Paradox Studio Thread

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What are your expectations for the EU5 release?


  • Total de votantes
    83
  • Encuesta cerrada .
One thing that I just noticed is the ai diplomacy for joining or leaving a war is entirely broken, not sure if anyone has noticed it so far. I just declared war on an empire and 4 others joined on their side, I gave each 100 total energy credits and they peaced out. The default opinion value for the trade deal seems to either be broken or overlooked, its -1 for them leaving the war, so lmfao.

This also works with getting people to join the war on my side. Anyone I try to ask its just a starting opinion of -1, 100 total energy credits each and now half the galaxy is in my war. Definitely wish they tried to test things before releasing them.

Edit: Yeah, there is no way this is tested. AI empires keep joining the other side in the war. I keep paying them 100 credits flat to leave, they rejoin 2 years later lol

Second edit: New bug found. If a federation joins the war after it starts, you cannot peace them out separately. So now the war just spirals and spirals negating the mechanic entirely. Lmao

Paradox fired their play testing team some years ago and don't playtest their expansions much anymore, a big reason why they're rated so low.
 
I haven't played Stellaris in a long time but decided to give the latest patch a try. Since when did Robots have habitability requirements? They are fucking Robots, the difficulty was making sure they had enough energy, not habitability. Was this another bullshit balance choice they brought it?
Stellaris used to be my favorite Paradox title but I swear it's like they went out of their way to make it as unfun to single players as possible.
 
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I bring you a break from the Stellaris talk to post a HoI meme, to commemorate the great Thousand Kier Reich.
 
The emphasis on randomization and procedurally generated empires is arguably the biggest flaw the game has.
That's precisely the issue with Stellaris. It tried to be the sci-fi-everything sandbox but failed miserably because the director (was it the faggot of Wiz? Or Johann?) didn't understand that a sandbox is not a "here is bit of everything, go nuts" but rather here is a a stage you can play with, it has a story (or stories, you can start in a empty region of the galaxy and meet other empires, the classic 4x scenario, maybe start as an already established empire with the objective of conquering some space niggers or something, maybe as a vassal, etc.), here is a pre-set galaxy of our own, some limitations that can play with, an overarching arc and a set of endings, however how you, the player, reaches that ending is up to you, if that is even your plan for your campaign at all.

As for the lag issue when it comes to units, or rather ships, I think, unironically, Stellaris would be the game that would benefit the most from space division (if you will) designer for your fleets. Instead of individual fleets, you have fleet composition that your shipyards feed building points (with a malus added to the points provided based on the distance, lack of resources and whatever else), your fleet starts empty and ships are added it to slowly, however not individual ships, but rather a percentage, these fleet compositions will still have a set number of ships, but the numbers of each ship will be based on that percentage and it will act as a single unit rather than horde of them.

You could have various compositions for various purposes, fleets dedicated to screening with like 60% frigates and 40% destroyers or heavy hitters like 70% cruisers and 30% battleships, and so.
 
because the director (was it the faggot of Wiz? Or Johann?)
Neither. It was actually Henrik Fahreus who was the director during initial development and most of Stellaris' first year. When the game launched as an exploration game with nothing to find Wiz was airdropped in to clean up the mess (this was 2016 and Wiz had a decent reputation, especially as Johan had taken a blow for EU4's mana) and he started Stellaris down the path to being a prototype for his Vic 3 ideas. There's a lot of things Wiz gets rightful flak for but, imo, criticism for his tenure with Stellaris is undeserved. He turned it into a game actually worth playing, it wasn't bloated to death or horribly broken under him, and it was the direction that people wanted and the game needed.
 
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