- Registrado
- 17 de Dic, 2019
The player count is, in my opinion, more of a function of the limited appeal of extraction shooters than of Marathon's design specifically. It has always been a niche genre because most people don't like the idea of risking the stuff they've collected and potentially losing everything, especially when (whether true or not) it can be rationalized as being entirely out of your control. This makes it all the more baffling that Bungie decided to stake their entire studio on its success when a small dedicated fanbase is about the best they could have hoped for. It's unlikely to grow meaningfully over the next few months, even if they keep doing a bunch of F2P events to drum up interest, or make the entire game F2P. Most people who wanted to give it a whirl have already done so, and barring any major changes to the formula or massive content drops, most of them are unlikely to want to take another look in the future.Marathon is sitting at #43 despite currently being free to play on Steam, eclipsed by Arc Raiders (2025), Destiny 2 (2019), Rainbow Six Seige (2015), PayDay 2 (2013), and even 17 year old Left 4 Dead 2 (2009) for some reason.
Pretty embarrassing a 3 month old AAA game from one of the most beloved game studios can't even crack the top 25 when they are outright giving people a fully functional free demo. I am going to double down and say yeah this is a bad game.
People that enjoy it seem to really like it, but that was always going to be a small group of people. Is it a bad game because of that? Not necessarily, there are plenty of games that have small fanbases. What it really is, is that it's not good enough for Bungie in their current situation, and certainly not good enough to have blown a hefty nine figures on, on top of killing off their only other project in the process (I know, they didn't literally pull the plug on Destiny, but EoL means it's as good as dead in the long term). Just one really stupid decision after another.