Subnautica - Undah Dah Sea (you die)

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Tangentially, they fell off hard after the first weekend in playercount and did not bounce back this saturday almost at all (presently 24h peak is 130k down from 467k all time)
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after a while the initial hype dies down and the game kinda just averages out to a more modest number
 
Its falling off comparatively fast, oftentimes it takes like a month to get to ~50%, this is almost down to 25% after a week
probably a result of the krafton ceo thing getting more people in on it on top of being early access. most people wouldve gotten to the end of the available content around now so theyre just waiting for an update to get them back in. expect the first major update to boost numbers up a bit for a while when it does
 
probably a result of the krafton ceo thing getting more people in on it on top of being early access. most people wouldve gotten to the end of the available content around now so theyre just waiting for an update to get them back in. expect the first major update to boost numbers up a bit for a while when it does
At a rate of one week of content per four years good luck with that lol
 
Oh my God you people still sneeding about the guns.
All underwater guns suck in and out of universe. It not about guns, it's about the developers getting their heads out of their high and mighty asses. They don't need to reinvent the wheel here.
>Stasis rifle
>Decoy Torpedos
>EMP trap

Give me back my defensive options tranny. Or alternatively
>Prawn
>Grapple+mining drill

Let me make reaper smoothies again.
Considering the fact that every time you cross between the two islands you get captured by
The devs were retarded and that leviathan probably wasn't designed for that particular trench. You can circumvent it completely by staying on the bottom of the trench and slightly to the right, it won't swim down that far and it's vision cone is narrow.
Tangentially, they fell off hard after the first weekend in playercount and did not bounce back this saturday almost at all (presently 24h peak is 130k down from 467k all time)
That probably has to do with the EA having about 10 hours of content, if you aren't a soy-facing reaction YouTuber who get scared of noises and deep water milking it for content. If you played during release weekend then you don't have much left to do.
 
The game already looked disappointing from lack of content and a "more of the same" vibe. The five minutes of Below Zero already cooled me on this series... Apologies for the terrible pun.

Not to mention the overly inflated price of an early access game. Forgotten Worlds done goofed hard.
If anybody should apologise, it's the devs for making Below Zero so damn boring.
 
I bet you Subnautica 2 haters feel silly now. The top streamers are playing this masterpiece tonight.
Screenshot 2026-05-26 200815.png
 
The gun thing is the most retarded shit ever. The marines in Natural Selection 2 still use kinetic Rifles (made by Alterra btw) with cartridge based ammo which means in order to even have a functioning gun in Subnautica it would have to be an underwater rifle/pistol which would be almost impossible to use to commit a mass shooting because the darts it fires are tiny and the effective range outside of the water is like 20 meters.
 
The gun thing is the most retarded shit ever. The marines in Natural Selection 2 still use kinetic Rifles (made by Alterra btw) with cartridge based ammo which means in order to even have a functioning gun in Subnautica it would have to be an underwater rifle/pistol which would be almost impossible to use to commit a mass shooting because the darts it fires are tiny and the effective range outside of the water is like 20 meters.
You don't even have to look that far. S1 had the propulsion/repulsion cannons, which were perfectly acceptable to print from the fabricator. Mind you these hand-held OSHA violations allowed you to chuck rocks, crates and any reasonably sized critters at mach-fuck or, at minimum, a velocity that makes anything a lethal projectile. I've shot crabs near the Aurora so fast into the sky that they disappeared and despawned somewhere in the skybox, potentially reaching orbit, so I know it's at least that fast. So you're allowed to have a "tool" that turns anything into a projectile, and apparently is "safe" enough for regular cargo workers, but they want to draw the line at a gun...
 
The way you deal with predators is using a non lethal 'go away reeeeeeeeeeeeeeeeeeeeeeeeeeeeeee' pulse gun thing. Nigger literally give me a fucking harpoon! I'd have unironically printed something easy to take apart and made shivs, or spears with it. It would be an overwhelming urge, an unironic need that you - as a human - would have to make a weapon if you were there.
It's just such a retarded choice. Made by people who don't get that the natural world is fucking vicious and that there is no way that someone would do anything except stay in the safe zone if they lack even a token weapon. Psychologically, you would need to have something, anything.

The boxcutter looking tool legit made me quit. It feels like a babies edutainmemt game, or a parody. It has a safety blade on it. A human strand on an alien world would print six of them, smash them open with a rock amd make a bunch of spears.
If the devs weren't preachy fucks you could make that into an interesting part of crafting. Crafting what the crafter allows and then taking it apart and physically making shit it won't otherwise let you build. Gives you a reason to build primitive shit, too.
All they had to say was that there are story reasons for NoA not allowing the player to harm local fauna beyond approved fabricator and bioreactor use in line with QI protocols; and that Early Access players can help them balance gameplay by reporting how this story-dictated mechanic affects their experience. But no: UW went mask-off with their anti-killing fetish they blame on Americans (?!); driving players off with "OUR GAME ISN'T FOR YOU" rhetoric that doesn't pay the bills, and anti-violence sanctimony stupidly shoehorned into a game full of violence, dread, and murder specifically occurring because the fictional colonists didn't have access to weapons to defend themselves with.

Making an anti-gun, anti-violence, anti-colonizer, anti-carnivore horror game in which all the horror elements directly result from unavailability of de-escalatory use of force causing violent aggression from local fauna to go unchecked while you work to colonize the local environment and eat the local flora and fauna for the sake of survival is so retarded that I wonder which flag these developers attempt to hide their stupidity behind.
Honestly attempting to tell some retarded anti-violence anti-colonization anti-meat story in a fucking survival game is so damn retarded I could almost be convinced it's satire.
 
Última edición:
Same thing with Hardspace: Shipbreaker - you can basically pay off the debt the company foists on you for all the equipment, training and facilities they provide in a mere six months to a year, and then you're basically free to make as much money as you want in a lucrative profession, yet the game treats this as horrifying slave conditions.

And then, to add the cherry on top, in a later update they introduced the story to the game, and it's basically hours of struggle sessions where you have to listen to some nigger girlboss lecture you on Marxism and unionization.
Glossing over those working conditions being extremely dangerous with brutally rushed shifts, being forced to pay for your own inadequate safety equipment (and oxygen). And I think even the clones for when you inevitably die due to those conditions, an incentive structure pretty much requiring you to risk your skin every shift, and not initially being able to afford said safety equipment; so they just bioprint a new you using your memories--which they own since you had to sign total legal rights over to the company. It's not an amazing job. You could minmax your shifts and eventually set up a cushy retirement for one of your clones, at best, but you yourself are very likely fucking dead.

I've heard this criticism a bunch of times but the conclusion to the story is just some industrial action to get better conditions (basically just doing your job wrecking shit, except you throw the profits in the incinerator while some corpo guy bursts a blood vessel, and I'm not sure how else a game like this would have a climax without adding a bunch of new mechanics).
The diversity crew yammering in your ear at the end is annoying but the "marxist" thing is overstated. Or maybe nonexistant, it's been a while and this is the kinda shit kiwis tend to just make up.
 
I've heard this criticism a bunch of times but the conclusion to the story is just some industrial action to get better conditions (basically just doing your job wrecking shit, except you throw the profits in the incinerator while some corpo guy bursts a blood vessel, and I'm not sure how else a game like this would have a climax without adding a bunch of new mechanics).
By not featuring any of that stupid shit in the first place?

How about focusing the plot on uncovering secrets on the ships, having a ship or ships tell their own self-contained stories, or on shooting the shit with your coworkers?

It's a game about breaking ships apart, not a fucking communist manifesto. Why didn't they give the game away for free if they're so butthurt about muh capital?

I am so fucking tired of endless kvetching about evil corporations by these infantile, pampered corpo bootlickers that have no clue what blue collar workers are like, what their jobs are like and how they think and feel about any of it.

These cocksuckers are some of the most privileged, lazy, incompetent creatures on this planet, all they do is sit at their computer all day and waste time - they complain about their pay, they complain about the crunch, they complain about the evil corporations, and yet when they get everything they want handed to them on a platter they deliver a shit product.

If there's one thing I've come to realize in these past 20 years, it's that game devs need to be worked like niggers on a plantation if you want to get anything worthwhile out of them. The less time they have to think, the better the product is going to be.

All they need to do to swim in cash is give people what they want, and even that is asking too much from these cretins. They'd rather spite the audience rather than make money.

The devs are the same bunch of subhuman fuckups that gave us Homeworld 3 and killed the last chance the IP ever had. For that alone they deserve to get gassed with their families. Them being disgusting, subversive communist vermin is just the cherry on top.
 
By not featuring any of that stupid shit in the first place?
Yeah, no shit. The point was that hardspace shipbreaking fucking sucks and you wouldn't do it. That goes for just about every game, it's part of making the gameplay premises fun. Videogame settings implementing workplace health and safety controls would be fucking lame. Nobody wants that, but that doesn't mean you could pay me to jump over lava while tripping on shrooms.

"Trannies and soys are unconvincing and unqualified to try to write about this shit" is valid criticism.
"The characters should have been super thankful to have the opportunity to work on the world's shittiest space oil rig where you're expected to die at least a couple times a week" isn't. It's not marxist for characters to not want to be indentured or die for their employer. It's just a dumb idea that clashes with the reason the audience is playing it, especially when it's some tone-deaf californian zoomers writing it.

Realistically, a mature and well-developed story that handled the topic probably would need to include at least one character with a che t-shirt. But they wouldn't be treated like a girlboss surrogate protagonist, they'd be there to reflect why you shouldn't.
 
i can work with no killing but what about deterrents like something that distracts them or incapacitates them a few seconds to make a get away or something

From the footage I've seen, swinging your stupid mineral club thing that's dumber than the knife it replaced causes smaller creatures to fuck off for a few moments, you have flares to distract larger fauna, and you actually have some retarded antiviral pulse gun you shoot at the enemies that attack while you're restoring diseased coral.
 
These cocksuckers are some of the most privileged, lazy, incompetent creatures on this planet, all they do is sit at their computer all day and waste time - they complain about their pay, they complain about the crunch, they complain about the evil corporations, and yet when they get everything they want handed to them on a platter they deliver a shit product.

If there's one thing I've come to realize in these past 20 years, it's that game devs need to be worked like niggers on a plantation if you want to get anything worthwhile out of them. The less time they have to think, the better the product is going to be.
Modern game developers don't actually develop games. They are failed artist nepo babies (not as an insult, they all upper middle class who never experienced the tiniest amount of prejudice) that stitch together games Frankenstein style using Unity or Unreal and spend most of their day on Bluesky or drawing concept art. They rarely have played games besides normie slop or common nostalgia games like Pokemon.

All of those devs belong to an oven, they will rarely make good games and even in those cases they'll sabotage them just to get a point across. Gaming was only good when the developers were computer science or mathematics graduates.
 
They really should have just kept the gear from Subnautica 1. The fact that killing anything gave you zero drops already de-incentivized against going on a spree. Why create a pile of corpses when it was less of a hassle to just stasis something and keep it moving? The only enemy I went out of my way to attack were the lava leeches because they drain batteries. Couldn't be bothered to really take out anything else because they weren't worth the hassle and it usually faster just to ignore them or damage them enough until they fucked off.

Were they mad about the elaborate meme kills like when some guy traps a reaper in gasopod hell for the fun of it?
 
Modern game developers don't actually develop games. They are failed artist nepo babies (not as an insult, they all upper middle class who never experienced the tiniest amount of prejudice) that stitch together games Frankenstein style using Unity or Unreal and spend most of their day on Bluesky or drawing concept art. They rarely have played games besides normie slop or common nostalgia games like Pokemon.
You're right on the money with that one, except it's even worse than you can imagine.

There were screenshots floating around of how modern(-ish) Ubisoft develop games, and it's basically a bunch of dangerhairs using their internal tools (Snowdrop?) that are the Incredible Machine for urbanite liberal faggots.

What they can't do with the Duplo of gamedev tools, they subcontract to jeet sweatshops, with predictable results.

It's no coincidence that Ubisoft has been making the same exact game, with the same mechanics, for close to 20 years now. They've lost the talent and institutional knowledge to make anything else, and there's nobody in the company left that knows how the internals work that could modify things so they can make something else.

Gaming was only good when the developers were computer science or mathematics graduates.
And for all their airs, modern developers still can't match the quality of writing and art direction of games made by rank amateurs, with no prior professional experience in the field or any formal education in writing or art.

I recall that documentary on Valve/Half-Life, and how the motley crew that made HL1 came together, and not only were most of them not creative types professionally prior to working at Valve, but for many of them this was their first game.

What they did have, however, was passion for the medium and the raw talent to see it through, plus the breath and depth of life experiences that brought genuine variety and differing viewpoints to the creative process.

Modern devs on the other hand all come off the university Marxist indoctrination assembly line, be it via a degree in liberal arts, or in game design. They all think the same, speak the same, look the same, they all have the same basic life experience (or lack thereof), none of them have the deep technical knowledge to make anything revolutionary or ambitious, let alone make a game that runs well, so they all end up producing the same kind of sludge.
 
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