racing games - no not racist games you fucking ni

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OG Stuntman is pretty funny to this day.
Driv3r is unfinished as fuck, but i still like the hard try of the cities and gameplay, very fumbled down by trying to the GTA.
Parallel Lines is still the best try Reflections done with that GTA into Driver mix, 'cus San Francisco returned to the OG Driver formula.
 
This shit looks even worse than Ignition. Does the original still have issues with PCSX2? I think I'll just play Syndicate and reDriver2.
Screenshot_20260613_140706_Chrome.jpg
 
The Clutch Logo on Steam makes the game look like it's an on-rails story game, and not a racing one, compared to other racing games:

1781401972409.png

The Crew Motorfest, NFS Unbound, and even Test Drive Unlimited Solar Crown's Steam logos look more like racing games than Clutch:

1781402062245.png 1781402051250.png 1781402038399.png

Heck, even the 2009 game called Clutch looks like a racing game in comparison:

1781402089839.png
 
The Clutch Logo on Steam makes the game look like it's an on-rails story game, and not a racing one, compared to other racing games:

Ver archivo adjunto 9142579

The Crew Motorfest, NFS Unbound, and even Test Drive Unlimited Solar Crown's Steam logos look more like racing games than Clutch:

Ver archivo adjunto 9142587 Ver archivo adjunto 9142585 Ver archivo adjunto 9142584

Heck, even the 2009 game called Clutch looks like a racing game in comparison:

Ver archivo adjunto 9142589
All of those pail in comparison to Diddy Kong Racing.
 
So I found gameplay footage of the new Stuntman: Hollywood, and my fears were right
this shit looks and feels like a mobile game ad from 2018 where the actual game is completely different
there are PS2 games with better mechanics.
its absolutely retarded how Driver 1 and Driver 2 manage to beat out damn near every game made in the past 26 years (and counting) in terms of absolutely fun driving dynamics & physics
I miss reflections so bad right now.
We all do bud, we all do.
 
I tried Assetto Corsa the other day. And I just want to know why its designed like an early Windows 95 game in how it operates. You dont need to open up a new window when you jump into a race especially when the other window now does nothing. Also where is the game, is it hidden in the endless dlc
 
I tried Assetto Corsa the other day. And I just want to know why its designed like an early Windows 95 game in how it operates. You dont need to open up a new window when you jump into a race especially when the other window now does nothing. Also where is the game, is it hidden in the endless dlc
that's keyed actually. frankly I think it's a neat system. maybe a little better combined with content manager. also the game is.. you drive a pretend race car. there's a 'career' mode too and the primary objective of it is to drive. outside of that not sure what you're looking for
 
that's keyed actually. frankly I think it's a neat system. maybe a little better combined with content manager. also the game is.. you drive a pretend race car. there's a 'career' mode too and the primary objective of it is to drive. outside of that not sure what you're looking for
It kind if makes it a real pain in the ass to record or capture. Like I know that is a bit of a niche problem, but its annoying enough to avoid the game when doing stuff like that
 
Wizpig is a bitch to beat
Because you have to devote your attention to blocking him, leaving you no ability to read the course. How they felt a game with rubber-banding that extreme was fit for release in that state shows how desperate Nintendo was to have product on the shelves for Christmas 1997.

Yet more proof of just how overrated Rare was. All of their games had British microcomputer levels of shitty AI, rough design and clearly blockheaded flaws that anyone not as far up their own ass as the Stampers would have fixed before calling a game finished.
 
Última edición:
Because you have to devote your attention to blocking him, leaving you no ability to read the course. How they felt a game with rubber-banding that extreme was fit for release in that state shows how desperate Nintendo was to have product on the shelves for Christmas 1998.

Yet more proof of just how overrated Rare was. All of their games had British microcomputer levels of shitty AI, rough design and clearly blockheaded flaws that anyone not as far up their own ass as the Stampers would have fixed before calling a game finished.
I don't mean to get off-topic here but Conker, looking back, wasn't good at all. It was literally a platformer version of "go here, now go here" of GTA V.
 
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