Marathon 2025 - Bungie's new AAAA Extraction shooter

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Who would be considered "competitors" in regards to those Bungie creator deals? Is it just other extraction shooters or FPSes in general, or have they expanded 'competitor' to any other game that has much more players than them, even if they're in completely different genres? I can see Bungie being so insecure that they would consider games like Crimson Desert, Forza Horizon 6, Umamusume: Pretty Derby, and Blue Archive to be "competitors" that creators are forbidden to talk about.
 
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Who would be considered "competitors" in regards to those Bungie creator deals? Is it just other extraction shooters or FPSes in general, or have they expanded 'competitor' to any other game that has much more players than them, even if they're in completely different genres? I can see Bungie being so insecure that they would consider games like Crimson Desert, Forza Horizon 6, Umamusume: Pretty Derby, and Blue Archive to be "competitors" that creators are forbidden to talk about.
one of the comments means it's just a shitty marketeering excuse for data handling and temperature feeling in regards to marathong which is part for the course.
the problem however, is that they specifically mention destiny 3.
 
tfw Destiny 2's last hurrah peak (167k) was double Marathon's all-time peak (88k). On a fucking Tuesday.

Pure pottery :semperfidelis:
Already mentioned it previously with the Battlefront 2 peak last year. Companies genuinely don't care to give players a worthwhile game anymore despite players showing in no unclear manner that they want something specifically like more of Destiny instead of this Marathon 'give-us-all-you-have' slop.

Unfortunately for most game devs; all they MUST do is create a game or skinwalker sequel of a game/IP that generates as much income as possible in short time by order of their corporate ESG overlords, if it destroys a franchise or IP in the process so be it and they move on to the next, instead of nurturing something to grow a fanbase bigger and more worthwhile they suck it dry of all value and leave the carcass to rot in record time.

It is a horrible sight to see so many good things have been sacrificed on the altar of short-term profits.
 
For 8 years Destiny and Destiny 2 were my favorite games.
I really don't trust Bongoloids or people who get stuck on the same game for years on end like in WoW, you realize that the industry keeps evolving and shitting out new games right? what does Destiny have in particular so that you have to stay emotionally kidnapped to it for a decade? Not trying to step on any toes, but I think that's how stans are made, because they lose track of time, track of trends, track of experiences to compare their idolized product with, I guess I hate iconoclasts is what I'm trying to say, but I have respect for you and the way you play because you comment here and create discussion, but still, retarded stans.
 
I fully expect season 3 to be even worse. Just like destiny 2 every new content update will increasingly break the game and introduce more bugs.
Something's gotta inherit the curse of the Telesto, and it sure ain't Warframe (barring that one time, but that's when D2 was still being supported).
Umamusume: Pretty Derby
Imagine the blast-havers losing to Haru Urara.
 
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were back to 14k tops during a free gaming period.

Its so fucking over.
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They killed Destiny and honestly probably the whole company for this.
As far as I know, free week period ended june 11th. Didn't have as much of a dropoff as I expected afterwards, being about 2k from the day before the end to the day after, so what's there now is actually the remaining convertees.

This means that from my earlier question, the winners are @Konigsberg and @Civillian 18, so grats to both.

Notably, the new numbers are still clearly going generally down, so we'll see where things level out. Something tells me it won't stay above 10k peaks when there's still months before the next season.
 
Notably, the new numbers are still clearly going generally down, so we'll see where things level out. Something tells me it won't stay above 10k peaks when there's still months before the next season.
yep, the game is at 9 000 ish right about now and the free trial ended two days ago...
meanwhile D2 is at 100 000, jesus, being mogged by a corpse is fucking pathetic, although content updates might bump the numbers every now and then because people love checking out new shit.
 
Notably, the new numbers are still clearly going generally down, so we'll see where things level out. Something tells me it won't stay above 10k peaks when there's still months before the next season.
Marathons going to need something a lot bigger than a free week and a night map to bring those numbers up and keep them that way, but I think it was a pretty logical conclusion to bet on healthier numbers immediately following a steep sale.

My long term bet is as the novelty of the seasons new initial additions wears off it'll lose more players, then they'll come back as Bungies late season additions drop and the cycle will repeat from there. Continuing to trend downwards as well. Season 2 is not off to a super strong start but I don't think the doctors can declare this one dead till we see what the numbers look like near the end of Season 2 going into 3.

I also did try Marathon, again, during this newest free period. I like to consider myself an educated hater and not a bandwagoneer. It once again failed to really grip me in any way that would pull me off the extraction shooters I already play, let alone the other games that fill my free time. Same with the couple of my friends who decided to try it. It did not help the servers were so fucked most of our games failed at one point or another, and even though they fixed them after the first day or two most of us were already out of motivation to keep trying and just uninstalled early. I can confidently say for me at least I would not play Marathon even if it was free.
 
Here’s my blog post/review of S2 after the first week:

On launch day, the servers kept disconnecting. Many people here seem to think this was the worst part of the F2P week, but I disagree. The issue was resolved by the next day, and I didn’t run into further problems. Bungie extended the F2P period and compensated players with several high end kits for the inconvenience, which was handled reasonably well.

I keep seeing discussion about various small issues Bungie is having with the patch, but I think a lot of the criticism is exaggerated and overly dramatic. From my experience actually playing the game, most of these problems are barely noticeable. At least I am not really affected in the way people are saying. Cryo being down in the first week impacts almost no one. I’m already nearing level 100 with close to max Cradle progression and I still am not ready to walk into that place.

In my opinion, the worst part of the F2P week has been other new players. The first week of S2 launch was easily the most frustrating because of this. The F2P players don’t understand the game yet, don’t coordinate, and don’t play as a team. It creates these miserable matches where no one is working together and you die in seconds to the worst teams. I had a match where one of my team members ran to south relay and another to hauler from overflow, with out first looting or securing our spawn. F2P guy 1 gets downed by an enemy team rotating in from Hauler spawn, I then 3v1 them. As this is happening F2P guy 2 starts running back. As I am picking up F2P guy 1 the other F2P starts looting the team I killed. They then both continue in on the direction they were going. They then both die at their destination to other teams. I try to pick them up for a second time, but I am then hunted down like a dog by a team of 3.

This is the worst first impression imaginable.

It might benefit from some kind of “Sherpa” system if this F2P structure continues. Personally, I stopped bringing kits into matches early on because it felt like they would just be lost due to teammates running in random directions and engaging without coordination Grey kits also give a very poor first impression of the game. I think new players should either be given stronger starter kits and be matched more consistently with other beginners until around level 40.

I eventually ended up in a mode I did not enjoyd called Night Diremarsh: Sponsored Survivor. It’s designed as a PvPvE lite experience on the new map. One runner team with grey sponsor kits has 18 minutes to loot and extract, with PvE threats and occasional Rook encounters. There is only one extraction point, which creates a final standoff or negotiated peace between runners and Rooks.

In practice, however, the mode heavily favors runners since they carry most of the loot advantage and are far more likely to extract successfully. There’s little incentive for Rooks to engage, since with out killing the runners there is no way they can leave with full backpacks of high tier loot. In dozens of runs, I only encountered Rooks a handful of times, and most interactions ended peacefully. It was essentialy a PvE mode due to poor planning. The PvE in this game is not threatening enough to be engaging. It's an absolute snooze if there is no threat from other players. This was the dullest shit I did during S2.

PvE retards loved it, which only reinforces my biasis I have against you people.

S2 is the introduction of the Cradle system, where players convert extracted loot into stat points, also changed progression significantly. “Sponsored Survivor” quickly became a safe, efficient PvE farming loop for Cradle progression. Many veteran S1 players ended up spending most of their time there grinding out stats to restore their previous progression levels. While effective, it also made large portions of gameplay feel repetitive and boring as fuck. While PvE focused players seem to enjoy this direction it entirely shifted the overall feel of the game quite heavily.

The new map in the PvP mode is one of the better changes. It has clear points of interest with meaningful loot variation, interactive map triggers, and a central high value hotspot that naturally draws PvP encounters. At the same time, it allows less confident players to avoid conflict if they choose. This kind of map design should be expanded across future content. It's basically Tarkov from Temu map design. Now if they can just quadruple the size of the maps we will have a game that doesnt play like a BR.

The new enemy types are less impressive. The suicide bomber and stationary turret feel more like mechanical obstacles than interesting encounters. The turret, while effective at controlling space and creating sound cues, often just becomes something players avoid rather than engage with. It's great at completley changing map flow, I'll give it that. The bomber type enemy is essentially a high damage “tick” variant with a scream based alert mechanic, but doesn’t add much depth.

PvP in the dark, however, is excellent. The way sound, light, and environmental cues interact creates a dynamic where positioning and discipline matter a lot. There’s no single counter to darkness, everything has tradeoffs, and it rewards players who can mentally track the battlefield in real time.

With strong sound and light discipline, teams can avoid detection entirely, which adds a stealth layer that works well, even if it sometimes lets overly cautious players disengage too easily. Shitters/Normies love the dark.

Most of the players I ran with in S1 have stopped playing. The current player base feels split between new F2P entrants and highly experienced players returning or pushing endgame systems. Team quality is inconsistent as a result in either fully knowledgeable or completely directionless. I wish i could go back to the last few weeks of S1 where every one know what they were doing. It's also been a struggle to find people to play with over discord, the old channels for finding teams are pretty dried up.

Faction changes have also reshaped progression. Different factions now offer distinct equipment paths and tasks, but the current meta is heavily weighted toward light ammo weapons. The new burst pistol is particularly strong and likely to be nerfed soon. The SMG is more average but viable with good tracking. Progression bottlenecks are also uneven, rare loot is abundant, but some uncommon materials feel oddly scarce, which slows upgrades in frustrating ways. I'm tired of rushing to hauler for 'cock rings' (bio stripping).

The new Runner class, Sentinel, may also be a big problem for balance. A well coordinated Sentinel team can stall entire matches, especially when entrenched in buildings with traps and defensive setups. Direct engagement becomes extremely difficult without heavy utility, and even then, pushing is incredibly risky. I stil havent figured out how to counter it rather than to just leave them alone. Right now it just feels oppressive when they find a building to turn into a bunker.

Overall, it feels like the intent of this season feels like theya re trying to give less experienced players more access to high tier gear and complete progression, but the execution has unintentionally gutted parts of the experience and accelerated endgame progression too quickly. I wouldn’t be surprised to see a significant drop in active players over the next month, I'm betting we get down to 5k peak count.

The story additions don't seem all that transformative. Just builds on what S1 already spelled out. Shame. Anything that deals with the Runners is great though, i like reading that stuff. I'm not sure if I posted this yet, but it's probably my favorite piece of lore they added, it's just good flavor.

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Battlefront 2 peak last year
I think it shows how bad things got, Battlefront 1 was basically a open beta for battlefront 2, even the seasonpass retards who paid another 40$ turned what was a closed beta into at most a open beta in terms of content, battlefront 2 was riddled with bugs and lootboxes up the ass instead and i remember it took like 2 years for it's promised content to arrive.
To see that being shown to zoomers how things were amazing and epic in 2016-2018 in gaming is frankly very sad.
 
I really don't trust Bongoloids or people who get stuck on the same game for years on end like in WoW, you realize that the industry keeps evolving and shitting out new games right? what does Destiny have in particular so that you have to stay emotionally kidnapped to it for a decade? Not trying to step on any toes, but I think that's how stans are made, because they lose track of time, track of trends, track of experiences to compare their idolized product with, I guess I hate iconoclasts is what I'm trying to say, but I have respect for you and the way you play because you comment here and create discussion, but still, retarded stans.
I didn't say I stopped playing other games but working and RL do limit game time. Comparatively, the majority of that time I played Destiny, even if I did play other games. It was a mix of the original lore tickling my fancy, being the only online game I got deep into (never was much of a multiplayer fan, though I do play Apex on occasion), and really enjoying the mechanical feel of the gameplay. I know the game "cheats" with a certain amount of bullet magnetism and other tweaks, but the shooting feels better than other FPS games, at least for me. And the raids were special for me, some of my most distinct gaming memories come from VoG and KF.

One overlooked aspect is that many times I came home from work, was tired and didn't feel like playing something that required "more" from me, and just booted up Destiny and listened to something else while mindlessly shooting shit.
 
I didn't say I stopped playing other games but working and RL do limit game time. Comparatively, the majority of that time I played Destiny, even if I did play other games. It was a mix of the original lore tickling my fancy, being the only online game I got deep into (never was much of a multiplayer fan, though I do play Apex on occasion), and really enjoying the mechanical feel of the gameplay. I know the game "cheats" with a certain amount of bullet magnetism and other tweaks, but the shooting feels better than other FPS games, at least for me. And the raids were special for me, some of my most distinct gaming memories come from VoG and KF.

One overlooked aspect is that many times I came home from work, was tired and didn't feel like playing something that required "more" from me, and just booted up Destiny and listened to something else while mindlessly shooting shit.
That's part of why Marathon isn't really all that appealing to me, same with extraction shooters in general. I don't necessarily want to be firing on all cylinders all the time when I'm playing vidya. That's not to say I don't like a challenge sometimes (remembering my solo flawless Vesper's Host run and how nervous I got after so many damage phases on the final boss), but I appreciate the ability to just fart around for a bit and still make some progress. A big reason why the changes with EoF turned me off of D2 for a while was because they basically forced you to grind nonstop and always be locked in if you wanted to get anything done, and that got tiresome really quickly; the new update relaxing a lot of that bullshit has made it much more enjoyable.

It's even worse when there's PVP pressure involved. I'm not as quick on the draw as I used to be, and I definitely get twitchy when I'm playing competitively, throwing my aim off and making it a miserable time. Throwing that in when I just want to get invested in the story and make progress? Good on you if you enjoy that, but it ain't for me.
 
If Bungie is really as incapable as what they say, why would Destiny 3 suddenly be the game they've always wanted? Why with the sudden optimism?
Luckyy10p said he actually would prefer Sony give the IP to somebody else. I think that’s a rather niche opinion in the community but it seems that’s the only (very slim) chance that’s left for a destiny 3. As someone who hasn’t touched a bungo game since the end of D1, I’m happy that destiny 2 and (soon) marathon will die and that Sony will have to admit to their shareholders that they wasted 3.6 billion dollars (Pete parsons you have my respect for such a legendary swindle) on a rapidly decaying lemon of a studio (because if Microsoft jumps off a cliff with overpriced acquisitions then so do we!). At this point every single AAA western studio needs to be taken out back and ol’ yellered.
 
Most of the players I ran with in S1 have stopped playing. The current player base feels split between new F2P entrants and highly experienced players returning or pushing endgame systems. Team quality is inconsistent as a result in either fully knowledgeable or completely directionless. I wish i could go back to the last few weeks of S1 where every one know what they were doing. It's also been a struggle to find people to play with over discord, the old channels for finding teams are pretty dried up.
if the game had entered server slam in this state i think it would be in a good place now. unfortunately it didn't. and i'm now done playing, as i was banned last week for calling someone after a faggot after they had called me a faggot. i didn't report and he must have, what due to him being a faggot and all. any suggestions on what games i should be playing instead?
 
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if the game had entered server slam in this state i think it would be in a good place now. unfortunately it didn't.
I agree, i heard a rumor that most of what they added in S1 was meant for S2. They were trying to really slow drip this shit, not like were exactly being flooded with content in s2.


and i'm now done playing, as i was banned last week for calling someone after a faggot after they had called me a faggot. i didn't report and he must have, what due to him being a faggot and all.
I don't even know how to report people. I have VOIP off for enemy teams, there is just no point in talking to people. I have a feeling your's might of been a team mate though. Is it really that severe? like you cant appeal it or have a temp ban?

any suggestions on what games i should be playing instead?
I dont know to be honest. I think the kinds of games I want to play have been in a really bad spot for a very long time. Every game I've shown interest in seems to fail in it's delivery... I'm fucking cursed.

I was looking into Marvel Rivals, but it honestly looks like the most rage inducing shit on the planet. Doesn't look like a game you can clutch, if your team is bad your bad. So it seems to me looking in. There are also a ton of characters, there has to be a pretty steep learning curve to it, so i've been avoiding it.

A spiritual successor for Titan fall 2 was just revealed called Empulse. It looks like Titan fall from Temu, the aesthetics make it look like generic slop. Though it might be fun to play.

Halo Campaign Evolved is coming out soonish I think? I'm not excited for it. I think the original Halo multiplayer was fucking trash and the campaign drags on in spots. The best part of halo was playing with with your friends on a couch, no other game came close in that. If I can some how relive that experience, I'd be down to play.

There is another game that looks like SWAT set in the world of Warhammer 40k. It's called 'Defect'. I dont know what to make of it yet, but it has my interest.

If you're into MMOs Classic wow + should be coming out at some point, I imagine it's going to suck, but it might be fun for a while.

I have been playing an MMO called Monsters and Memories, I cold called the right people and got an invite to their beta. It's basically an everquest clone with runescape elements and a tinge of WoW thrown in. It's a very unfinished game, but if your into EQ you might have that to look forward to.

I just want to stab people with my knife...

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I don't even know how to report people. I have VOIP off for enemy teams, there is just no point in talking to people. I have a feeling your's might of been a team mate though. Is it really that severe? like you cant appeal it or have a temp ban?
I was in solos when that happened - it was at hauler so might have been someone else around that overheard.
anyway here's what their influencer campaign brief looks like
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I was looking into Marvel Rivals, but it honestly looks like the most rage inducing shit on the planet. Doesn't look like a game you can clutch, if your team is bad your bad. So it seems to me looking in. There are also a ton of characters, there has to be a pretty steep learning curve to it, so i've been avoiding it.
Without going too far into an off topic discussion - while Rivals will have snowballing games, the matchmaking at least tries to keep you near .500. Unless you’ve gone on a massive winning streak/skid, games where a team is bullied into spawn aren’t that common outside VS AI mode. And while there ARE a fuckload of characters, you can get by picking a handful that you like for each role

This doesn’t include Comp, but after a certain point in Comp every competitive game becomes “Play the Meta” so ymmv.
 
Even if Marathon didn't look completely repulsive I doubt it would be successful.

The First Descendant is probably the horniest commercial game that isn't outright porn and it can't maintain a player base.

To be successful as a multiplayer shooter you need two things.

An interesting gameplay loop (which Marathon does not have)

And very regular like probably semi weekly content drops.
 
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