Metro series - Some people call these demons, I call them bitches.

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After seeing the announcement trailer for 2039 I decided to go back and replay the trilogy, having never actually played exodus due to the epic games bullshit on pc at launch.
And I genuinely do not enjoy it. I only just beat the first section on the volga and I really hated sneaking through mostly empty swamp land just to sneak through another swampy building. The mutants are not really enjoyable to fight, and avoiding them means I am moving at a snails pace crouch walking most of the time because for some reason while walking normally they all insta aggro and rush me even if they are barely in render distance.
It's a shame, I really do love last light and even did the reddit tier "epic hardcore elite spartan ranger mode" for it, but playing exodus on ranger is a fucking slog and I despise walking through boring ass swamp lands from fallout 4 shack to fallout 4 shack.
 
So it turns out that it was directx that was giving me trouble. Turning it to 11 removed a lot of the issues. I can play at max graphics and i dont really have performance issues.

Beat the game, got the bad ending. took me about 30 hours.

it is really beautiful. very, very good looking. the map design and level design are fantastic. just about every single area you can enter will have multiple ways in and out. very open air design, and very intuitive.

the game is sort of like a love baby between metro and stalker, combining a lot of elements from each. it even has some fallout or far cry esque type design choices.

speaking of far cry, sometimes the game will have you use its janky physics to parkour up to some secret area, like doing leap frog on broken logs to reach a platform in a tree, and this i really liked, to the point that i think the game should borrow the radio towers from far cry. it would be really fun to parkour up it.

Also, its a better wasteland than fallout. volga and caspian could have really benefited from more and more complicated optional dungeons.
 
After seeing the announcement trailer for 2039 I decided to go back and replay the trilogy, having never actually played exodus due to the epic games bullshit on pc at launch.
And I genuinely do not enjoy it.
For me, I was already not invested when the Train sequence happened at the end of the first level. The way those trains behave by completely fucking disregarding how tracks work (these aren't cars on a road, you can't fucking slam trains together and get them to trade paint like this is Mad Max) threw my suspension of disbelief out the window at Mach 3.
I stayed with it into the non-sandbox, but then did one PoI story location that was insultingly linear where nothing interesting happened, and I decided "fuck this I'm going back to CoC".
Stalker: CoC had no story but at least the sandbox was enjoyable. The first version of Anomaly came out a little while later, totally forgot about Metro as a series, and then the one time I tried to play a Metro game again it just felt inferior to STALKER fangames.
 
For me, I was already not invested when the Train sequence happened at the end of the first level. The way those trains behave by completely fucking disregarding how tracks work (these aren't cars on a road, you can't fucking slam trains together and get them to trade paint like this is Mad Max) threw my suspension of disbelief out the window at Mach 3.
I stayed with it into the non-sandbox, but then did one PoI story location that was insultingly linear where nothing interesting happened, and I decided "fuck this I'm going back to CoC".
Stalker: CoC had no story but at least the sandbox was enjoyable. The first version of Anomaly came out a little while later, totally forgot about Metro as a series, and then the one time I tried to play a Metro game again it just felt inferior to STALKER fangames.
I really just hated slogging across the volga map. The swap was super boring to go through and mutants in metro have never been that fun to fight, overall really did feel like a modded fallout 4 area map, while it was interesting to find ways in and out you also ran into clear issues with the AI. The bandits could insta spot you during daylight if you got within line of sight, as long as you were within the sort of invisible "load zone" of whatever base they were patrolling. Could have just been a technical bug on my part, but you reach this area fairly early on where some random dude on your team (who dies later if you don't ghost every possible human section and search the map for every last scrap of crafting material bs because metros absurdist morality system strikes again) points out locations of interest while you use binoculars to look at them, and the npcs when looking at a distance with binos clearly were just standing around, when you approach there is a very obvious point when they actually start moving around and talking to each other, they also suddenly gain the ability to notice you when before I stood right up staring at them and they did nothing.
The fun part of stalkers sandbox was wondering around and being able to engage with npcs outside sneaking around or killing them and having a functional enough economy with the anomalies. In exodus, when I sneak my way through a camp I just get more craftable bs to make more of the shit I already had, occasionally I can find upgrades for guns but typically you have to kill or KO npcs to take those off their weapons.
Just a boring experience overall, the first two games were fun mostly due to how limited in scope the areas were, the giant open boring marshes really made me not want to sneak through endless mud for more crafting crap.
 
I liked the story of Exodus, and some of the parts of it, but ultimately its little "open world" (Lol) shit did nothing for the formula, there is never much to explore, the areas are tiny, and ultimately its still a very linear game in every regard.

It was nice to see some different locals than snowy Moscow though.
 
I liked the story of Exodus, and some of the parts of it, but ultimately its little "open world" (Lol) shit did nothing for the formula, there is never much to explore, the areas are tiny, and ultimately its still a very linear game in every regard.

It was nice to see some different locals than snowy Moscow though.
And then its back to the (incredibly fucking radioactive) snow for a little while at Novosibirsk.
 
I hear the original 2033 and Last Light versions are on GOG now.

Incidentally just got all the achievements on the steam version of 2033 (hell) and have been meaning to do the for the redux version for a while now.
ya i picked it up too, and am planning on 100%ing all 5 games. Im almost done with the original 2033.
 
I'd never finished 2033 before, got to like Dead City I think first time I played, so I decided to boot it back up again. I got lucky and managed to snag the original version before it got delisted on steam, and I always prefer to play the original versions of games, so I'm glad I did that.

So far it's been pretty good, definitely has a bit of jank to it, but nowhere like Shadow of Chernobyl, which is about the closest comparison I've played. I think the best parts so far have been the various stations and just the little details and conversations you overhear. I'm not Russian/Ukrainian but man if I don't feel right at home in these places. Also the bearing ball gauss gun is singlehandedly one of the coolest guns ever put in a game, Bastard and Shambler can eat their hearts out.

I think my biggest issue so far is the railroading and the horrible FOV, I don't know what it was with games in the 2010s but they all have some of the worst FOV I've ever seen, its not Singularity levels of bad but its giving me really bad "made for console" vibes which is very odd given the eastern Europe origins. Myabe its a case of 4:3 not really converting well to 16:9 or something idk.

I did figure out a way to change it in the config, but unfortunately now all the guns have started to clip really bad at the screen edges. Speaking of which, is there any way to change the FOV without messing with the weapon models too?
 
Also the bearing ball gauss gun is singlehandedly one of the coolest guns ever put in a game, Bastard and Shambler can eat their hearts out.
For sure. What pisses me off a bunch about Exodus is you don't get it until the very end of the game when there's no real point anymore considering its just pure corridor shooting from then on.
 
Yeah you are 100% the fuhrer with memory loss. Also: How is that death camp(labour camp?) I see functioning? The Metro doesn't have that many people left in it. If the Spartans are gone, did this guy overthrow the unseen watchers? If not, how Fuhrer? If yes, why is anyone still staying? There is a community of perfectly enslavable luddites vaguely down the road that the relatively advanced metro factions could dominate?

I would be kind of interested if the plot is "Yeah the Fuhrer is building an actual above ground civilisation." and the choice is between freedom to die, and security to suffer in terms of your morality. Lick the boot, or bite the curb sort of stuff. Because the world of Metro is closer in tone to The Road, than Fallout; and the Reich is vicious, but nowhere near as bad as the Oil Baron guy. The Reich will just kill your mutant ass. Looks like more will be set above ground, which is neat. I really enjoyed Sams story, so something like that would not go amiss. Fighting the boss from House of the Dead 1 was weird though, and out of place.
 
Última edición:
why is anyone still staying?
Probaby still believe the whole "the world is still out to get us" bit. Not covered in the game, but in the book absolutely nobody believed Artyom except Anna. Anybody else that did either died or ended up betraying him in the end.

How is that death camp(labour camp?) I see functioning?
Could be power. The Pavel DLC mission has you narrowly avoiding the fate of being forced to crank a generator until you die. Maybe construction, too. In the book the Reich used "mutants" as slave laborers to expand their stations. Or maybe it really is just a virtual holocaust museum lmao.

E: You know, I wonder if they'll include anything from 2034 in this game. Apart from the plague, that vaguely happens in the same general area, I don't think anything else came out of that book.
 
Probaby still believe the whole "the world is still out to get us" bit. Not covered in the game, but in the book absolutely nobody believed Artyom except Anna. Anybody else that did either died or ended up betraying him in the end.
Sure, sure. But that was the whole 'secret controllers of the metro' thing. If the Fuhrer has gotten rid of them, then that's no longer an issue. If he hasn't, then it's weird that there's even a fuhrer.
Could be power. The Pavel DLC mission has you narrowly avoiding the fate of being forced to crank a generator until you die. Maybe construction, too. In the book the Reich used "mutants" as slave laborers to expand their stations. Or maybe it really is just a virtual holocaust museum lmao.

E: You know, I wonder if they'll include anything from 2034 in this game. Apart from the plague, that vaguely happens in the same general area, I don't think anything else came out of that book.
Oh god, I remember the power plant yeah. Yeah that actually was fucked up. Like, really fucked up. I read the Metro stuff. Not sure why it focused so much on a slutty teenager banging Artyom, that was an odd choice.
 
Oh god, I remember the power plant yeah. Yeah that actually was fucked up. Like, really fucked up. I read the Metro stuff. Not sure why it focused so much on a slutty teenager banging Artyom, that was an odd choice.
Its Russia. Shit is fucked up now, never mind after the apocalypse.
 
So, apparently the devs said the game aint gonna have any Ukraine dubbing. Reason for that is "The STALKER devs made a mistake having everyone talk in Ukranian, thus allowing the Moskali to kill our boys gleefully. Well, we wont repeate that mistake", so with that logic we are killing English speaking Nazis in Russia. Sooo...guys I think we're murdering MAGA guys this time around.
 
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