Meanwhile, I get great games and the added bonus of being right.
Hooray for you, I guess. You get to tell yourself this game is great (which, to be fair, it probably is only by virtue of being exactly the same game as it was in 1997 underneath it) and you get to pay $60 for it. Me, I'd rather be wrong and not paying exorbitant prices for the same old slop in new packaging
You can't buy it from a local store
That doesn't mean that it's remotely hard to find. Go on eBay and you could probably find about 50 brand new or near new copies
You literally said that people were playing the 64 version over the new one and wasn't even sure if it was selling well.
I said that people who weren't satisfied with the remake would probably stick with the original but, even so, people
discussing the game does not necessarily mean the game is popular or selling well. Most of the discourse around this game, that I've seen, is just 'Why did they make this?', 'Ugh, not Star Fox 64 again', 'The new character designs look ugly and uncanny', 'I can't believe this cost $60'
They have. They expanded. Added new modes story, and control options.
Oh wow! New modes! New control options! Wow! Forgive me for my ignorance! I hadn't realised just how much they'd
innovated, with this remake
How? Remake is its own thing and has nothing to do with the original game even Square treats them both separately.
Because any discussion of Final Fantasy VII and its characters now tend towards discussion of the
remake FFVII and the
remake versions of the characters, and when you search online for FFVII, if you search on YouTube or whatever for FFVII cutscenes, you get the remake cutscenes and you get strategy guides and whatever, all to do with the remake
Because it literally has the endorsement of the creator
You're not really answering my question
I wouldn't say command made people "realize the original wasn't good" or whatever. From what I've seen of command gameplay wise it's very sloggy with navigating menus and loading screens just to do short dogfight segments and then back to the menus to set things up to do that again.
That's my point. Command never hurt Star Fox 64 or the SNES original.
An example of a 'sequel' hurting the original is, if you look at Heaven's Gate by Michael Cimino, which is a bloated, overproduced mess of a film. It came out, it flopped, people hated it. And a lot of people who'd praised The Deer Hunter, by the same director, went back and saw that a lot of things that were wrong with Heaven's Gate were also wrong with The Deer Hunter.
Star Fox Command isn't exactly Heaven's Gate to Star Fox 64's Deer Hunter