Star Fox General Thread - One of Nintendo’s neglected franchises.

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New poster for the game.
 
Yeah it's a cliche, but on the other hand that's also how Star Wolf was concieved.
Which is why I don't think it was necessary to make an evil Krystal. She's hated enough, kek.
I don't like trying to force the Dinosaur Planet's lore into the SF universe, they weren't meant to be forced together.

Star Fox always had weird stuff going on, in the original comics Peppy was a telepath, James fused with a magical interdimensional space whale and the SNES game stated that Andross has telekinetic abilities, and even afterwards the series often treats him like some space wizard.
All of that was retconned with SF64, and Andross could be argued to have used super-science rather than magic.
Krystal having psychic powers works if she's the only one that can do that, she loses her uniqueness if there are evil equivalents of her tribe lurking around.

I think part of the problem is that Star Fox barely has any backstory to the setting, so Mr. Fanfix just decided to take the stuff from Dinosaur Planet which indeed has a lot of lore.
So it's also a lack of choice.
But on the other hand DP has a lot of stuff that somewhat fits into Star Fox, like a heavily mechanical ancient alien species that in EH were reimagined as the progenitors of the Aparoids.
I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save the galaxy their solar system.
Or do something completely new for the final storyline (like having his son take over). Oh well, by the time that's a thing, Nintendo might have done something new as well.

New poster for the game.
Very... Cinematic, I suppose.
 
I don't like trying to force the Dinosaur Planet's lore into the SF universe, they weren't meant to be forced together.
I mean the entire fusion just happened because Miyamoto thought that Saber looked like Fox. Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.

In the case of EH, I guess if you wanna remake the entire 64 timeline, you also have to deal with Adventures and Krystal sooner than later, so you might as well just take the unused shit that sounds much cooler anyways.

All of that was retconned with SF64, and Andross could be argued to have used super-science rather than magic.
Krystal having psychic powers works if she's the only one that can do that, she loses her uniqueness if there are evil equivalents of her tribe lurking around.
Yeah but then the 64 timeline, that spend 75% of it's existence with magic existing because Shigi decided to throw a game with psychics into it got also retconned for Zero, where Andross turned himself into a weird non corporeal interdimensional spirit inside a metall cage. I know what you mean but I really don't think anyone involved with the ip ever cared that one specific iteration of their muppet spaceshooter was more grounded than the movies it was ripped off from.

Also Krystal being the last of her kind was solely introduced in Adventures super half assed manual, though yeah she works better if her abilities are extremly rare. Though I guess a few other remaining servants of the Krazoas hanging around in the background outside of public view as some super secret Illuminati conspiracy is fine enough in my book.

I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save the galaxy their solar system.
Or do something completely new for the final storyline (like having his son take over). Oh well, by the time that's a thing, Nintendo might have done something new as well.
Well like I said previously, due to Commands ambiguous canonicity the Aparoids kinda were the final enemy of the 64 timeline. (Which really would have been for the better.) And let's face it, we will likely never get another enemy in the same league again.

Also funny that your idea for Command is near exactly what's currently planned for EH.
 
I mean the entire fusion just happened because Miyamoto thought that Saber looked like Fox. Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.
I think the change in direction came hard and fast and there was a lot of improvisation.

In the case of EH, I guess if you wanna remake the entire 64 timeline, you also have to deal with Adventures and Krystal sooner than later, so you might as well just take the unused shit that sounds much cooler anyways.
It will be funny if Nintendo takes the path of least resistance, makes Star Fox 2 after nu-SF1, and pretends Krys doesn't exist for a while.

retconned for Zero, where Andross turned himself into a weird non corporeal interdimensional spirit inside a metall cage.
Right, that thing. I dunno what it was supposed to be nor it matters as it was retconned (again), heh.
That reminds me: In the manual of SNES SFox Andross was merely kicked out of Corneria, he went to Venom willingly.


Also funny that your idea for Command is near exactly what's currently planned for EH.
The "son taking over" bit, or Fox "getting too old for this adventuring stuff" one?

I would find it amusing to see Marcus McCloud being properly rendered in 3D.
 
Funnily enough most fans agree that the original premise of Dinosaur Planet probably would have worked better for a Star Fox game, which really rises the question why they came up with a half-assed replacement when they were under immense time pressure anyways.
Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.
 
Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.
Yeah, but even in the incomplete recovered demo they still got to the point where they started programming the original final boss. And if you are under huge time pressure it kinda rises the question why you would dump the already existing storyline to write a weird replacement script, instead of just repurposing the old version with as little changes as possible.
And there is a lot of stuff that would have worked better and got needlessly changed, like Krystal being a playable character during large portions of the game instead of being locked up or Drakor actually being the main antagonist instead of Andross. Considering that Rare agreed to turn DP into a SF game they apparently also somewhat fumbled with some stuff that probably would be better left unchanged.
 
I really wonder how the people believe that Krystal's existence as character somehow single handedly caused all the problems in the Star Fox games she appeared in and don't think that she was often handled meh because the games were messy in the first place. (Particularly Adventures and Command, Assault was perfectly fine.)
A good chunk of these types are fujoshi. Many of them unironically believe they have kept the franchise alive, and came out of the woodwork with the remake.
 
Última edición:
It will be funny if Nintendo takes the path of least resistance, makes Star Fox 2 after nu-SF1, and pretends Krys doesn't exist for a while.
Just kill her. I'm somewhat tired of hearing about Fox's dead gay dad. Have him reminded of his dead sandwich hound next time he's blasting a gaping tunnel.
 
Played through Event Horizon. It's not bad at all but it's pretty buggy at times, mostly in the second and third campaign (Adventures and SF2(?) retellings). I had to take a break from both campaigns as the second is way too easy to softlock because you either went too fast or you clipped through the map (the maps are so poorly bordered you can clip out of the map and fuck yourself literally anywhere if you move into a wall at moderate speeds), and the third's "Crystal Dragon" or whatever the fuck mission kept bugging out and said dragon was obnoxious to fight. And whenever I beat it the boss of that mission it refused to register and I had to redo the mission (which to be fair is fast but it keeps bugging out).
Doesn't help that a bunch of these missions in the second and third campaign are way too long, have impressive yet frustrating mechanics (mostly the second campaign), and they haven't implemented a checkpoint feature like a few mods do (Inferno for example) so have fun doing the same mission for hours because you slightly touched a rock and fell through the map or the difficulty curse became vertical for this segment.
I really like the mod, I had a great time with the first campaign and I like what they're doing with the others but they're clearly not finished at all, and I don't just mean the cutscene and voicework.
 
Because Rare were getting bought by Microsoft. Nintendo turned Dinosaur Planet into a Star Fox game so that Rare couldn't port the game, they didn't want to have sunk so much money into Dinosaur Planet only for it to have ended up on Xbox.
Probably not exactly that because they probably didn't know that was where they were going. They started chasing Rare around the same strategy shift that had them acquire Bungie in 2000. Activision was also courting Rare in 2000, and they showed Dinosaur Planet at E3 in 2000 so that's probably where they were hunting for a new sugar daddy but apparently Nintendo got their brainwave from their pre-show prep so they presumably didn't know this.
They were only a second-party Nintendo developer and not so closely integrated that they couldn't make their own decisions and sell out (also evident in how much of their IP they retained). So taking the Star Fox Adventures contract from Nintendo was either just for the quick dosh, a show of faith (real or not) with Nintendo, or a negotiating manoeuvre with Activision/Microsoft/Nintendo. And/or Miyamoto's deranged input pissed them off and ended up being a factor as well. But likely mostly that Nintendo was being stingy; they had a good thing going with them otherwise.

So yeah the Microsoft acquisition was definitely the deadline and the reason it shipped in a rushed state, but not out of spite or whatever. They politely waited until the day after the shelf date in fact to avoid messiness.
(They could, technically, probably have polished and finished development anyway--the agreement and rights would still stand even after new ownership unless the IP access was somehow under a separate previous standing agreement--but obviously Microsoft are not cool guys and wouldn't want the first release of their new first-party serfs to be on the GameCube, so it was ship or be cancelled. And probably sued if there was a delivery requirement.)

Assuming they knew what they were doing. But Rare was a real studio then, so paying the bills while dragging out a bidding war for a year or two made sense for them, unlike Bungie who just made trashy Macintosh garbage.
 
This Star Fox release is good stuff. I think the impact of this game will not be properly understood for a while.

Star Fox 64 is a game I love and have played several times a year, every year since release. I cannot stress how good the demo content is. Mechanically, the remake is flawless; controls are tight and responsive and if you use an N64 controller, the experience is effectively 1:1. Yes, you can probably find some variance, but the vast majority of players would never notice. It plays great! And it looks gorgeous, with familiar locations being given excellent updates.

The OST is very good, you could sell it standalone. The English voice work is good. Usually I play games with Japanese voiceover because I am a faggot. But, possibly because the original featured English voice acting so prominently, I don't mind leaving the English on.

Nintendo's work on the story is good. Yes, there are some changes. Do I care? Not really. Since the game is so mechanically sound, I don't really give a flying fuck that Falco's inflection in the third act comes across as indifferent. The cinematics can be skipped but are a huge upgrade and are a very welcome addition. If the rumors of the Star Fox movie are true, they will probably come up with some good stuff.

The quality of this remake signals to me that this first slate of N64 remakes are in good hands. Nintendo is directing things well at the moment. Star Fox is going to be an easy mark in the winner column come review time and it will probably be a long-term seller. Expect a sequel.

Ocarina of Time, likewise, will be just fine. And I expect a third game to be in the works as part of this offering; probably Super Mario 64 or maybe something wild like Wave Race 64. I expext some kind of Mario Kart 64 content either as DLC for Mario Kart World or as some kind of other release.

And the question I leave you with is this: are the cool dudes at Nintendo crazy enough to remaster Super Smash Bros?
 
Probably not exactly that because they probably didn't know that was where they were going. They started chasing Rare around the same strategy shift that had them acquire Bungie in 2000. Activision was also courting Rare in 2000, and they showed Dinosaur Planet at E3 in 2000 so that's probably where they were hunting for a new sugar daddy but apparently Nintendo got their brainwave from their pre-show prep so they presumably didn't know this.
I think Rare were courting buyers around about Perfect Dark. Nintendo definitely knew because it was Nintendo's refusal to buy Rare outright that led to this, and Nintendo, owning a majority stake in Rare, were entitled to match whatever any buyer offered them
 
I think Aparoids could work as the final enemy. Command could be even recycled by having Fox starting to feel the weight of the years, Krys pressuring him to settle down, and his friends wanting to stop as well, but he's afraid that he'll not be able to do well with a civilian job or something like that, only to be forced to do one last mission to save the galaxy their solar system.
Or do something completely new for the final storyline (like having his son take over). Oh well, by the time that's a thing, Nintendo might have done something new as well.
I think the best way of going forward chronologically with the series would to be take a few notes from AC's Ezio and have Fox age considerably with each game/arc. He starts as a brash, cocky pilot wanting to prove his worth and avenge his father to then mellow out with age and become a wise yet still charismatic leader for his team and then conclude his story at middle/old age with one last adventure before settling down with Krystal or passing the torch to his son. SF is the kind of series that can lends itself to long term story telling if done right.
 
The quality of this remake signals to me that this first slate of N64 remakes are in good hands. Nintendo is directing things well at the moment. Star Fox is going to be an easy mark in the winner column come review time and it will probably be a long-term seller. Expect a sequel.
I hope sequels streamline the horrid hyper-realism into something that doesn't scare people off.
And that the nu-Krystal won't be the furry equivalent of Debra Wilson and/or EVERY Western female protagonist/important character of the last decade, but I'm not that optimistic.

And the question I leave you with is this: are the cool dudes at Nintendo crazy enough to remaster Super Smash Bros?
Why would they remaster a game that's remade once every generation? It's not like it has much story each game.

I think the best way of going forward chronologically with the series would to be take a few notes from AC's Ezio and have Fox age considerably with each game/arc. He starts as a brash, cocky pilot wanting to prove his worth and avenge his father to then mellow out with age and become a wise yet still charismatic leader for his team and then conclude his story at middle/old age with one last adventure before settling down with Krystal or passing the torch to his son. SF is the kind of series that can lends itself to long term story telling if done right.
This is what should be done and hopefully what will happen with this new reboot but, as I said, this would mean that Nintendo is okay with letting a franchise change instead of staying frozen in stasis in perpetuity.

In other news, the devs of Event Horizon finally discovered what's that thing called "checkpoint"!

 
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