Messiah Mike
kiwifarms.net
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- 5 de Abr, 2026
What’s it with you and indians man?
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What’s it with you and indians man?
You already have popularity as a way to represent political strength of movements and that's been part of the series since 3 at least by my recollection. I think it's good at doing what it does. Earlier HOI games didn't have "mana" the way modern Paradox games have but instead had various other currencies that you could spend domestically or internally. You might want to try out HOI3 for an example of a game that had several less abstract currencies to manage and see if you like it.This is gonna sound controversial but I think PDX should get rid of PP and Army XP and replace it with popularity. Experience points for me sounds way too RPG for me.
If they should remove any XP, It would be command points. One because command points shortened is CP, which is fucking weird to type, and two because a lot of its functions can just be rolled into PP and command points are just a bitch to getYou already have popularity as a way to represent political strength of movements and that's been part of the series since 3 at least by my recollection. I think it's good at doing what it does. Earlier HOI games didn't have "mana" the way modern Paradox games have but instead had various other currencies that you could spend domestically or internally. You might want to try out HOI3 for an example of a game that had several less abstract currencies to manage and see if you like it.
Don't think there's any reason to replace XP though. Experience is a very real measure of progress and something that would accumulate as a result of combat engagement and military drills. While your preferred level of complexity is always a subjective thing I don't think there's a reason to fix something that isn't broke just because the term's used a lot in different games. I think the issue is instead that how you use XP can be pretty gamey. Again, you might like it more in 3 where practical field experience was something that mostly boosted research if I recall correctly. If your army was out in the field a lot then research into doctrines and the types of units you fought with would be sped up. That could be a deeper and more realistic way of applying the concept instead of having you effectively buy perks.
Spending political capital to get someone to be better prepared for an attack or improve your military leaders just makes less sense than having your military command itself play into it.If they should remove any XP, It would be command points. One because command points shortened is CP, which is fucking weird to type, and two because a lot of its functions can just be rolled into PP and command points are just a bitch to get
Lavader you are literally a bosnian turk roach who larps as habsburg... kindly stfu for all of usVer archivo adjunto 9236649
Also, can someone create a 3D world for grand strategy games? I’d be cool to colonize Antarctica for the secret entrance to Agatha.
I’m not even sure he’s even a monarchist anymore, he seems to come around to more reactionary modernist ideals so i’m not sure if he’s outright abandoned monarchism or he’s adopted the modernist variety of monarchism like imperial japan or iranLavader you are literally a bosnian turk roach who larps as habsburg... kindly stfu for all of us
That was an X screenshot.Lavader you are literally a bosnian turk roach who larps as habsburg... kindly stfu for all of us
Regardless, less abstractions of how you wield political and military control would be better. Your ideas of currencies and training is indeed very interesting to me. I think scaling certain pros and cons of a decision and picking your cabinet based on certain factors rather than using PP as representation gives the game much more depth. Also, I think training and theorists could help develop divisions and doctrines. Lastly, I also believe charging money for new blueprints would be a good idea. Let me know if this is retarded or not.Spending political capital to get someone to be better prepared for an attack or improve your military leaders just makes less sense than having your military command itself play into it.
the idea of charging money is a good one imo, Hoi4s economy system is really simplistic and you can basically build a billion factories in the middle of nowhere without it costing a single cent. No wonder why so many hoi4 players become communists, it’s econ system is basically a communist utopia.Regardless, less abstractions of how you wield political and military control would be better. Your ideas of currencies and training is indeed very interesting to me. I think scaling certain pros and cons of a decision and picking your cabinet based on certain factors rather than using PP as representation gives the game much more depth. Also, I think training and theorists could help develop divisions and doctrines. Lastly, I also believe charging money for new blueprints would be a good idea. Let me know if this is retarded or not.
I really think think you should try out HOI3 if you haven't. It used money as a resource too and a lot of the concepts you seem interested in are represented there. It's a fun game, probably the most autistic one Paradox ever made.Regardless, less abstractions of how you wield political and military control would be better. Your ideas of currencies and training is indeed very interesting to me. I think scaling certain pros and cons of a decision and picking your cabinet based on certain factors rather than using PP as representation gives the game much more depth. Also, I think training and theorists could help develop divisions and doctrines. Lastly, I also believe charging money for new blueprints would be a good idea. Let me know if this is retarded or not.
TNO is one mod that kinda represents the economic system till you realize it’s all about debt maxing (Keynesianism, the gay pedophile liberals and socialists adore).the idea of charging money is a good one imo, Hoi4s economy system is really simplistic and you can basically build a billion factories in the middle of nowhere without it costing a single cent. No wonder why so many hoi4 players become communists, it’s econ system is basically a communist utopia.
Private industry doesn’t set up factories without player input and the economy practically grinds to a halt the second the player stops building civs or mils. Having to actually balance the economy so your country can have consistent production of war materiel seems like a good idea
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I’m not even sure he’s even a monarchist anymore, he seems to come around to more reactionary modernist ideals so i’m not sure if he’s outright abandoned monarchism or he’s adopted the modernist variety of monarchism like imperial japan or iran
How does combat work? Does it have a battle plan system because I don’t really want to micro everything.I really think think you should try out HOI3 if you haven't. It used money as a resource too and a lot of the concepts you seem interested in are represented there. It's a fun game, probably the most autistic one Paradox ever made.
Strictly speaking, any OOB below a theatre is optional, and theatres can be set to AI control to attack and defend whatever. It's not dissimilar to HOI4 conceptually but the strength bar is just manpower and IC (Industrial Capacity- the Civilian / Military Industrial divide is represented very differently) instead of specific equipment, and the soft / hard attack numbers are different. You don't have planning bonuses and the combat itself is a bit more oblique about what is going on. Supply is drawn from a line directly from your capital but there's no hub system to distribute it, just the infrastructure of the provinces. Fuel and crude oil are separate resources, and the rest of the resources are hard requirements for your industry to work instead of 'whoops, tee, your mills are a little less efficient'. You do get actual stockpiles of them though, unlike non-BLACKICE SOI4.How does combat work? Does it have a battle plan system because I don’t really want to micro everything.
The caveat is that instead of just being a funny portrait or two you shove divisions into HOI3 has an actual OOB where you're expected (but not required) to create and manage every headquarters between a division and a theatre level command. In hoi3 that means Corps-Army-Army Group-theatre. Every stage but the Theatre has a cap of 5 units it can directly benefit. (Unlike HOI4, you cannot overassign non-theatre HQs.) Every layer of this has a leader for it, including invidual divisions. You also don't get a magic recruit leader button, you get the leaders your nation had at fixed dates. If you're playing Albania that means you get two dudes for the whole game. Also all the headquarters have limited ranges for how far they can spread leader bonuses varying with level. If you rely on the automation though there's a setting that the AI will just reassign shit as needed. Also every leader assignment can be automated and is by default, it's just VERY likely Rommel or someone else will end up in a dead-end garrison unit.
Fuel and crude oil are separate resources, and the rest of the resources are hard requirements for your industry to work instead of 'whoops, tee, your mills are a little less efficient'. You do get actual stockpiles of them though, unlike non-BLACKICE SOI4.
Strictly speaking, any OOB below a theatre is optional, and theatres can be set to AI control to attack and defend whatever. It's not dissimilar to HOI4 conceptually but the strength bar is just manpower and IC (Industrial Capacity- the Civilian / Military Industrial divide is represented very differently) instead of specific equipment, and the soft / hard attack numbers are different. You don't have planning bonuses and the combat itself is a bit more oblique about what is going on. Supply is drawn from a line directly from your capital but there's no hub system to distribute it, just the infrastructure of the provinces.
This thread consists of only the most Aryan of Bharati bulls, saar.This really is the most diverse thread on the farms.
Might be related to the fact this is one of the most HIV positive threads on the farms.This really is the most diverse thread on the farms.