- Registrado
- 26 de Sep, 2021
In Concord's case, it wasn't really released in a piss poor state. The few who played it said it was bug free and the gameplay elements at it's core was good and could be ripped and reused for a better title. The issue with that game was it was made for nobody, had hideous character designs that nobody liked and the devs were openly antagonistic to gamers (not to mention they were all insane). They constantly got into arguments and talked down to anybody who might be willing to try it out and made it into a massive culture war type thing. People were out for blood due to the attitudes of the devs.Concord and Highguard were made by unknown studios and quite literally ran out of money to continue, or else they would be in some type of operation trying to make the lost money back.
The games were released in a piss poor state early in a response to running out of money and just blatantly hoping to find an audience to get enough money to fix the games enough to attract and actual audience and just died on the vine for being half baked. Bungie (and by extension Sony who valued Bungie at several billion) has some cash to run in the red a bit longer than a regular startup studio.
I'd argue Concord was released in a better state than many games out there. And don't forget it was backed by Sony, which everybody at the time was well aware of. Firewalk Studios was in no means an unknown start-up studio when people first became aware of Concord. Plus it could very well have had more money thrown at it than Marathon has. I'm not sure how much Marathon has spent, but Concord spent at least 400 million. Possibly more, Sony marketed it heavily and even got a show made for it.
Maybe I'm more favorable to Concord because it brought me so many laughs, mostly through Fleek's Dah memes. Certainly made me smile more than Highguard or Marathon ever has. It was such a beautiful disaster.