Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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I think the N64 still uses something like at least 7 channels.

https://youtube.com/watch?v=lu7RTKmZ-hA
it's all done in software on the CPU. It doesn't have a sound processor. This means that while there's technically no limit to what it can do, it's taking up CPU cycles that could be used to render graphics. cartridge storage space meant the only real viable thing to do was used compressed audio samples.

The ps1 and the saturn had a dedicated sound chip that could push at least 12 channels of audio plus do signal processing without incurring any performance penalty on the main CPU. The n64 was pretty shit, now that i'm looking at it.
 
it's all done in software on the CPU. It doesn't have a sound processor. This means that while there's technically no limit to what it can do, it's taking up CPU cycles that could be used to render graphics. cartridge storage space meant the only real viable thing to do was used compressed audio samples.

The ps1 and the saturn had a dedicated sound chip that could push at least 12 channels of audio plus do signal processing without incurring any performance penalty on the main CPU. The n64 was pretty shit, now that i'm looking at it.
IIRC, this is why there's no music in some 4-player split screen games like Mario Kart 64. They can't give up the CPU cycles for music and render four play areas at once.
 
the dreamcast always fascinated me more than the n64 because it's a very capable machine that's hamstrung by i/o. the controller is kind of shit, the memory cards are still only 128k, you're stuck with a fucking MODEM and a proprietary serial port you can cram an sd card reader into by bitbanging but practically speaking you're better off just burning a cd and swapping disks
 
If you're wondering what a "fixed" N64 would look like, look at the dumpster fire that is the PS2 hardware for the answer. Sony's idea for fixing the "SGI workstation game system" concept was to glue a partial PS1 in for sound and controller ports, glue on vector units only to lose all IEEE compliance (hence why it's been historically so awful to emulate, can't just straight translate those vectors ez), throw RAM on everything down to the video encoder and then funnel ungodly amounts of money to the marketing department leading to absolute batshit people went along with like the supercomputer claims or those TV spots David Lynch directed. End result is millions of sales at the costs of lots of developers being so burnt out they didn't come back around on the PS3's own batshit quirks until three or four years in.
 
As much as the graphics chip is great and all the desinger of the chip (silicone graphics) mostly designed it to be a 3d processing power house and not a gaming chip. Besides they were known for their workstations not gaming 3d graphics.
More accurately, SGI built workstations to do offline rendering of 3D graphics, and had never done much advanced real-time 3D rendering.
 
If you're wondering what a "fixed" N64 would look like, look at the dumpster fire that is the PS2 hardware for the answer. Sony's idea for fixing the "SGI workstation game system" concept was to glue a partial PS1 in for sound and controller ports, glue on vector units only to lose all IEEE compliance (hence why it's been historically so awful to emulate, can't just straight translate those vectors ez), throw RAM on everything down to the video encoder and then funnel ungodly amounts of money to the marketing department leading to absolute batshit people went along with like the supercomputer claims or those TV spots David Lynch directed. End result is millions of sales at the costs of lots of developers being so burnt out they didn't come back around on the PS3's own batshit quirks until three or four years in.
I know a couple guys that worked on PS2 games, mostly EA shovelware. They didn't seem all that bothered by the quirks of the console but seemed to rather like the technical challenge. One of those guys worked on PSP ports as well and told me he hated everything about that hardware because even though it was more straightfoward execs thought any PS2 game could just port over 1:1 ezpz.
 
It's very shit. Arguably the worst post-NES controller and I'd include the Jaguar controller in that. The analog is a sloppy mess and the dpad is practically unusable.
The GameCube controller is basically the Dreamcast controller done right. I will give it credit for the VMU connectivity though for being pretty cool.
 
went to a big barcarde/family arcade type joint with my wife, had a blast
good two dozen pinball machines, and this really cool Pong
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They had it as the standing cocktail, but the coffee table shot gets the idea across better
basically it's Ye Olde Pong but it's actually a little white rectangle physically moving around and it hits real physical bigger white rectangle and bounces back
I'm guessing it's done with electromagnets but it's a very fun novelty
I wouldn't spend a fucking dime on it as a game in an arcade and it needs an attract mode to make it clear what's going, but at a barcade with all-you-can-play it's a very fun spot to hang out
they also had Ice Cold Beer from Taito
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very fun mechanical game of getting a ball up a field
again I wouldn't pay a fucking DIME but as a way to have fun waiting on a drink it's pretty great
 
They had it as the standing cocktail, but the coffee table shot gets the idea across better
basically it's Ye Olde Pong but it's actually a little white rectangle physically moving around and it hits real physical bigger white rectangle and bounces back
I'm guessing it's done with electromagnets but it's a very fun novelty
I wouldn't spend a fucking dime on it as a game in an arcade and it needs an attract mode to make it clear what's going, but at a barcade with all-you-can-play it's a very fun spot to hang out
I played one of those at a Dave and Busters, it is indeed fun. But way too expensive, especially considering a single game lasts one or two minutes.
 
I played one of those at a Dave and Busters, it is indeed fun. But way too expensive, especially considering a single game lasts one or two minutes.
Yeah we were on an all you can eat thing so it was cool but yeah nah fuck paying
ngl has def moved into my fave five of expensive coffee tables I'll never get
 
went to a big barcarde/family arcade type joint with my wife, had a blast
good two dozen pinball machines, and this really cool Pong
I've seen this game before but didn't get to play it since the arcade place I go to didn't have it so I didn't play it, although I did go to a Dave and busters in California although I came there for the food and noticed a Jollibee fast food establishment in there, and was integrated by the modern shit to notice it. Although playing old arcade cabinets made me recognize that they have a charm no modern arcade can match.
 
It's very shit. Arguably the worst post-NES controller and I'd include the Jaguar controller in that. The analog is a sloppy mess and the dpad is practically unusable.
it did pioneer analog triggers which is basically the only saving grace on the console. also lacking a select button is just kind of odd and im surprised they didn't put six face buttons on it.
I can't believe they only had one analog stick.
it seems retarded in hindsight but the dual analog controller didn't launch until the dreamcast was gearing up for launch and the software that solidified the need for two sticks didn't come out until like 1999-2000. the dreamcast controller protocol supported two analog sticks and i think quake 3 arena actually supports the one flight stick mech controller that came out. so in a world where the dreamcast limped along it probably would have happened.
 
the dreamcast always fascinated me more than the n64 because it's a very capable machine that's hamstrung by i/o. the controller is kind of shit, the memory cards are still only 128k, you're stuck with a fucking MODEM and a proprietary serial port you can cram an sd card reader into by bitbanging but practically speaking you're better off just burning a cd and swapping disks
Dreamcast cope, in addition to "muh piracy", also has a lot of "muh innovation"...but almost all of it was gimmicky trash that wouldn't hold up. The modem was too slow to handle a lot of modern games, the system had no high-speed port, so anything like "but what if they created a DVD player/RAM expansion" was out the window, the only peripheral they had prototyped was a Zip disk drive, which in practicality would probably just let you easily copy save files and send them over through computers and their Internet but probably no actual game functionality, and probably nothing that would benefit from using it on the computer, like custom textures to user-edited levels.

The Dreamcast's issues with hardware might not've mattered, as the Sega Genesis was generally an inferior piece of hardware as well but competed effectively with the SNES partially on excellent advertising and an extremely solid library that played to the strengths the SNES didn't, but they were competing with the Super NES and the TurboGrafx-16, not three strong systems.
 
it seems retarded in hindsight but the dual analog controller didn't launch until the dreamcast was gearing up for launch and the software that solidified the need for two sticks didn't come out until like 1999-2000. the dreamcast controller protocol supported two analog sticks and i think quake 3 arena actually supports the one flight stick mech controller that came out. so in a world where the dreamcast limped along it probably would have happened.
DualShock came out late '97
DreamCast was late '98 in Japan

There were very few games on PS1 that used dual analog well or at all, I remember when I first encountered it I thought it was insane. Until Halo came out I really just didn't get it, and even then I had an uphill battle to relearn vs how I would play Goldeneye. Most 3rd person games would use shoulder buttons to rotate camera which to this day I think is better than the 2nd analog because it frees up your right thumb for the face buttons.
 
basically the only saving grace on the console. also lacking a select button is just kind of odd and im surprised they didn't put six face buttons on it.
it was basically a total downgrade from the Saturn analog pad
and the button shortage was ESPECIALLY disgraceful when you're the designated fighting console after the Saturn and you can't Dan correctly with that "no designated taunt button" bullshit
and I say this as somebody who had a Saturn AND a Dreamcast AND a Kyasko wallpaper
 
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