/r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

New TFR teaser just dropped for the KKK, if they should assume control of the League of the South:

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I like the Oh Brother Where Art Thou references.
But that Klan ideology description suuuucks. The Nativist Americanist ideology only formed in the Second Klan, the original Klan were basically confederate guerillas.
 
Some small mods.

Mod turns the dlc no one bought into a Pirates of the Caribbean reference.
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Mod turns the game into a 2010s manga.
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Confederate Stalin proud son of Georgia.
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And here is the final law set skeleton
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Also added the amazing Japan facelift by @local asuka. Haven't managed to explore it fully yet, can you give us the patch notes?
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Also Puyi is here!
I can't believe I'm seeing Troonpanzer apologism in this fucking thread. Do the retards that push that narrative not realize that he's been the ground zero for the most cancerous shit they hate taking hold and infecting $oY4 and the other Paradox modding communities? Get a fucking grip
Sorry CHUD this is a Kween Panzer safe space!
Zelligcacas, everyone
>Euuuuuugghhh make discord NOW или типа того
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Haven't managed to explore it fully yet, can you give us the patch notes?
CHANGELOG - JAPAN PATCH 1
General
GLOBAL:
Dynamic Econ tooltips from TT.
Now you can see how much GDP growth you are getting or how much debt you're taking on or changes in interest rate. Previous such tooltips had to be manually typed. Currently only implemented in Japan but very simple if anyone else wants to use them.

Japan's proxy wars are now actually functional. In prior versions the diplomatic triggers for them did not exist. (In Patch 1 I had forgotten to add AI triggers as well. This has been fixed.)

Japan Facelift:
Takagi, Ikeda and Kaya facelifted with content from later TNO builds. In Kaya's case this means he now has full content nearly on par with the other two.
New Diet, Bill, and Faction Relations mechanics implemented and fully functional.
The Japanese government can now properly collapse, with event chains and a New Interregnum.
Generic reform decisions after Yasuda and Phase One so you can actually stop the economy from melting as hard and pass social reforms.
INTERREGNUM: Now has modern tooltips + decision category for ease of navigation. Kido's events and loc have been restored. Kido himself is unfinished so if you get his end you simply get to choose another right now.
Dai li Crisis: The Jushin Coup and Muto's Coup can now fire instead of Kishi in certain edge cases. They have their own super events in addition to Kishi (SE not on master-branch).
All of the Dai Li coup SEs have been renamed to 'Showa Restoration'

OIL CRISIS: Very partial implementation of facelift content. Japan can now properly intervene in the middle east, however you do not get unique rewards or sphere members right now.
CUT CONTENT: Konoe, Kido, Kishi. (The Japanese KKK, if you will. ) Kido and Konoe use the pre-release system that never worked and Kishi has no effects. But you can look at the trees in Debug, and get Kido and Kishi the intended ways.


New starting Idea for Japan representing the remaining influence of the many wartime economic planning agencies with unique loc for each stage.

Japan's poverty level has been increased from it's previous incredibly optimistic level, though Japan still has the least poverty of the superpowers to my knowledge. You get a lot more options to reduce it, anyway.

I've cut back some of the Mongol war decisions since you don't need them and they mostly cause the AI self harm. I'll try to do something with the events attached to them, they were all nicely loc'd.

SPHERE CHANGES

-Manchuria and Guangdong touched up with proper laws, socdevs, and new leader portraits. Puji has replaced Rhen as leader. Guangdong Skeleton content is not in, but Puji does die and is replaced by his heir. I don't think the assorted world event has loc.

-OOB Reworks for Japan, Manchuria, China (from modern TNO, cut down for balance), Chinese Warlords, Hui, Azad Hind. Where possible, these feature the Japanese divisions from the correct army posted there. Some are at the regimental level in areas where it wouldn't make since to have them fight as divisions. (ie Hui or Vietnam)

The ICW has been rebalanced a bit to favor the rebels a bit more, as they usually get steamrolled quite easily. They now start with the two empty Island states separating Papua from Borneo and have a few more units. I am probably going to buff them more as playtesting indicates this isn't enough.

STATE CHANGES:
Added a bunch of VPs across Japan so it is less empty.
Added a bunch of oil and steel to Indonesia (and NRB) so it is more critical and more useful to Japan.
Added historical resources to Burma
Added missing resources to Azad Hind
Added Japanese Cores on the bulk of South Korea.

YUNNAN
Very minimal implementation of Yunnan facelift loc for some focuses and events
Added a bunch of facelift flavor events to the second tree
Vastly accelerated pace of the tree, most 56 day focuses are at most 35
Significant buffs to Yunnan's trees to bring them more in line with post-facelift Yunnan

Known issues:
Dynamic tooltips mechanism fail if you use more than 3 decimal places. And yes, the tooltip in that case is accurate to what it does.
You cannot fully remove the interest rate effects of Yasuda at the moment, only about 2% (but i also nerfed the amount you get and it goes down real quick)
Japanese Debt and GDP are quite high and may be reworked
Oil Crisis content is rough.
The house of peers dislikes Takagi's peasant stench and will plot incessantly to remove him
There may be a hole in the Interregnum that breaks it but i think it's mostly because of Observer Mode quirks (as in that same playthrough Germany went through it's fake tree)

PATCH 2 (not on master):
A proper Vietnam OOB with fittingly low equipment levels. Rework of Japan's carrier classes to be less retarded (they have 12 1960 carriers... in 1962????) and to use the proper naming schema.
Japan and the US now start with large stockpiles of modern carrier fighters and strike craft as a workaround to not being able to spawn airwings on carriers.
Mongolia has been buffed so that they have a chance of winning if Japan totally ignores them.
Stopped Yunnan from increasing every state's pop growth by 150%
Removed the randomness from Long Yun's coup. It now fires at the end of the second tree.
Reduced devastation from Yunnan's tree so that they don't have -30% to everything by the time the war starts. The TTs are are not dynamic, so they're wrong- but the decision category display is correct.
Fixed issue where each Carrier Deck module could carry 100! aircraft, making a 1962 carrier the equal of a Level 2 airfield on land.
-Added guardrails to prevent Japan AI from self-harming with production and using Air Assault as Garrisons.
-Prevented Sphere AI from swarming Mongolia.
-Added proper AI strats for YUN and CHI so they don't worry about neutral warlords while trying to kill each other.
Long Yun will no longer try to produce Japanese Fighter planes from 1943 in order to shoot down nonexistent Chinese CAS

If you play Japan right now i'm looking for feedback in particular on political power gain, as it is required to work the Diet and stay in power and also for reforms. TT has proxy wars and foci not costing PP to give the player a ton of extra PP. Neither of those are present here, so i've nerfed the power loss over time and added political power gain but believe it might still be a bit tight if you don't know what you're doing.

@Sooty Soot: I'm still thinking about who exactly i'm going to throw in Kido's path for possible coalition partners (who are going to be his PMs, at least until late in the run) but when I know for sure I'll tell you what I need. Thank you for reminding me there was an Asanuma portrait in the leak, I genuinely forgot.

And finally, thank @GoodWinSon for maintaining and expanding TNORA and helping to guide me through using Git. and also for allowing me to fulfill a very old and strange childhood dream.
 
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WHOLESOME FAKE INTRO TREE
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Idea: While LRD and leftists maintain the schwarz-rot-gold flag, right democrats bring back the schwarz-weiss-rot, and right authoritarians (non-LRD) restore the Nazi Party flag as the national flag (kinda like how Taiwan's is the KMT flag despite no longer being a one-party state).
 
@Sooty Soot: I'm still thinking about who exactly i'm going to throw in Kido's path for possible coalition partners (who are going to be his PMs, at least until late in the run) but when I know for sure I'll tell you what I need. Thank you for reminding me there was an Asanuma portrait in the leak, I genuinely forgot.
What about Yoshimara (I think that's his name, the guy who was in charge of OTL occupied Japan), how will he factor into the current Japan content since if he's a leader I can make a portrait for him.
And here is the final law set skeleton
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When will the Die Grunen reveal happen? I think you should make some effect-less laws with minimal loc for the right side of the tree so the bait and switch is more impactful.
 
Brazil idea:
Vargas stays neutral/axis friendly and then later sides with Italy
He stays in power a lot longer
America eventually backs a coup against him around 1961
This makes the rest of South America suspicious of the US and triggers a rise of nationalism
Prestes takes over with CIA and Cuban support
spends the 60s consolidating and building economy and army
Superpower shenanigans ensue
By mid 70s a continental war sets off
If Brazil wins Prestes either holds on or not. If he doesn't, you can either get other commies or a democracy
Wait Studio Massa Guy was an Epsteinite or what?
Because i don´t get it really.
Onegzellig's main characters are school age girls, so the joke is fans of the show have undue thoughts towards children.
When will the Die Grunen reveal happen? I think you should make some effect-less laws with minimal loc for the right side of the tree so the bait and switch is more impactful.
Right now the way to get Die Grunen is elect RSP->form a coalition with DG->pass all their authoritarian laws->pass all or most of DG's laws->liberals defect to DG->DG wins second term->reveal happens

The right hand side of laws are only revealed after you elect DG; I have them shown for demonstrations sake.
 
Stray thought: if Klan is LOS fascist path, what's the NS? Mega-Klan? I noticed one of the klan buffs increases daily NS support. :thinking:
Probably the IKA.
They're one of the incarnations of the KKK who are also openly Fascist/NatSoc (as in the ideology) at least skimming the wikipedia page.

Maybe they blend Neo-Nazism but with an synthesis of Southern Nationalism/KKKism. Kind of like a Southern version of the NSM who have always had a Northern/Yankee style of American Neo-Nazism, well at least going by their predecessor the ANP.
 
Latinx o algo BRAAAAAP content and its consequences have been a disaster for TrooNO.

Who the fuck actually gets excited at this shit? This shit is sooooo boooooring.

Whatever the fuck happened to Latinx content in GOY4 mods? Back then in old like 2018 Kaiserreich or Red Flood the usual paths were stuff like Monarchist/Integralist Brazil, reforming Gran Colombia/Central American Republic, Castro's Cuba and Mexico getting revenge against AmeriKKaKa but now its just boring shit no one cares about.

Do I need to be like the most darkest-skinned borderline vantablack indigenismo-nigger Latinx from Chilé who weighs 500 pounds after eating takis y burritos birria ramen challenge mukbangs everyday to find this shit even remotely interesting? Am I just the wrong audience?
Chile is actually relatively white for a Latin American country, they are only slightly less white than the U.S. Uruguay might as well be a white ethnostate, it’s actually the Whitest country in the Americas now because of mass immigration ruining both the U.S and Canada.
It always puzzled me how much of a zionist bias TNO had considering how much left wing bias is in the mod. Hell the only truly independent Palestinian state in the mod is an ultranationalist dictatorship.
It’s a relic from the pre-October 7 worshipping of kikes among most of the left. Anti-Zionism was definitely always a component, but it remained fringe in the West even among the left except perhaps in communist or Western Muslim circles, but both of those demographics were relatively small before Clown World started. Expect Israel to be revamped as literally worse that literal still existing Nazis when the 2067 Palestine update comes out after 271 Discord leaks and 6 gorillion delays and gives 1 Ultra mega super Burgundian system satanic path to Israel and like 41 different paths for Palestine, including 4 different paths for when a trans disabled autistic person leads it and turns it into an anarcho-communist utopia .
 
It’s a relic from the pre-October 7 worshipping of kikes among most of the left. Anti-Zionism was definitely always a component, but it remained fringe in the West even among the left except perhaps in communist or Western Muslim circles, but both of those demographics were relatively small before Clown World started. Expect Israel to be revamped as literally worse that literal still existing Nazis when the 2067 Palestine update comes out after 271 Discord leaks and 6 gorillion delays and gives 1 Ultra mega super Burgundian system satanic path to Israel and like 41 different paths for Palestine, including 4 different paths for when a trans disabled autistic person leads it and turns it into an anarcho-communist utopia .
The current US and overall lead of the mod is a Palestine supporter, one of the "Genocide Joe" types that somehow still made all kinds of excuses for Kamala. Unless I'm getting people mixed up he did a The Campaign Trail mod that was anti-Biden and included links to supporting Palestine. He's very typical as far as centrist radical liberals and I don't think he was invested in the Palestinian cause before October 7, so you might be right on the money if TNO resuscitates its Middle Eastern development team.
 
so you might be right on the money if TNO resuscitates its Middle Eastern development team.
How could they do that when all hands on deck have been mobilized for Chilean Antarctica?

God, what a bad out of season April's Fools joke. England has 3 years of content and Italy is still driftwood despite a lot of it being pretty complete, but it's fine because Chilean Antarctica might get 4 years of event chains in 2026.
 
Chile is actually relatively white for a Latin American country, they are only slightly less white than the U.S. Uruguay might as well be a white ethnostate, it’s actually the Whitest country in the Americas now because of mass immigration ruining both the U.S and Canada.
Yeah, that much is even true, I was mainly taking the piss because of how retarded the Latinx devs are at TrooNO. This is literal the same continent that produced people like Stroessner, Castro, Pedro II, etc. Very interesting historical figures but all that TrooNO Latinx devs can come up with is Antartica and boring election minigames.

But yeah the Southern Cone countries (🇨🇱🇺🇾🇦🇷) are actually pretty nice. It's mainly Argentina who's kind of the red-headed stepchild of the bunch but that's mainly due to having a string of lolcow leaders for much of its history.

Also, all of them fucking HATE it when Venezuelan migrants flood their countries so they have a way better attitude than the average EU nation. The average White Chud who lives near the Mexican border has way more kinder things to say about Mexicans and Central Americans than the average Santiago resident when a vantablack-skinned Venezuelan plays his shitty reggaeton music until 3 AM before he robs another Lider.
 
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