Kingdom Come: White Ethnostate - When trying to get a dev fired fails, because he owns the studio.

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It isn't a good look when your entire shit industry of callout culture goes all-in on trying to destroy some Czech for doing nothing but representing his own homeland accurately, and actual academia in that homeland completely agrees with him, and then you turn over your cards and you have the deuce-seven of absolute failure while the guy you attacked has the AA of #1 spot on Steam.

Puhhleeeeze don't minimise his naziness. It's not just that he won't put black people in his game, but the context is he also follows, likes, and damningly even retweets problematic individuals.

And that Hat in Time dev... it's not just that he won't remove jontron's few lines from his game, but the context is he also got into a nasty fight on a forum 5 years ago.

We vet suspected nazi sympathisers to prove that no matter how logical or evidence-based their justifications are, that's just disingenuous smokescreen dogwhistling because they've gone full pepe.
 
lAZSTLW.png

The devs also said they've already sold 300k copies through steam alone. Looks like all is well in the world. I think that trying to start a controversy over something as ridiculous as no black people in medieval rural Bohemia backfired hilariously and only generated more interest in the game. I always thought it would be a pretty niche game, but it seems to have reached wide enough market to be a major success.
 
Puhhleeeeze don't minimise his naziness. It's not just that he won't put black people in his game, but the context is he also follows, likes, and damningly even retweets problematic individuals.

And that Hat in Time dev... it's not just that he won't remove jontron's few lines from his game, but the context is he also got into a nasty fight on a forum 5 years ago.

We vet suspected nazi sympathisers to prove that no matter how logical or evidence-based their justifications are, that's just disingenuous smokescreen dogwhistling because they've gone full pepe.
That was a spot on impersonation of one of the dipshit mods from REEEEsetERA.
 
There is already one

I expect this game to be waking call for others developers, you dont have to comply with SJW standards, make your game like you want and fuck those morons
I now really really want an African game, or at very least a mod running on some classic engine like Goldsource, that's pretty much Wakaliwood flicks but playable. Old FPS game modders and Wakaliwood guys can produce some earnest, passionate creations with minimal budget, wholly compensating the lack of experience with boundless enthusiasm. Bringing these two worlds together would be lovely.

EDIT
lAZSTLW.png

The devs also said they've already sold 300k copies through steam alone. Looks like all is well in the world. I think that trying to start a controversy over something as ridiculous as no black people in medieval rural Bohemia backfired hilariously and only generated more interest in the game. I always thought it would be a pretty niche game, but it seems to have reached wide enough market to be a major success.
Funnily Wolfenstein II is another example of controversy most people won't care about it. Despite being a sequel to a great title, Wolfenstein II has quite a low rating on Steam - you could probably try rubbing it in the face of outraged progs, but let's be honest, it's mostly bad because the PC port is an atrocity. As a matter of fact Kingdom Come's rating can eventually drop as low too, if Vavra's team doesn't put effort into existing technical flaws.
 
Yep it is Witcher 3 all over again.
These people should check out locally produced TV shows over here in our region, they're gonna get heart attacks over how undiverse all that is. There's hardly any "diversity" here nowadays, why would they believe it was here before the days of easy transportation? (of course I'm only asking rhetorically, I know their agenda: control)
 
lAZSTLW.png

The devs also said they've already sold 300k copies through steam alone. Looks like all is well in the world. I think that trying to start a controversy over something as ridiculous as no black people in medieval rural Bohemia backfired hilariously and only generated more interest in the game. I always thought it would be a pretty niche game, but it seems to have reached wide enough market to be a major success.

So Kebab Come: Removerance has over six times the peak player count as Wokenstein: The New Way to Fuck Up A Franchise.

There's a lesson to be learned here.
 
Anybody else here play the game yet? I've only put in about 6 hours, but I have to say that overall I like the game. It plays a lot like Elder Scrolls: Oblivion, except without any magic. It's really easy to get your ass kicked in fights, which I like since it's realistic and presents a challenge. It does have its share of technical problems and there are some odd gameplay decisions, but the latter can be fixed pretty easily through modding (the god awful save system is something the modders fixed within a couple hours of the game's release, for example).
 
So Kebab Come: Removerance has over six times the peak player count as Wokenstein: The New Way to Fuck Up A Franchise.

There's a lesson to be learned here.

How could anyone have known that spitting in the face of people who actually buy games doesn't sell games, and that catering to people who don't buy games isn't a strategy for success?
 
Anybody else here play the game yet? I've only put in about 6 hours, but I have to say that overall I like the game. It plays a lot like Elder Scrolls: Oblivion, except without any magic. It's really easy to get your ass kicked in fights, which I like since it's realistic and presents a challenge. It does have its share of technical problems and there are some odd gameplay decisions, but the latter can be fixed pretty easily through modding (the god awful save system is something the modders fixed within a couple hours of the game's release, for example).
The only thing that really bugs me so far is the way npcs pop in, looking like generic villagers until you get within 20 metres and then transforming into whatever they are supposed to be. Otherwise, compared to other euro rpgs like the Gothic/Risen and Two Worlds games, it plays like a dream. (Not shitting on those games, I love them, but they are buggy as hell).
 
Daniel Vavra did what he wanted and in the end, won. I hope his team fixes the issue with the game so it continues to sell. It would be great if he picks up steam over dumpster fires like Rami Ismail who masquerade as a game dev.

I hope this teaches a lesson to the industry too. Deliver a quality product and your customers will support you. You don’t have to listen to the braying asses that shriek about “muh diversity” all day. They’re not your customers and they don’t have money to buy games so just ignore them.

Vavra is also sending out all backer rewards from the Kickstarter. Know what salty cunt Zoe Quinn has done with her 80k Kickstarter......nothing!
 
I now really really want an African game, or at very least a mod running on some classic engine like Goldsource, that's pretty much Wakaliwood flicks but playable. Old FPS game modders and Wakaliwood guys can produce some earnest, passionate creations with minimal budget, wholly compensating the lack of experience with boundless enthusiasm. Bringing these two worlds together would be lovely.

EDIT

Funnily Wolfenstein II is another example of controversy most people won't care about it. Despite being a sequel to a great title, Wolfenstein II has quite a low rating on Steam - you could probably try rubbing it in the face of outraged progs, but let's be honest, it's mostly bad because the PC port is an atrocity. As a matter of fact Kingdom Come's rating can eventually drop as low too, if Vavra's team doesn't put effort into existing technical flaws.

Wolfenstein II is four hours long and has no replay value, despite being full price. It was destined to fail.

Yep it is Witcher 3 all over again.
These people should check out locally produced TV shows over here in our region, they're gonna get heart attacks over how undiverse all that is. There's hardly any "diversity" here nowadays, why would they believe it was here before the days of easy transportation? (of course I'm only asking rhetorically, I know their agenda: control)

The same could go for media produced by a non Western media entity meant for a particular region's audience. No one complains about no white people in Bollywood movies.
 
So Kebab Come: Removerance has over six times the peak player count as Wokenstein: The New Way to Fuck Up A Franchise.

There's a lesson to be learned here.


no sassy, annoying nigress with an afro, is a recipee for success.


this bug reminds me of the bonus stage in the arcade version of shinobi, where if you fail, you get a ninja jumping in your face, lol.
 
The Grauniad weighs in. 3/5, for lack of wokeness and glitchy controls.
archive link.

Games
Kingdom Come: Deliverance review – impressively detailed medieval life sim
3/ 5stars

PC, PlayStation 4, Xbox One; Warhorse Studios/Koch Media
This lush and dynamic RPG prides itself on the historical accuracy of its recreation of 15th-century feudal Bohemia
Rick Lane
Thu 15 Feb 2018 09.00 EST



Lush farmland and verdant forests are pockmarked by peasant villages, brimming with colour and life … Kingdom Come: Deliverance.
Kingdom Come: Deliverance describes itself as a realistic and historically accurate role-playing game, which are dangerous words for any game to throw around. History, like beauty, is often in the eye of the beholder, while “realistic” should indicate more than just “visually detailed”. Kingdom Come: Deliverance’s version of historical realism is obsessive in certain areas, but curiously neglectful in others.
The epic, if familiar, narrative centres around Henry, a blacksmith’s son living in 15th-century Bohemia. Young Hal’s life is flung into chaos after a power spat between the king and his brother results in his village being torched and his parents being murdered. Fleeing with nothing but the last sword his father made, he embarks upon a quest for vengeance that sees him claw his way up the rigid social hierarchy of medieval Europe.
You can’t fault developer Warhorse Studios’ commitment to its vision. The Czech company has reconstructed a sizeable chunk of its own historical back garden. Players can ride along bridle paths through picturesque farmland, hunt for game in sun-dappled forests alive with birdsong, or stroll through the muddy streets of thatched peasant villages and bustling fortified towns. Remarkable castle cities are vast and foreboding from the outside, bustling, dynamic and delightfully colourful within. History in fiction is often presented through a sepia lens, but that certainly isn’t the case here. Medieval Europe is vibrant.

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Deliverance’s world yearns to be explored, and the game lets you do so in an impressive number of ways. Henry’s role falls somewhere between squire and page, running errands for everyone from millers to lords and learning as he goes. You’ll retrieve lost horses, investigate murders, ride out to defend villages and partake in bloody battles. Many scenarios can be resolved in myriad ways, such as sneaking, talking or fighting your way into an enemy camp, and learning skills like reading or alchemy opens up yet further possibilities. One quest about tracking down heretics relies on using a written confession to find their secret place of worship. If you haven’t been developing his literacy, Henry will be completely stumped by the cryptic allegory that reveals its location.
However you choose to play, at some point swords will clash and blood will spill. Combat proves a handy watermark for Warhorse’s interpretation of authenticity, employing real fighting techniques that players are encouraged to learn via a system that lets them strike, block, and perform combinations from five different angles. It’s tricky but satisfying, and leads the player to approach combat with caution that few other games encourage. Unless you’re on a horse or have a bow to thin enemy ranks, battling more than one opponent is extremely difficult. Another pleasing touch is that duels aren’t always to the death. Losing combatants can surrender themselves to mercy, and it’s up to the victor to decide whether to respond honourably.
There is, however, a noticeable delay between pressing a button and Henry swinging his chosen weapon, which means that combat looks more authentic than it feels. Deliverance’s unyielding focus on detail and simulation comes at the cost of finesse. Movement, picking up objects and vaulting over obstacles all feel unwieldy, while the writing and voice acting ranges from professional-grade to downright mediocre. At the scene of a grisly village raid, one soldier laments: “These are dark days, when there’s more kindness in horses than in men.”

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Kingdom Come: Deliverance has realistic combat, encouraging caution when approaching foes. Photograph: Warhorse Studios
That’s about as close to introspection as Deliverance gets. Though it depicts its medieval world with panache and uses the setting to create entertaining adventures, it doesn’t have much to say about the history it draws from. The narrative focus is on the politics of war and the role of honour in chivalry. Henry’s lowly class origins are occasionally remarked upon, but never present much of a barrier to him. Meanwhile, contentious issues such as the role of women and the medieval attitude toward race are conveniently sidelined, while the church’s persecution of witches and heretics is presented as little more than set dressing.
This isn’t to say Deliverance is a cold or mean-spirited game. Alongside the spectres of war and death are frequent warming moments of love and laughter, while Henry himself is pretty likable for a vengeful peasant. Deliverance simply isn’t that interested in exploring the topics it presents us with. In one bizarre scene, Henry sits down in a tavern to question a village priest about a murder. They discuss the sanctity of confession and the corrupting influence of wealth on Rome. It seems like Deliverance is reaching toward some actual commentary, but then the evening descends into an absurd spectacle of drunken debauchery that leads to Henry giving the morning’s sermon because the priest is too hungover to do it.
This is Deliverance in sum. It wants us to take its medieval world seriously, but also wants it to be a playground, and it constantly struggles to balance these two sides of its personality. If you can embrace its quirks, it’s easy enough to lose yourself in its luscious and dynamic medieval landscape, but you’re unlikely to emerge with much insight into the historical period that it so faithfully depicts.
 
Anybody else here play the game yet? I've only put in about 6 hours, but I have to say that overall I like the game. It plays a lot like Elder Scrolls: Oblivion, except without any magic. It's really easy to get your ass kicked in fights, which I like since it's realistic and presents a challenge. It does have its share of technical problems and there are some odd gameplay decisions, but the latter can be fixed pretty easily through modding (the god awful save system is something the modders fixed within a couple hours of the game's release, for example).
There's a thread.
It's indeed very easy to just get your head bashed in in this game, but it also feels very rewarding when you manage to defeat someone. In that regard, it's a lot like Gothic, where certain critters will oneshot you at the beginning and you slowly become good enough to just fuck their shit up... or similarly, Demon's Souls, where one stupid move can get you killed, but eventually, you'll git gud.

In terms of the savegame mechanic, I really like the "Saviour Schnapps" mechanic, but I would reduce the price of that Schnapps a lot and also add an additional savegame-feature, such as going to a church in order to donate a bit of money in exchange for your game being saved. It would feel a lot less awkward than bumrushing to the next tavern and rent a bed, just so you can sleep for a moment to save your game.

https://youtube.com/watch?v=TgTGg1kUQCo
this bug reminds me of the bonus stage in the arcade version of shinobi, where if you fail, you get a ninja jumping in your face, lol.

Jesus Christ, that caught me off-guard. Haven't run into a major bug or issue so far, I guess I'm just lucky and have avoided them...

The only thing that really bugs me so far is the way npcs pop in, looking like generic villagers until you get within 20 metres and then transforming into whatever they are supposed to be.
Maybe increasing the draw distance of objects will help?
 
The same could go for media produced by a non Western media entity meant for a particular region's audience. No one complains about no white people in Bollywood movies.
Ah, no problem with that because they're "diverse". Because those people don't know what the word "diverse" actually means - look at articles praising "diversity" in Black Panther while saying it's 90% black in the same damn sentence. I've run into that countless times - like people (rightfully) criticising The Last Airbender for removing the "diverse" original characters and replacing them with white and black people (lol everyone in Avatar was Asian or Eskimo look up what that word actually fucking means the terrible movie adaptation was actually more diverse if that's what you really want with every piece of media).
 
WHICH IS IT IS IT A FAITHFUL DEPICTION OR NOT? If it is a faithful depiction it would be insightful as most people don't know about Czech history JUST ADMIT YOU LIKE THE GAME WITH NO BLACKS IN IT.
It's a pretty bizarre claim to make when the game comes with an in game encyclopaedia that explains pretty much every aspect of Bohemia in the middle ages.
 
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