starborn427614
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I'm assuming this is Titania? Anyway, the poster looks pre good.
Which is why I don't think it was necessary to make an evil Krystal. She's hated enough, kek.Yeah it's a cliche, but on the other hand that's also how Star Wolf was concieved.
All of that was retconned with SF64, and Andross could be argued to have used super-science rather than magic.Star Fox always had weird stuff going on, in the original comics Peppy was a telepath, James fused with a magical interdimensional space whale and the SNES game stated that Andross has telekinetic abilities, and even afterwards the series often treats him like some space wizard.
I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save theI think part of the problem is that Star Fox barely has any backstory to the setting, so Mr. Fanfix just decided to take the stuff from Dinosaur Planet which indeed has a lot of lore.
So it's also a lack of choice.
But on the other hand DP has a lot of stuff that somewhat fits into Star Fox, like a heavily mechanical ancient alien species that in EH were reimagined as the progenitors of the Aparoids.
Very... Cinematic, I suppose.New poster for the game.
I mean the entire fusion just happened because Miyamoto thought that Saber looked like Fox. Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.I don't like trying to force the Dinosaur Planet's lore into the SF universe, they weren't meant to be forced together.
Yeah but then the 64 timeline, that spend 75% of it's existence with magic existing because Shigi decided to throw a game with psychics into it got also retconned for Zero, where Andross turned himself into a weird non corporeal interdimensional spirit inside a metall cage. I know what you mean but I really don't think anyone involved with the ip ever cared that one specific iteration of their muppet spaceshooter was more grounded than the movies it was ripped off from.All of that was retconned with SF64, and Andross could be argued to have used super-science rather than magic.
Krystal having psychic powers works if she's the only one that can do that, she loses her uniqueness if there are evil equivalents of her tribe lurking around.
Well like I said previously, due to Commands ambiguous canonicity the Aparoids kinda were the final enemy of the 64 timeline. (Which really would have been for the better.) And let's face it, we will likely never get another enemy in the same league again.I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save thegalaxytheir solar system.
Or do something completely new for the final storyline (like having his son take over). Oh well, by the time that's a thing, Nintendo might have done something new as well.
I think the change in direction came hard and fast and there was a lot of improvisation.I mean the entire fusion just happened because Miyamoto thought that Saber looked like Fox. Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.
It will be funny if Nintendo takes the path of least resistance, makes Star Fox 2 after nu-SF1, and pretends Krys doesn't exist for a while.In the case of EH, I guess if you wanna remake the entire 64 timeline, you also have to deal with Adventures and Krystal sooner than later, so you might as well just take the unused shit that sounds much cooler anyways.
Right, that thing. I dunno what it was supposed to be nor it matters as it was retconned (again), heh.retconned for Zero, where Andross turned himself into a weird non corporeal interdimensional spirit inside a metall cage.
The "son taking over" bit, or Fox "getting too old for this adventuring stuff" one?Also funny that your idea for Command is near exactly what's currently planned for EH.
The stuff with Star Fox having to get out of their retirement.The "son taking over" bit, or Fox "getting too old for this adventuring stuff" one?
I would find it amusing to see Marcus McCloud being properly rendered in 3D.
Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.
Yeah, but even in the incomplete recovered demo they still got to the point where they started programming the original final boss. And if you are under huge time pressure it kinda rises the question why you would dump the already existing storyline to write a weird replacement script, instead of just repurposing the old version with as little changes as possible.Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.
A good chunk of these types are fujoshi. Many of them unironically believe they have kept the franchise alive, and came out of the woodwork with the remake.I really wonder how the people believe that Krystal's existence as character somehow single handedly caused all the problems in the Star Fox games she appeared in and don't think that she was often handled meh because the games were messy in the first place. (Particularly Adventures and Command, Assault was perfectly fine.)
Just kill her. I'm somewhat tired of hearing about Fox's dead gay dad. Have him reminded of his dead sandwich hound next time he's blasting a gaping tunnel.It will be funny if Nintendo takes the path of least resistance, makes Star Fox 2 after nu-SF1, and pretends Krys doesn't exist for a while.
I love how this is an homage to Star Trek Voyager.
Because Nintendo presumably wanted something that would 'fit' Star Fox better.And if you are under huge time pressure it kinda rises the question why you would dump the already existing storyline to write a weird replacement script, instead of just repurposing the old version with as little changes as possible.
Probably not exactly that because they probably didn't know that was where they were going. They started chasing Rare around the same strategy shift that had them acquire Bungie in 2000. Activision was also courting Rare in 2000, and they showed Dinosaur Planet at E3 in 2000 so that's probably where they were hunting for a new sugar daddy but apparently Nintendo got their brainwave from their pre-show prep so they presumably didn't know this.Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.
I think Rare were courting buyers around about Perfect Dark. Nintendo definitely knew because it was Nintendo's refusal to buy Rare outright that led to this, and Nintendo, owning a majority stake in Rare, were entitled to match whatever any buyer offered themProbably not exactly that because they probably didn't know that was where they were going. They started chasing Rare around the same strategy shift that had them acquire Bungie in 2000. Activision was also courting Rare in 2000, and they showed Dinosaur Planet at E3 in 2000 so that's probably where they were hunting for a new sugar daddy but apparently Nintendo got their brainwave from their pre-show prep so they presumably didn't know this.
I think the best way of going forward chronologically with the series would to be take a few notes from AC's Ezio and have Fox age considerably with each game/arc. He starts as a brash, cocky pilot wanting to prove his worth and avenge his father to then mellow out with age and become a wise yet still charismatic leader for his team and then conclude his story at middle/old age with one last adventure before settling down with Krystal or passing the torch to his son. SF is the kind of series that can lends itself to long term story telling if done right.I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save thegalaxytheir solar system.
Or do something completely new for the final storyline (like having his son take over). Oh well, by the time that's a thing, Nintendo might have done something new as well.
I hope sequels streamline the horrid hyper-realism into something that doesn't scare people off.The quality of this remake signals to me that this first slate of N64 remakes are in good hands. Nintendo is directing things well at the moment. Star Fox is going to be an easy mark in the winner column come review time and it will probably be a long-term seller. Expect a sequel.
Why would they remaster a game that's remade once every generation? It's not like it has much story each game.And the question I leave you with is this: are the cool dudes at Nintendo crazy enough to remaster Super Smash Bros?
This is what should be done and hopefully what will happen with this new reboot but, as I said, this would mean that Nintendo is okay with letting a franchise change instead of staying frozen in stasis in perpetuity.I think the best way of going forward chronologically with the series would to be take a few notes from AC's Ezio and have Fox age considerably with each game/arc. He starts as a brash, cocky pilot wanting to prove his worth and avenge his father to then mellow out with age and become a wise yet still charismatic leader for his team and then conclude his story at middle/old age with one last adventure before settling down with Krystal or passing the torch to his son. SF is the kind of series that can lends itself to long term story telling if done right.