Paradox Studio Thread

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What are your expectations for the EU5 release?


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Anybody try Nomads for Stellaris yet?
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Random Steam review:
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Seems pretty poorly implemented. Stellaris really isn't designed for this kind of gameplay. It works for the AI, like the traders or the marauders, because they don't have to do research or actually care about resources. It seems basically they just took something the AI does and tried to make it a thing the player can do, like when Nemesis added becoming the Crisis, except becoming the crisis already fit into the normal gameplay. Totally creatively bankrupt.
 
Anybody try Nomads for Stellaris yet?
Ver archivo adjunto 9154063
Random Steam review:
Ver archivo adjunto 9154073
Seems pretty poorly implemented. Stellaris really isn't designed for this kind of gameplay. It works for the AI, like the traders or the marauders, because they don't have to do research or actually care about resources. It seems basically they just took something the AI does and tried to make it a thing the player can do, like when Nemesis added becoming the Crisis, except becoming the crisis already fit into the normal gameplay. Totally creatively bankrupt.
Next DLC will allow you to play as an advisor for an AI empire
 
CK3's By God Alone DLC announced for September 30th. Christianity's back, baby.

Navigate through a medieval era with a rich religious life in Crusader Kings III: By God Alone, our latest Core Expansion releasing on September 30th! Wrestle with sin as your rulers try to live up to the tenets of their faith and tangle with church authorities who have power on earth, as well as heaven. Instigate or settle religious debates, negotiate the limits of crown and Papal authority, and ponder the afterlife.

Coming to Crusader Kings III in By God Alone:

  • Playable Theocracies
    • Take control of landed realms headed by an archbishop or even the Pope himself. As the Papacy, new resources of power and wealth will be at your disposal.
  • The Christian “Situation”
    • A new persistent Situation for Christian realms, allowing actions and decisions connected to the development and progress of the Faith.You can participate in Ecumenical Councils to decide on religious tenets and beliefs.
  • Rites & Heresies
    • Religious rites that diverge too much from the standard Faith steal power and wealth from the Church and may be declared heretical, forcing you to either conform or rebel.
  • The Great Schism
    • In the 867 game start, the Christian church will eventually reach a crossroads for the faith. This can result in the Great Schism, separating Western Catholicism from Eastern Orthodoxy.
  • Monastic Holy Orders
    • Centers of both research and theological power, Monastic Holy Orders offer potent bonuses to those who host their headquarters. Chief among their offerings is spiritual fulfilment, for their prayers protect secular rulers from eternal damnation.
  • Changes to Religious Tenets
    • Revisions to the tenet system in Crusader Kings III now center characters’ relationships to their faith and what is appropriate behavior within that faith. Follow heretical beliefs that push the boundary of what is accepted or have your personal preferences adopted and accepted through internal church politics.
  • Spiritual Fulfilment system
    • Traits, actions and religious tenets work together to paint portraits of characters’ inner spirit and spiritual life. Sinful or virtuous actions are not merely a concern for stress, but can also affect relationships with God and concerns about the afterlife.
  • Archdioceses
    • New clerical titles that have religious authority over a geographical region independent of the secular rulers' lands.
  • College of Cardinals
    • The Pope can appoint cardinals across Christendom. But, the struggle between secular and religious authority never ends - secular rulers can use their power to influence the appointment of Cardinals and the direction of the Church.
  • Dynamic Holy Sites
    • Faiths can now dynamically change their holy sites as they grow and change over time.
  • Cathedrals
    • Cathedrals can become the focal point for reverence of specific saints or other holy figures, leading to them becoming Holy Sites.
  • Puppets
    • In order to interact with the political machinery of the church, secular rulers will be able to puppet clerical characters so they can act on their behalf.
  • And more!

Finally putting in the Great Schism.
 
Traits, actions and religious tenets work together to paint portraits of characters’ inner spirit and spiritual life. Sinful or virtuous actions are not merely a concern for stress, but can also affect relationships with God and concerns about the afterlife.
This... actually makes me hopeful.
 
The pace of development between newer and older Paradox titles is really stark. CK2 had 6 years and 9 months of post-launch content, launching in February 2012 and Holy Fury releasing in November 2018. Meanwhile CK3 will be 6 years old in September. Compare them in terms of how much they developed over time. Christianity finally getting some reworking and depth after 6 years is pathetic. Paradox is a much larger studio than it was back then yet the pace and quality of content have both declined.
 
The pace of development between newer and older Paradox titles is really stark. CK2 had 6 years and 9 months of post-launch content, launching in February 2012 and Holy Fury releasing in November 2018. Meanwhile CK3 will be 6 years old in September. Compare them in terms of how much they developed over time. Christianity finally getting some reworking and depth after 6 years is pathetic. Paradox is a much larger studio than it was back then yet the pace and quality of content have both declined.
I don't know anything about the inner workings of Paradox. Do they have the same problem that other major studios have that the original core staff have left?
 
Anybody try Nomads for Stellaris yet?
Ver archivo adjunto 9154063
Random Steam review:
Ver archivo adjunto 9154073
Seems pretty poorly implemented. Stellaris really isn't designed for this kind of gameplay. It works for the AI, like the traders or the marauders, because they don't have to do research or actually care about resources. It seems basically they just took something the AI does and tried to make it a thing the player can do, like when Nemesis added becoming the Crisis, except becoming the crisis already fit into the normal gameplay. Totally creatively bankrupt.
I think they're scrapping the barrel for ideas for Stellaris to make DLC, this will be the 13th expansion (7 species & 6 story packs too). I wouldn't be surprised if this is the last DLC and they move onto some kind of sequel.
 
The pace of development between newer and older Paradox titles is really stark. CK2 had 6 years and 9 months of post-launch content, launching in February 2012 and Holy Fury releasing in November 2018. Meanwhile CK3 will be 6 years old in September. Compare them in terms of how much they developed over time. Christianity finally getting some reworking and depth after 6 years is pathetic. Paradox is a much larger studio than it was back then yet the pace and quality of content have both declined.
They devote way too much dev time to roleplaying aspects and not enough to the actual vassal management/diplomacy that the series is supposed to be based upon. The actual vassal diplomacy aspect of the game is surprisingly shallow, not to mention how insanely is it is to build up massive armies of tens of thousands of men (I had to make my own mod that vastly scales down the size of levies and MAA regiments as well as quadrupled the chances of knights dying in combat). Rather than expanding the game to China, they really need to improve the core gameplay because in a lot of ways it's inferior to release CK2.
 
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I may have started a campaign as an overpowered wandering adventurer giant battlemage and things have snowballed. Conquered the Imperial Isle, didn't notice most of the holdings were still feudal instead of administrative after I made the kingdom of the Heartlands for fifty years, and now I have a massive cloning and eugenics program and am on the cusp of magical immortality.

I fear the outbreaks of ticklebritch in my court more than any army because those horny fuckers can't keep it in their pants and I have to use the character finder to cure them with restoration magic. And sometimes one of my innumerable offspring murder one that I think has greater potential for my plans.
 
I envy your ability actually play EK2, the universal homotolerance kinda killed the joy for me, yeah I can just manually readd homophobia but the whole thing of it is tainted.
Based Realms in Exile may have a few troonmods too but at least I can Dark Lord LARP to the maxxx properly, complete with pogroms.
 
I envy your ability actually play EK2, the universal homotolerance kinda killed the joy for me, yeah I can just manually readd homophobia but the whole thing of it is tainted.
Based Realms in Exile may have a few troonmods too but at least I can Dark Lord LARP to the maxxx properly, complete with pogroms.
NGL it's kind of helped with the polygamy because landed wives can pick their own secondary spouses and if they're into minge I can just fill those secondary spouse slots with random lesbians.

Edit: Good news everyone! I just noticed that the high elves who have recently been on the rise are fighting a civil war and I will soon be able to beat up Elsweyr again.

Edit 2: Windmills and Hill Dwellers deployed. Our dev growth will block out the sun, as if I needed it.
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:jaceknife:

Edit 3: My court is so cursed that when my OG immortal giant character is sitting down the two people to catch your eye are the 140 year old jester and the 34 year old knight mogging her fellow dynasty member who is two years her senior. The one person still carrying our spearchucker ways from when we were wandering the tundra like a living relic is a nice touch.
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Última edición:
Has anyone played After The End? Might be the next CK3 mod I look at. Tales of Ireland looks real interesting too.
 
People meme on Huey Long showing up in the Alt History mods, but he was a huge political figure for the time. If it wasn't for his assassination he may have actually dethroned FDR. He directly influenced a lot of FDR's later policies and I have no doubt that PDX would absolutely butcher that memory because Long could not be easily pigeonholed.

The US tree desperately needs updates but modern PDX are absolutely incapable of doing it.
I mean who even gives a shit about vanilla focus tree at this point, I haven't touched vanilla in years now, I don't think I know anyone who still plays hoi4 who doesn't spend most of their time playing with overhaul mods.


the only reason to get dlc for most of the veteran fanbase (save for the retards that play competitive multiplayer) is for new features/ game mechanics. Which is why dlcs that contain no new features like graveyard of empires always do so poorly.

Of the mods I play, Kaiserredux, Age of Imperialism and Equestria at War etc all get more frequent focus tree updates than base game with content that is more polished and fun (unfortunately doesn't apply to red flood). Even some of the oldest trees in kaiserredux (like the Austrian Empire's focus tree) have better content than some of the newer dlc trees.

so this new 'theatre pack' nonsense only exists so they can find an excuse to include some game mechanics in what is otherwise a completely lackluster focus tree pack. I can now give my ships medals which give them a 5% bonus to ONE stat and I can finally use the HQ feature that was already present in hoi3.

The only genuinely fun feature to have stemmed from this DLC is the ability to capture enemy commanders which is going ot be entertaining for a grand total of 5 minutes. Which btw, is an issue that plagues pretty much ever dlc mechanic now. Most people just stick with the same designs for their plane, tank and ship designers nowadays, most special projects are ass and these features barely get touched if at all after release, and there's very little reason to try out most components. There are, of cource, plenty of mods that expand upon this but they may not be compatible with whatever overhaul mod you play + not only is paradox letting the modding community fix the shitty focus trees of vanilla they're doing it for the dlc features as well.

I ofc bought it as paradox fans are right beneath bethesda fans on the gamer cuck scale, as soon has hoi4 has a genuine, moddable competitor with a decent playerbase I"m ditching paradox.

The biggest reason paradox can get away with so much shit is because of the lack of genuine competitors and the decades old modding community that's be built around it that cannot migrate easily. Here's hoping that Gilded Age will kill victoria 3 for good, cause victoria 3 is horrible. And maybe we can have a hoi alternative before hoi5 comes out which will hopefully either end in paradox realizing they actually have to try and produce products worth purchasing (which is unlikely) or just them becoming another generic AAA studios that only middle age dads with 5 hours a month of free time buy from.

apart from hoi4 there's not a single current gen game that's better than the last. CK2 was fun and had passion. I used to have so much fun as a kid just listening to all the unique death sounds in the game. Given the states of Victoria 3 and EU5, if paradox stoops any lower they may actually enter bathesda tier
 
*Swedish damage control*
The write-up accompanying it was quite entertaining too, particularly this bit:
The release itself was fairly smooth from our side (even if the reception was not what we had hoped for.) Balance is a bit rough, but we will continue to work on this, and we are aiming for another open beta focused on a wider, more holistic, balance pass over the summer.
They haven't learned anything. They will do the same with the upcoming US DLC (since that was also confirmed), introduce another mechanic or two that provide click-heavy fluff at best, charge ~30$ for the whole package, make a balance pass not touching any core mechanics (let alone AI) alongside - but tweaking a bunch of superficial focus triggers/rewards - cry about the complaints on their forums and Discord, and then rinse and repeat for whatever comes next.

apart from hoi4 there's not a single current gen game that's better than the last
And even this one is starting to grow debatable. HOI3 has a multitude of issues, but it at least captures OOB better than HOI4 and doesn't have to deal with the focus tree system. The moment someone can meld HOI3's army organization with HOI4's industry/logistics is the moment I dump the franchise.
 
CK2 was fun and had passion. I used to have so much fun as a kid just listening to all the unique death sounds in the game
I remember watching the devs showing a pre release build of CK2 off playing as a character in the Isles, introducing people to the mechanics of the game and it was a nice summer night after getting home from Rugby practice. I feel immensely aged now.
 
The write-up accompanying it was quite entertaining too, particularly this bit:
They haven't learned anything. They will do the same with the upcoming US DLC (since that was also confirmed), introduce another mechanic or two that provide click-heavy fluff at best, charge ~30$ for the whole package, make a balance pass not touching any core mechanics (let alone AI) alongside - but tweaking a bunch of superficial focus triggers/rewards - cry about the complaints on their forums and Discord, and then rinse and repeat for whatever comes next.
Another day another banger for paradox
 
Market it as the ethnic diversity mod with unique portraits for everything including Inuits and Pygmies.


Since Stellaris is the topic at the moment, one thing I never did like about Stellaris is how because of muh balance (who gives a shit?) the world starts with no history besides Fallen Empires; event chains and such, yes, but every normal empire is starting out on your level, literally everybody begins space colonization at the same time. It is so dull.

There needs to be a mode where it randomly generates a populated galaxy with prebuilt empires and diplomatic relations so that when you emerge from your cocoon of uncolonized space you find that you’re the OPM in a complex web of relationships between established states, some of them large and aggressive. That’s how I picture humanity’s first contact in a space opera.
Stellaris is never going to do this because of a related structural issue with almost any other space strategy game, which is the positive feedback between acquired territory and the strength of your navy, which is the player's primary interaction tool with the game world. If you generate into a fully developed galaxy, you're just going to be stomped by the most important neighbors, for the same reason that every organically introduced empire on the map ignominiously dies and all the challenge comes from fighting scripted monster factions introduced by DLC, continuing their singleminded slope into pandering to the 40kids and being the science fiction equivalent of Yandere Sim in all respects.
 
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