Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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No there's not. They are removing everything great about the game to make themselves feel better about themselves.

How much could I get for a first printing, unedited version of Volo's Guide?

Speaking just to the stat blocks (fuck the new 30 new flavors of monster races that won't matter except for windows dressing as you tell your story of how oppressed the gays are because racial feats are bigotry and stat boosts are violence and racial traits oppress black & red bodies) and granted I'm doing a lot of extrapolation from one sample BUT...
New Shit runs a little cleaner and reads better; DM doesn't have to maintain spell lists, spell selection is varied but small enough you could get quick descriptor onto an index card, and everything is Once-a-day, recharge, or at will. Since the few times I run 5e its one shots/megadungeons, the stat blocks look easier to run and like they would require less prep and brain-space when I'm running.
That said, you're taking 4e monster mechanics and dropping it into 5e and I'm not at all sure that will splice. 4e was already pushing it with monsters being built different than players, but the players were built around the same general system & action economy. That's vastly different for 5e where players have a less singular-combat focus build process. And they are introducing stuff that Player builds weren't balanced against; i.e. I don't think Monster powers recharged until now.
This seems more like having a GM tell the players build with the 3.5 PB and running stock monsters from 4e MM. Its also taking an already sort of soulless system and making it even more soulless. It also makes it harder to tune caster difficulty by giving/removing spell slots, etc.

Re: Money for uncucked books, looks like they aren't making any changes to Volo's - it will continue to be printed with "problematic" content included. They are reissuing the cucked version as Monsters of the Multiverse to both move more books and make it easier for their snowflakes to just say "Volo's is banned from the safe space of this table. Prememptive X card on anything from there. Educate yourself on racial injustice and do better."
Same thing they did with Curse of Strahd (the new Ravenloft) - Wizards published errata but didn't update the printer files. The "updated" edition is the Curse of Strahd ReVamped - that contains all he Diversity & Inclusion updates. But if you buy Curse of Strahd from the bookstore doesn't matter if its 1st printing or one just off the truck, its 100% the same.
I don't know if that translates to (legitimate) digital editions. (lol Yo ho ho at giving WotC money.)

No, this is one of the very few times calling something freakshit is less autistic than the thing being complained about. It's also a rare case where it safely applies. Even I have standards, and a forced meme by /tg retards who do rapehobo games unironically and who tard out at elves is less cringe that that fucking shit. This smug garbage is genuine freakshit.

Also this is them smugly assuming that this will work. And while it might in hype and in Critical Role idiots using it; they ain't gonna pay for it since it ain't on Kickstarter.

Speaking of Kickstarter, I ran a game of that Jewish Deli RPG from Doikayt. It's so far the first and only PbtA game I've seen that I like, and that's because it has strong "Everyone's John" energy to it.

I think it might work for them; its big brains balls move. Most people they're going for probably have 1 or 2 of those books already, and now they're getting them to buy it a second time (SPECIAL FOIL COVERS!) and maybe a 3rd (ALTERNATE COVERS!). To ensure those coomsumer inpulses fireup, by declaring Volo's wrong think, they are ensuring everyone needs to buy Monsters of the Multiverse and replace it, and the only place you can get MotM is probably from the box set. At almost $200 a pop, that's a lot of soybucks if your messaging is on point. And Critical Role will probably convince the theater majors they must have it, and it'll move a lot of shelf warmers.
FE: Just confirmed, I don't see Monsters of the Multiverse available for preorder anywhere EXCEPT for the box set. That'll probably be the case for a while.

You are right though, they missed their boat putting it on Kickstarter. Hell, I can't believe they didn't kickstart Strixhaven. They've have gotten so much trannygeld for Faggot Hogwartz.
 
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Greek mythology might be freakshit if you were playing Oriental Adventures or Ravenloft.

I'd grant you their Woke Greece setting Satyrs are a valid race...
except its too close to furries and we've see what happens when you suffer the furry to live.

Also Satyrs have one defining trait from mythology: Fucking anything female to the point they are the only thing that can keep up with the Nymphs. So I'mma give anyone who wants to be a Satyr a reeeeeeeal close look and probably just eject them from the table outright.

I mean, you could have a lot of fun with the concept. A Celibate Satyr slash Jesus ArtemisFreak. Or a SGTOW who only wants 2D magical waifus (3DPD) or an Incel Satyr who is still a virgin because he only wants a 10/10 tradnymph hottie.
 
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I'd grant you their Woke Greece setting Satyrs are a valid race...
except its too close to furries and we've see what happens when you suffer the furry to live.

Also Satyrs have one key feature: Fucking anything female to the point they are the only thing that can keep up with the Nymphs. So I'mma give anyone who wants to be a Satyr a reeeeeeeal close look.

I mean, you could have a lot of fun with the concept. A Celibate Satyr slash Jesus ArtemisFreak. Or a SGTOW who only wants 2D magical waifus (3DPD) or an Incel Satyr who is still a virgin because he only wants a 10/10 tradnymph hottie.
What if I want to play a Bard though?

(jk, jk)

(Also, random note, but I would absolutely love a modern-day urban fantasy take on D&D that allows Bards to use electric guitars. Go College of Valor (or equivalent) and make like Sabaton or Led Zeppelin and thrash out songs of glory and epic deeds. Plus an electric guitar is a fitting focus for Thunderwave, perhaps beaten out solely by a drum.)
 
Recharge mechanics for monsters have been in 5e since release, the most notable examples being draconic breath weapons.
That's more just a relic of how breath weapons worked in older editions though; there was always recharging mechanics with that.

And I dunno on them getting the books; in my experience wokies prefer to blow their scam money on Kickstarter reacharound chains. It's why so many shit RPGs get funded on the platform. Wizards can't do that and it's not like they don't rely on .pdf sales.
 
Recharge mechanics for monsters have been in 5e since release, the most notable examples being draconic breath weapons.
The far superior way to pull them off is to roll a d4 or d6 as a combat round countdown. Makes them easier to keep track of. Hell, setting it down in full view of the players can be a nice way to add tension to the fight.
 
Recharge mechanics for monsters have been in 5e since release, the most notable examples being draconic breath weapons.

None of the 5e monsters I've run had any similar "probability recharge" on abilities, but again I've not played a lot of 5e so is possible I just never came across any.
 
None of the 5e monsters I've run had any similar "probability recharge" on abilities, but again I've not played a lot of 5e so is possible I just never came across any.
It's mostly breath weapons for thing like dragons, gorgons, hell hounds, chimerae, etc., but there's also stuff like a demilich's howl, a mind flayer's mind blast, and the air elemental's whirlwind attack.
 
So, not to change the subject but a couple of buddies and me want to do Shadowrun. I liked 5th well enough, should I just use those or is 6th Edition the way to go? Keep in mind about half the group is going to be new.
 
It's mostly breath weapons for thing like dragons, gorgons, hell hounds, chimerae, etc., but there's also stuff like a demilich's howl, a mind flayer's mind blast, and the air elemental's whirlwind attack.

Oh yeah, none of the 5e D&D one shots I did were high level enough for that shit. All the bosses were custom and none did recharge.
So they really did take only worst parts of 4e.
that is a joke, the recharge mechanic is a pretty decent idea to balance down a powerful monster power. I'm actually having thoughts about adding a cool-down mechanic to 3.5 PC & Monster casters

So, not to change the subject but a couple of buddies and me want to do Shadowrun. I liked 5th well enough, should I just use those or is 6th Edition the way to go? Keep in mind about half the group is going to be new.

Change away, its not like "Wizards is fucking up D&D for the CR crowd" is new.
Never played shadow run so can't say, but just from general RPG trajectory I would wager 6 is more nub friendly.
 
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It's something like 4e or something that's its peak from what I remember. Wouldn't know though since every single time I try to join a game the fuckers chicken out and kill the game.
 
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It's something like 4e or something that's its peak from what I remember. Wouldn't know though since every single time I try to join a game the fuckers chicken out and kill the game.

4e D&D had recharge powers fairly often. Even low level non-boss casters usually have a recharge, as did some traps. Its one of those things that makes good math but just doesn't quite click. It gives a monster a power they can use more than one but not all the time. But the roll for recharge feels unsatisfying. I think because there's no mechanism to adjust it up, down, or cancel it other than GM fiat/house rules.

I'm sort of on with @Juke and Jam 's idea of rolling to see how many rounds it takes to come back, but not sure how I feel about the players (or even Moster/Myself) knowing how long it will take to come back since the unreliability is part of the balance. Maybe with Nature/Dungeoneering/Arcana/Religion/Insight?
I always do a flavor description to let them know when something recharges.

And try to join a 4e or 5e D&D that they kill it?
 
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4e had recharge powers fairly often. Even low level non-boss casters usually have a recharge, as did some traps. Its one of those things that makes good math but just doesn't quite click. It gives a monster a power they can use more than one but not all the time. But the roll for recharge feels unsatisfying. I think because there's no mechanism to adjust it up, down, or cancel it other than GM fiat/house rules.

I'm sort of on with @Juke and Jam 's idea of rolling to see how many rounds it takes to come back, but not sure how I feel about the players (or even Moster/Myself) knowing how long it will take to come back since the unreliability is part of the balance. Maybe with Nature/Dungeoneering/Arcana/Religion/Insight?
I always do a flavor description to let them know when something recharges.

And try to join a 4e or 5e that they kill it?
No I meant Shadowrun 4e. I'm just a retard who clicked the wrong post to quote.

Basically every single time I've tried to play a game of Shadowrun, the game would just fail to start. Either the other players would dip and you only had like 2-3 guys, or the DM would flake and suggest a new idea instead. I also had this problem with Cyberpunk but I eventually just said fuck that and ran the game.

I've never touched DnD 4e. Ironically the first character I ever made was for 4e since I wanted to try a game, but could never find a group in meat space or online at that time.
 
No I meant Shadowrun 4e. I'm just a retard who clicked the wrong post to quote.

Ok that makes your post make more sense. And i guess probably adding a system descriptor would be a good idea all around.
 
4e D&D had recharge powers fairly often. Even low level non-boss casters usually have a recharge, as did some traps. Its one of those things that makes good math but just doesn't quite click. It gives a monster a power they can use more than one but not all the time. But the roll for recharge feels unsatisfying. I think because there's no mechanism to adjust it up, down, or cancel it other than GM fiat/house rules.
Plenty of monsters had a secondary way to recharge like all dragon breath attacks recharged when they became bloodied or some undead's big move would recharge and go off as they died. I believe some also had when they bloodied an enemy or when someone saved against the status that power caused. Its not all monsters with recharge but it was better than and spiced up the roll to recharge.
 
What is funny is that Satyr's are often portrayed as rapists of women and nymphs' in Greek mythology which I think is a great metaphor for what Wizards is doing to D&D.
 
So, not to change the subject but a couple of buddies and me want to do Shadowrun. I liked 5th well enough, should I just use those or is 6th Edition the way to go? Keep in mind about half the group is going to be new.
apparently 6e is worse, and 5e already had issues (although an improvement over 4e). never played it myself so that's all second hand.

bigger question is why you wanna play it, lore or crunch? if it's the former just transplant it or if you're fine with cyberpunk in general check out 2020/red or android (especially if you lean more towards narrative).
 
It gets worse for D&D 5e.
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Why play a game where I fight evil dragons and demon worshiping cultists when I can role play as a wage slave at a dead end job. "But its so quirky!" People can fuck off right there with that.
 
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