Steam Next Fest 2026 - Anything good or mountains of slop?

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My wishlist is nothing but TBA titles, most of them probably into early access. God I hate gaming and how everything takes half decades to get made. Experience dictates that most of them will drop, theyll suck, and ill be saving the $80 they cost.

Summer sale in like 8 days btw, according to this site.
 
Drone Sector is interesting. It's like those AC-130 missions from CoD combined with an RTS.
Using a gunship is always fun, and squishing large groups of bad guys is satisfying. I think adding RTS elements was a good idea, since just a gunship mission on its own for a full game would get a bit repetitive without it.

As for my issues:
-Enemies spawn a bit too fast. The main issue is vehicles; you have limited ammo and Sabots seem finnicky, so I ran out of sabot ammo before the end of the mission despite being fairly conservative with my shots.
-The RTS is a little basic. I don't need a lot of granularity, but something more than "move there" would be nice.
-The three missions available in the demo all have the same objectives. Mission variety would be nice.
-Anti-air will spawn randomly, often on the other side of the map. Given your turret has a travel time, they almost always get a shot off before you're ready to fire at them and it distracts you from what you're doing for a good bit.

Still though, it's a fun little demo, and might be a fun game depending on the cost.
 
My Steam wishlist: Bloodstained: The Scarlet Engagement and new Metal Gear Solid collection

God I hate gaming and how everything takes half decades to get made.
I know this is Steam thread but holy shit you gotta check out Level 5
Those motherfuckers take forever to make a game.

Case in point: Professor Layton and the new world of steam
This piece of shit was announced early 2023 so I figured since it’s a visual novel + puzzle game we should have it by early 2024
Fucking wrong
No mention of it throughout 2023 and 2024
A sad quick announcement during Switch 2 direct stating it will be out 2025
Then delayed to 2026 around Christmas
Now it’s almost July and we got nothing, the only significant info we got was it will be multi platform

I swear Level 5 is comprised of one guy
 
After installing like 10games there are few that interest me but only one seems guaranteed for me to get when it comes out and it is:

Codex Arcana: Grimoire of Monsters​

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Game was fun you bring units to map BUT before you can use them you need to use your AP to summon them 1st then when moving units they all have their own patter like pic related (blue cubes) and their attack pattern (orange cube) i only played tutorial but it hooked me.
(no mouse support so move cam and selector using WASD and Space to confirm things)
 
One last demo for the road

Translyvania Adventure of Simon's Quest.

  • As the name implies it's a Castlevania 2: Simon's Quest clone. Demo contains a forest, a cave, and "Bram's Mansion".
  • Has a mix of NES and beyond classicvania controls which I'm a huge fan of. You have
    • your normal classicvania controls
      I'm assuming that you're meant to discover naturally like I have so spoilers ahead:

    • [*]a whip swing from specific points like CV4/Bloodlines
      [*]some acrobatics from Rondo.
      • down+jump: you slide, jump again during that slide and you do a jumping kick
      • Jump->move in the opposite direction to the jump arc+jump again and you kind of do Richter's backflip, not sure why it wasn't just a double jump in mid air but I'm guessing there's an upgrade to allow double jumping in the full game
      • finally down+opposite direction+jump and you do a short hop to the side).
      • It's the kind of classicvania controls that I adore and I'm very much a fan here even if people on the forums are complaining that it may feel clunky or has some input lag.
  • Good deal of secret hunting but nothing that's too out of the way. Outside of the normal path(two subweapons to buy and a castle level that's suspiciously like a few of the CV1 levels) You have
    • Two subweapons
    • Two subweapon upgrades
    • An alternate path in the castle level+an alternate secret boss
  • Some neat physics interactions in a few places. You can whip/kick your axes to launch them forward, your crosses to give them a tiny nudge forward and delay them flying back towards you(ridiculously strong against the boss) and even the skulls of enemies when you kill them.
  • Music's very subpar, huge disappointment for a castlevania clone. I had to reduce the volume of sfx because it felt too loud and a bit harsh on the ears, I get the 8 bit aesthetic but bleeps and bloops is a bit too much in my opinion and I felt Shovel Knight had far less harsher on the ears sfx.
  • Aesthetics are great. It does the 8 bit aesthetic in my opinion to great effect, it expands the color pallet a tiny bit over a regular 8 bit game but the backgrounds and the sprites look great in my opinion and nothing clashes or looks too garish. It does some era breaking stuff, like
    • animation that's a bit too smooth in some areas(the shield skeletons deflecting your attacks is the most obvious part)
    • and there's a sky parallax scrolling effect that occurs near the end of the castle level which looked pretty nice.
    • Played around with the skybox a bit, at first I thought the actual sun ingame very slowly rose and set but it seems to depend on where you are in the map rather on what time of day it is.
    • Game plays around with light really well in my opinion. You can see this in the cave, the enterance to the castle and the secret church rooftop, the way it plunges into darkness and is affected by nearby torches and it looks super neat.
  • In my opinion the coolest thing this game has done is acknowledge players will play around with the freeze frame you get when you grab a boss orb in castlevania and rank you on style depending on your pose.
  • Game is surprisingly erring towards copyright infringement with its sprites, the merman(sorry, fishman), bats, even the look of the levels and the sprites feels extremely similar to Castlevania and I worry that they may need to make some sweeping changes courtesy of Konami at some point.
  • There's a memory card minigame in the town, this game prints ridiciulous amounts of money and I expect it'll be nerfed in the full game. For some reason all the dealer voicelines are taken verbatim from Hand of Fate, I guess one of the devs is a big fan.
  • Calling it now, somewhere in the full game will be a fake/cultist town that'll ambush you with the only giveaway being the lack of a church, since the priests in the demo town tell you that "Every God fearing town will have a church".
 
this seems pretty promising. seems like it needs a little more fleshing out besided combat. but i just want an iso hitman.
Well, the devs do plan on releasing it as Early Access on Steam, so there's a lot of fleshing out to do. The game's stealth system is rudimentary for one.
 
I'm extremely intrigued by this but I can't find an objective review which makes me hesitate to drop $70. All reviews are either 10/10s by Suda stans or 0/10 reviews calling it an incomprehensible and technical mess.
That just means its a 5/10. that is to be expected from Suba 51 these days
 
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