having a longer campaign, especially since there are no fucking modules, strongly made settings with detail, or anything else to work with.

It really is blatant how obvious Daggerhearts was as a cashgrab. Even moreso than Candela Obscura, which that one also has the gall to rip heavily from Blades in the Dark and pretend they did that.

For all I shit on the indie slop like Shadowdark and Mork Borg I can at least say that one actually has progression in characters, meaning you actually can feel yourself growing in power and have the chance to do longer campaigns, hence more replayability. While the other gives you dungeons at least, meaning you have a fucking module, as well as a single setting, meaning it's much more focused and not trying to chase trends.
 
Did I miss something regarding Daggerheart's inception? Did Mercer et al misconstrue their popularity and make a play for the big leagues after making Hasbro try and pay the big bux, only to end up saying fuck it nevermind or did they try, actually succeed, and Hasbro came around and said okay let's talk here's a fat cheque to get back to doing what you used to do?
 
Did I miss something regarding Daggerheart's inception? Did Mercer et al misconstrue their popularity and make a play for the big leagues after making Hasbro try and pay the big bux, only to end up saying fuck it nevermind or did they try, actually succeed, and Hasbro came around and said okay let's talk here's a fat cheque to get back to doing what you used to do?
The answer is D) none of the above, it was just a cash grab

Candela Obscura they just make a kicker starter to put out a book, no other content, and got like a million bucks. This was just a replay of that same cash grab while also POSSIBLY being leverage in check-size negotiations with Hasbro.
"Gee I dunno we just put out our second successful TTRPG, we might just use that system instead of D&D and take our 6 million paypiggies with us unless an extra zero appears"
 
All i know of Daggerhearts is from some OSR boomers (who are right of center) who ribbed on it on one of the few discords i lurk (The ACKS one) and it was funny. It has like 6 different meta currencies and it seems to me like an aborted video game made by people who couldnt program (LANCER gives me that impression too)

I thought someone had shared video playthrough but no, it was about MCDM's "Draw Steel" where people just check their phones mid session and doze off, because apparently a basic 3-room dungeon takes 5 hours to run
 
LANCER gives me that impression too)
Lancer isn't even that. It's an aborted tabletop skirmish game with way too much background that's entirely out of scope for the players(I normally like extra information for a setting, but we're talking about shit like interplanetary economics when the entire focus of the game is "boots on the ground" mech pilots shooting at other mech pilots who don't have any sort of economy to even interact with), that is pretending to be a TTRPG(it's basically number of players vs the DM). It's also infested with troons because you can just change basically everything about your character that matters(which is the robot since the pilot skills never make a difference and offer even less to do than a fucking PbtA game) so they latched onto it like flies on shit with an awful progression system that resets itself every now and then via difficulty tiers based on player level. It's also so utterly fucking boring 99% of the community just skips playing the first 3 levels worth because there is next to zero mech customization to start with(which is insane for a mech pilot TTRPG). On top of all of that, their lead designer was apparently still working for WotC and didn't do anything to finish their main campaign for 2 fucking years(I'm still not sure it's done) while the community keeps throwing "muh OC" everywhere and slapping the official labels on everything so it's actually difficult at times to determine which splats are just shitty broken homebrew content.

And it continues getting worse from there, especially for shit like enemies that don't follow the same sort of rules or even character sheet design(also no salvage because their shit is all automatically incompatible for... "reasons" never explained, hell the game seems to even discourage communications with the enemy NPCs) so the DM is just stacking 5, 10, 20 named attributes that just amount to stat changes for the most part and needing to do this for 4-10 mechs at a time which are different types and just spawn into a mission, meanwhile the players usually just have to play king of the hill making it to a control zone area and holding that for x number of rounds while continual waves of enemies appear in marked spawn zones.

I could keep going but I'll cut things short, but yes I could continue ranting about how fucking awful it is for another 2000+ words easily because Lancer is that fucking cancerous of a game.
 
Lancer isn't even that. It's an aborted tabletop skirmish game with way too much background that's entirely out of scope for the players(I normally like extra information for a setting,
I was going to correct with Skirmish game but yeah
My first red flag is that it came included with the itch.io bundle that supported muh BLM during its peak, (i pretty much got that just for Pyre and Reciever i think) I never paid attention to anything till some people brought it up and i realized it was peak commie trash for theatre kids

It has a surprising amount of people who shill its lore, i still remember the "OOO LE ELDRICH MECH SPOOKY, OOO" and it was a paragraph on how some cyber virus is totes corrupting
 
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I could keep going but I'll cut things short, but yes I could continue ranting about how fucking awful it is for another 2000+ words easily because Lancer is that fucking cancerous of a game.
A friend of mine and certified oldskool tabletopper was trying to talk people into playing Lancer semi-recently so I appreciate the warning as I was quit when I walked in and I'm twice as quit now. Not even personal in this case, just genuinely don't care and time is too precious to be wasted playing garbage, which could be said for a lot of things I guess.
 
It has a surprising amount of people who shill its lore, i still remember the "OOO LE ELDRICH MECH SPOOKY, OOO" and it was a paragraph on how some cyber virus is totes corrupting
Oh yeah, that's another part of it, but... it's again shit the player never interacts with.

A friend of mine and certified oldskool tabletopper was trying to talk people into playing Lancer semi-recently so I appreciate the warning as I was quit when I walked in and I'm twice as quit now. Not even personal in this case, just genuinely don't care and time is too precious to be wasted playing garbage, which could be said for a lot of things I guess.
That's how I got suckered into 6 sessions of that bullshit. It was especially bad since the oldschool guy who conned the table into it had played other mecha TTRPGs in the past but apparently Lancer was the best shit ever before and after the entire table decided to drop it, and will still argue with me a year later that Lancer isn't just a fucking skirmish game pretending to be a TTRPG. Most of the table agreed it would be better off played as a 1v1 tournament bracket just picking a license level above 2, and number of mechs to use. Granted, that didn't happen because if we did actually opt to do anything we could be playing literally anything the hell else.

The game also provides a lot of meaningless choices/options/gear. There isn't a "one true build" but its also easy to mis-hear something in the mission brief and then fuck your loadout so you end up barely contributing to the only thing in the game, combat. On top of that it was also easy to get stuck in a situation of the party having analysis paralysis regarding who goes in which order because it was alternating activations vs the DM with the party members just picking which slot they used, so you could very much end up bored out of your mind going first on turn 1, then last on turn 2, while everyone else is trying to figure out how to wombo combo an enemy NPC and what order to do shit in including trying to bait the DM into activating a different enemy mech first(while the DM is listening to this conversation). Just imagine playing any 5-10 model skirmish game as a team of 5 vs a team of 1 and all of the problems that would include.

edit: I almost forgot, someone did make a video game for this shit.
Be gay // do giant robot crimes. A mecha tactics game adapted from the Lancer TTRPG (under its third-party license).
First 2 fucking words after the name of the kickstarter tells you how their retarded brain works. 2 and a half years later, it's still not done either.
 
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I guess for a lot of B/X games, getting dicked on Stats or HP isn't the end of the world, as there are lots of ways to pump those numbers.
Is there? I thought the whole point of old DnD was +1s were extremely hard to come by.

also no salvage because their shit is all automatically incompatible for... "reasons" never explained, hell the game seems to even discourage communications with the enemy NPCs
Repeating a rant from way back, but why not.

Lancer is broken as a setting. It's a communist utopia where there's no resource scarcity, but there's lots of war for some reason.

The biggest thing that breaks the setting, and even game mechanics, is that infinite practically free 3D printers and cloning machines mean there's no stakes to anything.
 
Repeating a rant from way back, but why not.

Lancer is broken as a setting. It's a communist utopia where there's no resource scarcity, but there's lots of war for some reason.

The biggest thing that breaks the setting, and even game mechanics, is that infinite practically free 3D printers and cloning machines mean there's no stakes to anything.
Right, but there's an artificial disconnect between what you the player can get, and what enemy mechs can get for equipment. It doesn't matter if I can print 300 whatever assault rifle at the base between missions, I can't get the carbon fiber laser edge katana that reflects hits even though the party just took out 10 of those mechs and there should be nothing stopping me from picking one up. Not to mention the stupid license levels restricting what you can get via the "lol, what's resource scarcity?" 3d printing... in a war fought at times over resources.

And that still doesn't address the fact that it discourages bothering with comms at any point making the pilot skills utterly useless outside of the one check you might make between missions as if you're picking a dialogue option in a visual novel.
 
Yeah, I bounced off Lancer pretty quick when I found out it was wearing the skin of 4e D&D. Very fun skirmish game as long as you don't think too hard about the narrative. I do think it could work in a mech colosseum battle setting a la Solaris VII from Battletech.

Also, got into a digital game of WHFRP4e and I'm having a grand old time. The Career system provides a pretty interesting way to have flexibility in building your character while preventing outright minmaxing immediately. I do like how opposed weapons skill tests mean you can accidentally dodge/parry into the attack and nuke yourself.

I'm playing a regular-ass peasant who has ingratiated himself with a party of his betters just by being humble and asking reasonable if uneducated questions (high Int for Outdoor Survival because he's a Scout).
 
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