Modern game developers don't actually develop games. They are failed artist nepo babies (not as an insult, they all upper middle class who never experienced the tiniest amount of prejudice) that stitch together games Frankenstein style using Unity or Unreal and spend most of their day on Bluesky or drawing concept art. They rarely have played games besides normie slop or common nostalgia games like Pokemon.
You're right on the money with that one, except it's even worse than you can imagine.
There were screenshots floating around of how modern(-ish) Ubisoft develop games, and it's basically a bunch of dangerhairs using their internal tools (Snowdrop?) that are the Incredible Machine for urbanite liberal faggots.
What they can't do with the Duplo of gamedev tools, they subcontract to jeet sweatshops, with predictable results.
It's no coincidence that Ubisoft has been making the same exact game, with the same mechanics, for close to 20 years now. They've lost the talent and institutional knowledge to make anything else, and there's nobody in the company left that knows how the internals work that could modify things so they can make something else.
Gaming was only good when the developers were computer science or mathematics graduates.
And for all their airs, modern developers still can't match the quality of writing and art direction of games made by rank amateurs, with no prior professional experience in the field or any formal education in writing or art.
I recall that documentary on Valve/Half-Life, and how the motley crew that made HL1 came together, and not only were most of them not creative types professionally prior to working at Valve, but for many of them this was their first game.
What they did have, however, was passion for the medium and the raw talent to see it through, plus the breath and depth of life experiences that brought genuine variety and differing viewpoints to the creative process.
Modern devs on the other hand all come off the university Marxist indoctrination assembly line, be it via a degree in liberal arts, or in game design. They all think the same, speak the same, look the same, they all have the same basic life experience (or lack thereof), none of them have the deep technical knowledge to make anything revolutionary or ambitious, let alone make a game that runs well, so they all end up producing the same kind of sludge.