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- 31 de Ago, 2023
Yeah they are called hapasUpdate: I’m retarded. That’s a half-orc barbarian. Still better than the mexican orcs D&D is doing.
…Wait, is that a half orc and not a full on orc?! Do they have half-races in Japan?
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Yeah they are called hapasUpdate: I’m retarded. That’s a half-orc barbarian. Still better than the mexican orcs D&D is doing.
…Wait, is that a half orc and not a full on orc?! Do they have half-races in Japan?
I like to have at least twice the number of pregens as players, and give each one like a paragraph/two paragraphs of description, and let players pick.This also gets rid of "choice paralysis": the player assumes you're giving him a needed class for the adventure, and is happy to customize the pregen a little bit without worrying too much about the build and stats. This is very effective with new players.
I really often just gave first level characters the max on level one. I'm not going to have a TPK because everyone got bitten by a mosquito.No matter how much of a hardcore dice-fall-where-they-may old school player they claim to be, there is always salt whenever they level up, roll for HP, and roll a 1. With the table unanimously agreeing to take the average from then on.
I did this two ways, one was my index cards with a character on them and one was actually having NPCs in the party already so in particularly deadly campaigns, instead of sitting out or stopping everything to roll someone a new character, they could just take over one of the NPCs or meet one of the pregens on the road.I like to have at least twice the number of pregens as players, and give each one like a paragraph/two paragraphs of description.
That isn't enough. It's when they level up I tend to see this.I really often just gave first level characters the max on level one. I'm not going to have a TPK because everyone got bitten by a mosquito.
Grognards and OSR simps refuse to admit this, but random rolling is and always will be a meme for long campaigns. No matter how much of a hardcore dice-fall-where-they-may old school player they claim to be, there is always salt whenever they level up, roll for HP, and roll a 1. With the table unanimously agreeing to take the average from then on.
I've usualy just manadated averages for HP, or I'm doing a low-lethality campaign "Roll and if its under average, take the average" so there is some HP variation between two Fighters, but the fighters always have more HP than the fucking wizard.I have my players roll all HP every level, and take the highest result. Like at 5th level, you roll all 5 hit dice, and if the result is lower than what you had at 4th level, you just stay where you're at. It adds some randomness without screwing anyone long-term.
PF1E? That was the rule for PFS.The way HP rolls have kind of settled in my game is that you can take the average (half plus one because I'm nice) or roll. Nobody has ever complained and with the exception of one player they just do average anyway. Maybe I'll examine the practice the next game I run, but we'll see.
Yes, PF1E. I didn't know what was the rule for PFS though. Pozzo should have hired me years ago.PF1E? That was the rule for PFS.
Whoa, whoa, WHOA! You can't just drop that into the middle of a conversation and walk away. What the fuck is going on?Which one of you niglets told Vordrak about Cthulhutech 2?
Cthulhutech 2 is now out and Vordrak wrote some buzzword.txt post about.Whoa, whoa, WHOA! You can't just drop that into the middle of a conversation and walk away. What the fuck is going on?
lolhttps://youtube.com/watch?v=nPHxw-k7CnY1. Critical Role using DND 2024 for campaign 4. Matt Mercer outright defends using DND 2024 over DaggerHeart by saying his own game isn’t very good.
2. Hasbro/WOTC still don’t have an official name for the 5E successor.
Cthulhutech 2 is now out and Vordrak wrote some buzzword.txt post about.
1. Maybe, but even the critical role people understand that their bread and butter is "D&D" so it makes sense to stick with that for their main show. Also for the side game thing they did for their rules lite candela obscura game thing, it did pretty badly for a variety of reasons. But if their new thing isn't "D&D" that's a massive risk due to...https://youtube.com/watch?v=nPHxw-k7CnY1. Critical Role using DND 2024 for campaign 4. Matt Mercer outright defends using DND 2024 over DaggerHeart by saying his own game isn’t very good.
2. Hasbro/WOTC still don’t have an official name for the 5E successor.
So they're going to use it as a vehicle to tie in the CR content into Daggerheart as a source of content, like they did for the CR books for 5e. This makes sense due to them not having a lot of content yet. Although how long that takes to happen(it was never going to be quick) could be an issue as these CR campaigns were already taking years, and a 13 player West Marches mess could be even more ridiculous.Campaign four, however, will actually still have a Daggerheart component to it, as Critical Role has also confirmed that Jeremy Crawford and Chris Perkins (the two senior designers who previously lead the D&D team at Wizards of the Coast) will be working on new Daggerheart material that ties directly into campaign four. What this material will look like and when it will be released, however, are not yet known.
It was edgy in the worst way. The Nazzadi were just fetish bait, with the book stating that some of them just go around in the nude as well as the exoticized look of many of the females. Rape and pedophilia were not handled in the proper manner that it should in a horror game.I clearly remember Ctech being one of the first victims of the woke takeover, with the beginning of the usual suspects screaming at the top of their lungs about how wrong and bad the game was (and the game was quite edgy, only it didn't understand it was 2007 and not the 90ies anymore).
For just a second, imagine Dangerheart isn't a half-assed cash grab and was made by an actual DM not a low-talent grifter attempting to make himself a star.So they're going to use it as a vehicle to tie in the CR content into Daggerheart as a source of content, like they did for the CR books for 5e. This makes sense due to them not having a lot of content yet. Although how long that takes to happen(it was never going to be quick) could be an issue as these CR campaigns were already taking years, and a 13 player West Marches mess could be even more ridiculous.
That would have required doing more than coming up with a bare minimum of a "game system" to begin with. Although I'm not sure hiring Crawford was a smart move but whatever. They spent 2 years and only had a core rulebook because they wrote their "taldaorei reborn" campaign setting book... for 5e, and not even a bestiary.You are starting a new version of your Peppa the Paypig. Now imagine you start your retarded season of pretend-play semi-scripted game - and then imagine you run it using YOUR sytem that you made to show everyone how much fun it is to play.
And then you drop the huge bomb:
There will be FLGS weekly adventures like PFS/Adventurer's guild/etc, and some being run online (for terminal shutins). And like Warhams tournies, the results of these campaigns are going to be agregated and used to determine how things go for the show. which factions controls what, etc.
You would immediately solve the usual TTRPG bootstrap of "Want to play, no one else to play with".
Absolutely, but even if there wasn't a check from Hasbro it's still the right call. They don't have anything to sell people if they go with Daggerheart, and like I said D&D 5e, even CRs version of "D&D" still gets consoomers due to being a fucking lifestyle brand. Just look at this shit, they've got more apparently for their show tied to D&D, than they do for their own TTRPGs by a landslide(the daggerheart book and 1 t-shirt). https://shop.critrole.com/collections/apparel?sort_by=price-descendingWhat I'm saying is I think Mercer is making the right call.
right. I covered that part when I asked you imagine it wasn't a half-assed cashgrab made by an actual talented GM.That would have required doing more than coming up with a bare minimum of a "game system" to begin with.
If they were in active development you could still run Daggerheart for a season while you spam content, and as I said, get people involved in shaping the game world.They don't have anything to sell people if they go with Daggerheart