- Registrado
- 15 de Ene, 2019
I dropped Deep Rock Galactic after a single round of utter bullshit where things went well right up until the time came to extract, and it felt like every fucking mechanic in the game conspired to impede my return to the pickup location, and despite it being a seemingly easy return, I didn't make it, and died on site after the escape vehicle left without me. It was a solo match (I didn't play DRG with others; I just played solo with that drone companion thing), and even that fucking drone thing choked up and failed to lead me back.they at it's core are still broken because of the inherent risk of the novelty wearing off and unlike a skinner box which dropped food, you know, shit needed for survival, this is some electronic shite that you don't need and might be drawn in by another that fixes the little pet peeves you had with the previous skinner box for that sweet dopamine hit, until sunken cost fallacy hits and them people go back to their favorite skinner box.
The very mild dopamine hit from finishing a few missions and getting an upgrade on some random thing didn't come anywhere near the feeling of "oh that's fucking bullshit" when the game pulled that shit, and I dropped it like a hot potato. I wonder if they see much of that, or if they even can, or whether they actually care. New player, plays a few rounds, fails one, then quits and never comes back.
lol if they do give a shit about such things, they never told me.