This is the undying proof that Fish doesn't give a fuck about what he creates. He's not an artist, and he doesn't care about the audience he wants so badly.
Compare him to the guy who made Flappy Bird. IIRC, Flappy was made in a matter of hours and was free, it took off like Waffle Houses in the south. The guy who made it pulled it from the App Store because he didn't want to be known for something he really didn't care about. Phil made one game over five years, and sold it for 9 bucks. When bugs were reported he didn't bother to make a patch because fuck you. His response to criticism was to literally tell people to suck his dick, then leave the industry.
If you're in the game industry for money, go work for EA.
If you're in it for fun, make as many games as you can, maybe something will stick.
If you're in it for art, don't throw a fit when it doesn't make you a millionaire.
In EA's defense, it's cyclical. You might not be aware of this, but EA essentially has waxing and waning cycles, where it will absolutely kick ass for several years, to an almost impossibly good degree, enter a cycle where it starts to flag, completely fuck everything up and then some down the road, become completely synonymous with rancid feces for a time, finally start to come out of it, normalize for a bit, and become awesome again before the cycle starts anew. EA's been around since the 1960s, so this cycle's happened a few times.
During the "Awesome" phases of EA, we've gotten stuff like
Command & Conquer 3 and its expansion, most of its mid-90s sports titles, and the
Strike series. During the "Shit" phases of EA, we've gotten
Command & Conquer 4 (to date, the only game I'm currently aware of where friends of mine that pirated it felt ripped off),
Ultima 9, and the new
SimCity game. Leave them alone a few years, they'll straighten their shit out eventually.
I'd personally argue that those who are going in it purely for cash should take their shit to mobile gaming, personally. Like
Star Trek Trexels and
Final Fantasy: All the Bravest, which both charge hundreds for all their in-game content. I'd also argue that Square-Enix is infinitely more of a problem than EA is.