Ready or Not - The 2nd video game to let you flash bang a small child

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
A new america is currently kicking my teeth in but ive gotten it done once with the AI (P90 you're so good). The conversation in the bank vault was a great little tid bit, and im glad to see they brought the MLO back after seeing them in the PVP mode the alpha had and getting little drops of them in the background
The decision at the end was neat, and the cutscene was a welcome surprise.
 
I've actually been enjoying trying to beat A New America. I'm still getting my ass kicked, but it is a good pain. It doesn't feel bullshit like No Good Deed or Greased Palms where everything's too open and I have no idea where I should start or where the baddies are shooting from; when I get owned it's more due to my own poor decision making. I actually get to USE door wedges and not feel like I'm gambling on whether or not it's a good idea to do so. Not to mention no time limit until the very end and no hostages, so my cortisol levels stay nice and low until the climax, when you should be sweating. I feel like I'm actually being challenged instead of bullied by the devs.
Of course, I went in knowing what to expect so that's probably had an effect on my experience.
And I did actually beat A New America once. I just got a C because I domed the triggerman at the very end like a retard.
Because ofcourse they had to go with this retarded fan theory.
Schizo theory time; the Wendigoon video probably influenced the DLC's direction being focused on the more schizo side of RON.
I'm pretty sure they set this up all the way back when they released not!Unibomber, possibly even earlier. I enjoy the Kojima-esque nonsense but it's only effective because you have "regular" police shit to contrast it with.
I suppose you could've gone full schizo from the very beginning. A SWAT 4 clone with a full-on Deus Ex conspiracy plot would probably do well.
Why is it that almost every post of yours I've ever read is fucking retarded?
He's inhabited by a dybbuk of pure seethe.
 
I'm pretty sure they set this up all the way back when they released not!Unibomber, possibly even earlier.
They had models in game since the first alpha release, they were the hostile force in the stupid PvP mode they were trying to push and they used to be the enemies in Carriers of the Vine. The game had some ARG related to them as advertising also.
I enjoy the Kojima-esque nonsense but it's only effective because you have "regular" police shit to contrast it with.
I suppose you could've gone full schizo from the very beginning. A SWAT 4 clone with a full-on Deus Ex conspiracy plot would probably do well
It would be a lot more satisfying if they didn't feel like they came out of nowhere and kind of retroactively change things so the MLO were related to them. There was really no hints from what I know which is why I never really liked this line in the """""story""""" or """""""""""""""""""lore."""""""""""""""""""
 
They had models in game since the first alpha release, they were the hostile force in the stupid PvP mode they were trying to push and they used to be the enemies in Carriers of the Vine. The game had some ARG related to them as advertising also.
I know about all that, I was referring more to the idea that Judge being an MKUltrafag was just a "retarded fan theory". Granted, I'm partially responding to tired cat and he's a fucking idiot who never knows what he's talking about, but I'm fairly certain that twist or whatever you want to call it has been foreshadowed since forever.
It would be a lot more satisfying if they didn't feel like they came out of nowhere and kind of retroactively change things so the MLO were related to them. There was really no hints from what I know which is why I never really liked this line in the """""story""""" or """""""""""""""""""lore."""""""""""""""""""
I'm not sure I know what you mean, I didn't notice any sort of retconning. Unless you're talking about the goons from 3 Letter Triad being secretly in cahoots with the MLO, which seems more like a reveal than a retcon.
 
I'm pretty sure they set this up all the way back when they released not!Unibomber, possibly even earlier. I enjoy the Kojima-esque nonsense but it's only effective because you have "regular" police shit to contrast it with.
I suppose you could've gone full schizo from the very beginning. A SWAT 4 clone with a full-on Deus Ex conspiracy plot would probably do well.
The issue is that any cinematic plot doesn't work with how open ended the levels are. Stuff like the rape basement lose their wow factor when you corner camped midway through. Or the cove level when you reach the depth and then need to search for the last gringo for half an hour afterwards.

And I can't really see how the lore really impacts the games or makes a lot of sense. Like you make a supersoldier and then get him to be a regular cop?
 

Face Full of Eyes makes a detailed retrospective on Ready or Not on how not to do visual storytelling regarding serious topics. Darkspoition he calls it, where dark themes are exaggerated without saying anything. Just for pure shock value without any substance.
 
https://youtube.com/watch?v=iOjiLmzWALo
Face Full of Eyes makes a detailed retrospective on Ready or Not on how not to do visual storytelling regarding serious topics. Darkspoition he calls it, where dark themes are exaggerated without saying anything. Just for pure shock value without any substance.
2 hour video essay on a made up term is peak YouTube faggotary. You can just as easily say that it's pizza slicer edginess, and that it doesn't trust its playerbase to realize what's happening so it has yellow spray paint proclaiming "we do human trafficking here!".
 
2 hour video essay on a made up term is peak YouTube faggotary. You can just as easily say that it's pizza slicer edginess, and that it doesn't trust its playerbase to realize what's happening so it has yellow spray paint proclaiming "we do human trafficking here!".
That's just one prominent theme in the retrospective, but not the ONLY focus. It's informative enough to showcase its current flaws and execution within its premise. Ready or Not is supposed to be a tactical, SWAT shooter based on typical responsibilities of what a SWAT team does. Therefore, you'd need to not only analyze how SWAT functions, but understand how the SWAT series was able to replicate that experience.

Based on that video, Ready or Not has issues to address if it wants to be taken seriously as a SWAT successor. I can understand the need for precision before engaging to potential threats, but making gunplay clumsy is just a bandage issue to overcompensate for aggressive AI.
 
That's just one prominent theme in the retrospective, but not the ONLY focus. It's informative enough to showcase its current flaws and execution within its premise. Ready or Not is supposed to be a tactical, SWAT shooter based on typical responsibilities of what a SWAT team does. Therefore, you'd need to not only analyze how SWAT functions, but understand how the SWAT series was able to replicate that experience.

Based on that video, Ready or Not has issues to address if it wants to be taken seriously as a SWAT successor. I can understand the need for precision before engaging to potential threats, but making gunplay clumsy is just a bandage issue to overcompensate for aggressive AI.
It's an issue with using a first person control, you can't really do tactics too well without it ruining the gameplay and having too good of an aim will make the game into an FPS. Also if they improve squad AI too much it will make gameplay less engaging as squad mates do everything better than you, not that SWAT 4 had that good of AI if I recall Spoony's let's play. For an actual SWAT tactics game, something along the lines of X-Com gameplay would be more fitting.

The main issue with design is that the devs kept escalating situations to an absurd level. While also sticking to the very unrealistic pacifist point system of the original (which in current year sounds more hypocritical and preachy than a challenge).
 
What I will say from that video is that VOID went overboard with their method of visual storytelling where it leans towards absurdity and parody. We get it, one level features a cult. You don't need to plaster it all over the place.
 
Really, what annoys me about RoN more is how rollercoaster esque the game feels. Like, you first bustinh druggies at a local 7/11, then suddenly ya storming a house of some streamee with his surprise Bitcoin farm, then suddenly back to the drug shit before jumping to the pedo ring and so forth. Like, couldnt stuff progress in order instead of just jumping back'n'forth like this?
 
Atrás
Top Abajo